Mario Clash: Difference between revisions
(→Reception: Después de super mario bros 2.) Tag: Mobile edit |
m (Undo revision 4400437 by 190.72.55.51 (talk) Source?) Tag: Undo |
||
Line 148: | Line 148: | ||
==Reception== | ==Reception== | ||
The game received mixed reviews. {{wp|ScrewAttack}} named this video game "The second worst ''Super Mario'' video game of all time", | The game received mixed reviews. {{wp|ScrewAttack}} named this video game "The second worst ''Super Mario'' video game of all time", while other reviews were more positive. {{wp|The Video Game Critic}} gave it an A and called it a "must have for Virtual Boy owners". | ||
==References in later games== | ==References in later games== |
Revision as of 08:13, October 17, 2024
- This article is about the Virtual Boy game Mario Clash. For the microgame of the same name, see Mario Clash (microgame).
Mario Clash | |||
---|---|---|---|
American box art. For alternate box art, see the game's gallery. | |||
Developer | Nintendo R&D1 | ||
Publisher | Nintendo | ||
Platform(s) | Virtual Boy | ||
Release date | September 28, 1995[?] October 1, 1995[?] | ||
Language(s) | English (United States) | ||
Genre | Platformer | ||
Rating(s) |
| ||
Mode(s) | Single-player | ||
Format | Virtual Boy:
Game Pak
| ||
Input | Virtual Boy:
| ||
Serial code(s) | VUE-VMCJ-JPN |
Mario Clash is a game released for the Virtual Boy in 1995. It is also the first 3D stereoscopic Super Mario game. The game is a return to the style of the arcade game Mario Bros., but is single-player only.
Story
Story from the instruction booklet
The Clash House Tower has been invaded by bad guys! It's up to Mario to clear them out, throwing Koopa shells to knock them away. Take care as you battle in dangerous rooms of narrow ledges connected by pipes.
The game's introduction shows a skull-marked blimp depositing several passengers to an enormously tall tower, followed by a similarly skull-marked flag being raised atop the tower. The scene then pans down to the ground, where Mario enters the door, labeled "Clash Tower" above its entrance.
Gameplay
Each level consists of two layers, a foreground and a background, that are connected by Warp Pipes. When Mario enters the stage through the rope, he can decide which layer to start in. Each layer may have two floors or floating platforms between the two floors. Later levels will have slippery frozen platforms.
To beat each level, Mario must knock targeted enemies off the stage before the Time Limit. Stomping on Koopas will provide Mario with his only weapon, their Turtle Shells. There are always two Koopas; if one gets knocked off, another one takes its place. Enemies and thrown shells can travel through the pipes. Many enemies need to be hit from the side to stun them, thus Mario must throw shells from the background to the foreground and vice-versa in order to hit them but the shell will be lost if he misses. It is also possible to ricochet off of multiple enemies this way. Stunned targets can be dispatched by kicking them or throwing a shell at them again. However, all stunned enemies can recover, including the Koopa he is holding. Also, the last target of each level will move faster. Stunning a target is worth 100 points while dispatching one is worth 500. Defeating multiple enemies with a single throw will give bonus points.
The game allows the player to select any of the first 40 levels to start. After clearing all 99 levels, the game loops back to Level 1 but all the enemies move faster. There is no true ending but reaching the maximum number of points (999,999) will award the player with a cutscene. Between some levels is the Bonus Chance where Mario can collect coins for extra points or get an extra life. The other method of getting extra lives is to accrue enough points. When this is achieved, a 1UP sign will fly across the screen. If Mario hits it with a shell, he will get a second extra life. This sign won't show up if the threshold is crossed during Bonus Chance. It is also impossible to hit if it appears after Mario defeats the last target. There is no save function and high scores are not recorded.
Enemies
Target | |||
---|---|---|---|
Enemy | Name | Debut | Information |
Spike | Level 1 | Single-spiked turtles that can be defeated with a single shell collision from any angle. | |
Thorny | Level 3 | Triple-spiked turtles that can only be stunned by hitting their sides. | |
Para-Goomba | Level 6 | Slow hopping enemies that can only be stunned by hitting their sides. | |
Lobb | Level 9 | Wheeled tank-like contraptions that throw iron balls at Mario strong enough to stop a shell, and can only be stunned by hitting their sides. | |
Sidestepper | Level 11 | Irritable crabs that must be hit in the front or back to damage them, with them first facing the side, then facing the screen. | |
Snake | Level 13 | Reptiles that slowly bloat up before spitting a single egg, which hatches into another snake; the snakes can only be stunned by hitting their sides, and the eggs are destroyed by any sort of contact from Mario or a shell. | |
Big Boo | Level 15 | Ghosts that fly in a wavy pattern, occasionally becoming transparent, and can only be stunned by hitting their sides when not transparent. | |
Pokey | Level 17 | Three-segmented cacti that can regenerate their lower segments; if just a head, they can only be stunned by hitting their sides, but when one is the final enemy, it moves extremely quick. | |
Miscellaneous | |||
Enemy | Name | Debut | Information |
Koopa Troopa | Level 1 | Infinitely spawning paired enemies that can be jumped on unlike other enemies, allowing Mario to use their shells as projectiles. | |
Fire | Level 1 | Spinning fireballs that spawn if Mario stays on the same level too long, moving with a simple wavy pattern, but can be destroyed with a shell. | |
Ice | Level 12 | Icicles that spawn from ceilings in icy levels and can be destroyed with a shell, though they shatter upon hitting the ground anyway. |
Items
- Mushroom - after defeating 30 target enemies, a mushroom will exit from a pipe. Collecting this will initiate Fever Time, which makes Mario's throw strong enough to defeat all enemies on contact and points are doubled. Losing a shell or losing a life will end Fever Time.
