File:MK8DX-BCP audience TVV.png: Difference between revisions

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({{aboutfile |1=The audience animation used in Vancouver Velocity in ''Mario Kart 8 Deluxe – Booster Course Pass''. Unlike the game's other audience animations, which have 9 frames stored in separate .png files, this one has 8 frames all kept in a single 1024x1024-pixel .png file labeled "T_Cnsw_61_AudienceTex01_Alb", making it more similar to ''Mario Kart Tour''{{'}}s own. Additionally, it has an emission overlay for the glowstick lights labeled "T_Cnsw_61_...)
 
 
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== Summary ==
== Summary ==
{{aboutfile
{{aboutfile
|1=The audience animation used in [[Tour Vancouver Velocity|Vancouver Velocity]] in ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''. Unlike the game's other audience animations, which have 9 frames stored in separate .png files, this one has 8 frames all kept in a single 1024x1024-pixel .png file labeled "T_Cnsw_61_AudienceTex01_Alb", making it more similar to ''[[Mario Kart Tour]]''{{'}}s own. Additionally, it has an emission overlay for the glowstick lights labeled "T_Cnsw_61_AudienceTex01_Emm" that is set up the same way and includes transparency, unlike the other glowstick overlay used in the game which has a black background and also uses separate .png's for frames.
|1=The audience animation used in [[Tour Vancouver Velocity|Vancouver Velocity]] in ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''. Unlike the game's other audience animations, which have 9 frames stored in separate .png files, this one has 8 frames all kept in a single 1024x1024-pixel .png file labeled "T_Cnsw_61_AudienceTex01_Alb", making it more similar to ''[[Mario Kart Tour]]''{{'}}s own. Additionally, it has an emission overlay for the glowstick lights labeled "T_Cnsw_61_AudienceTex01_Emm" that is set up the same way and includes transparency, unlike the other glowstick overlay used in the BCP which has a black background and also uses separate .png's for frames.
|2=[https://www.models-resource.com/nintendo_switch/mariokart8deluxe/model/70985/ The Models Resource]
|2=[https://www.models-resource.com/nintendo_switch/mariokart8deluxe/model/70985/ The Models Resource]
|3=Ripped by CrispyShroom
|3=Ripped by CrispyShroom
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}}
}}
[[Category:Mario Kart 8 Deluxe images]]
[[Category:Mario Kart 8 Deluxe images]]
== Licensing ==
== Licensing ==
{{game-asset}}
{{game-asset}}

Latest revision as of 18:10, October 19, 2024

Summary[edit]

File information for MK8DX-BCP audience TVV.png
Info
Description The audience animation used in Vancouver Velocity in Mario Kart 8 Deluxe – Booster Course Pass. Unlike the game's other audience animations, which have 9 frames stored in separate .png files, this one has 8 frames all kept in a single 1024x1024-pixel .png file labeled "T_Cnsw_61_AudienceTex01_Alb", making it more similar to Mario Kart Tour's own. Additionally, it has an emission overlay for the glowstick lights labeled "T_Cnsw_61_AudienceTex01_Emm" that is set up the same way and includes transparency, unlike the other glowstick overlay used in the BCP which has a black background and also uses separate .png's for frames.
Source The Models Resource
Artist Ripped by CrispyShroom
Edited Animated (frames in order from 1 to 8, frame delay 7)
Help:ImageImage use policy

Licensing[edit]

File history

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current17:55, October 19, 2024Thumbnail for version as of 17:55, October 19, 2024512 × 256 (307 KB)Doc von Schmeltwick (talk | contribs){{aboutfile |1=The audience animation used in Vancouver Velocity in ''Mario Kart 8 Deluxe – Booster Course Pass''. Unlike the game's other audience animations, which have 9 frames stored in separate .png files, this one has 8 frames all kept in a single 1024x1024-pixel .png file labeled "T_Cnsw_61_AudienceTex01_Alb", making it more similar to ''Mario Kart Tour''{{'}}s own. Additionally, it has an emission overlay for the glowstick lights labeled "T_Cnsw_61_...

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