- Coin - in Bonus Chance, collecting them is worth 300 points each and there's an extra life awarded for collecting all of them.
Cameos
Cameos from other Super Mario series characters appear in a Nintendo border after every 100,000 points scored. In the Bonus Chance, Luigi, Princess Toadstool, Yoshi, and Toads appear in the bleachers.
Score | Cameo | Screenshot |
---|---|---|
100,000 points | Mario saying "Good!" | |
200,000 points | Toad saying "Great!" | |
300,000 points | Yoshi saying "Wonderful!" | |
400,000 points | Luigi saying "Marvelous!" | |
500,000 points | Wario saying "Superb!" | |
600,000 points | Princess Toadstool saying "Fantastic!" | |
700,000 points | Bowser saying "Astonishing!" | |
800,000 points | Donkey Kong and Donkey Kong Jr. saying "Amazing!" | |
900,000 points | A group photo of Mario, Luigi, and Toadstool saying "Incredible!!" | |
999,999 points | An enemy cast roll holding white flags under the text "All right, that's it- you win!" |
Staff
- Main article: List of Mario Clash staff
Pre-release and unused content
Mario Clash was originally a mini-game[1] in VB Mario Land.[2] The game Mario Bros. VB itself was a earlier version of Mario Clash. It was shown as a demo game at the Shoshinkai expo in Japan, which took place on November 15th and 16th, 1994.[3][4] The Electronic Entertainment Expo in May 1995 revealed that the Mario Bros. minigame (which was previously known to be included in the VB Mario Land demo), was now being developed as a stand-alone game titled Mario Clash, which was planned to be released as a launch title for the Virtual Boy.[5] For unknown reasons, there were no further reports of VB Mario Land being developed.
Reception
The game received mixed reviews. ScrewAttack named this video game "The second worst Super Mario video game of all time", while other reviews were more positive. The Video Game Critic gave it an A and called it a "must have for Virtual Boy owners".
References in later games
- WarioWare, Inc.: Mega Microgame$!: A microgame based off Mario Clash appears in 9-Volt's set of microgames.
- WarioWare Gold: The same microgame reappears in 5-Volt's set of microgames.
Gallery
- For this subject's image gallery, see Gallery:Mario Clash.
Mario carrying a Turtle Shell
Big Boo, Para-Goomba, Thorny, and Sidestepper
Media
Mario Clash - Mario Bros. VB was first revealed at Shoshinkai 1994, where it was shown to be based on the classic Mario Bros. | File info 0:07 |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオクラッシュ[?] Mario Kurasshu |
Mario Clash |
References
- ^ Long, Neil et al. (January 2010). The Official Nintendo Magazine Issue 51. EMAP (British English). Page 62 .
- ^ March 1995. Nintendo Power issue #70. Nintendo of America (American English). Page 29 .
- ^ January 1995. Electronic Gaming Monthly issue 066. Page 89 .
- ^ January 1995. Nintendo Power issue #68. Nintendo of America (American English). Page 52 .
- ^ July 1995. Total! magazine issue #43. Page 16-17 .
Mario Clash | |
---|---|
Characters | Bowser • Donkey Kong • Donkey Kong Jr. • Luigi • Mario • Peach • Toad • Wario • Yoshi |
Items | Coin • Mushroom |
Enemies | Big Boo • Fire • Ice • Koopa • Lobb • Para-Goomba • Pokey • Sidestepper • Snake • Spike • Thorny |
Miscellaneous | Clash House • Gallery • Staff |
Virtual Boy games | |
---|---|
Super Mario franchise | Mario's Tennis (1995) • Mario Clash (1995) • VB Mario Land (canceled) • VB Mario Kart (canceled) |
Donkey Kong franchise | Unnamed Donkey Kong Country proof-of-concept (tech demo) |
Wario franchise | Virtual Boy Wario Land (1995) |