Sockop: Difference between revisions
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If [[Mario]] or [[Luigi]] try to [[jump]] on them, he is sucked into the hole on the top of the Sockop's head. The player then has to mash {{button|ds|A}} for Mario or {{button|ds|B}} for Luigi repeatedly in order to escape; otherwise, the brother may be [[Poison (status effect)|poisoned]], or the Sockop will drain their [[Heart Point|HP]]. However, if the brothers do a [[First Strike]] [[jump]] or use the [[Bros. Attack]]s [[Jump Helmet]], [[Spin Pipe]], or [[Magic Window]], Sockops will take damage instead of draining their HP. They attack by tackling the brothers, normally running at one brother, then turning around and running at them again. However, if some sap-like saliva comes out from the hole at the top, they charge at the first brother and go offscreen, coming back to hit the other brother from behind. | If [[Mario]] or [[Luigi]] try to [[jump]] on them, he is sucked into the hole on the top of the Sockop's head. The player then has to mash {{button|ds|A}} for Mario or {{button|ds|B}} for Luigi repeatedly in order to escape; otherwise, the brother may be [[Poison (status effect)|poisoned]], or the Sockop will drain their [[Heart Point|HP]]. However, if the brothers do a [[First Strike]] [[jump]] or use the [[Bros. Attack]]s [[Jump Helmet]], [[Spin Pipe]], or [[Magic Window]], Sockops will take damage instead of draining their HP. They attack by tackling the brothers, normally running at one brother, then turning around and running at them again. However, if some sap-like saliva comes out from the hole at the top, they charge at the first brother and go offscreen, coming back to hit the other brother from behind. | ||
Later on, Mario is captured by the Sockops and Luigi has to rescue him, getting stuck inside a Sockop in the process. While he is stuck inside the Sockop, Luigi can communicate with them, and does not have to fight them, as they will all think Luigi is being swallowed. He can also traverse the bramble patches spread throughout the wood. Luigi then finds an unconscious Mario next to three Sockops, all fighting over an [[Attack Piece Block]] (with the one hogging the block named | Later on, Mario is captured by the Sockops and Luigi has to rescue him, getting stuck inside a Sockop in the process. While he is stuck inside the Sockop, Luigi can communicate with them, and does not have to fight them, as they will all think Luigi is being swallowed. He can also traverse the bramble patches spread throughout the wood. Luigi then finds an unconscious Mario next to three Sockops, all fighting over an [[Attack Piece Block]] (with the one hogging the block named '''Kuribo'''). They have a boss, the [[giant Sockop]]; it is shrunk down to normal size during the events in the game, and is the Sockop that Luigi ends up using as a "puppet". | ||
Sockops reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', also appearing as enemies in the ''Bowser Jr.'s Journey'' mode, only during levels taking place in Dimble Wood. Sockops are melee troopers, and are weak against fire attacks from minions such as [[Fire Bro]]s. and [[Fire Stalking Piranha Plant]]s. | Sockops reappear in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', also appearing as enemies in the ''Bowser Jr.'s Journey'' mode, only during levels taking place in Dimble Wood. Sockops are melee troopers, and are weak against fire attacks from minions such as [[Fire Bro]]s. and [[Fire Stalking Piranha Plant]]s. | ||
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==Trivia== | ==Trivia== | ||
[[File:KuriboChuggingSockop.png|thumb|Kuribo the Sockop]] | [[File:KuriboChuggingSockop.png|thumb|Kuribo the Sockop]] | ||
*Sockops are similar to the [[Goomba's Shoe]], a power-up found in ''[[Super Mario Bros. 3]]''. One of the Sockops is even revealed to be named | *Sockops are similar to the [[Goomba's Shoe]], a power-up found in ''[[Super Mario Bros. 3]]''. One of the Sockops is even revealed to be named Kuribo (the Japanese name for [[Goomba]]), likely in reference to "Kuribo's Shoe", the original name for Goomba's Shoe. At a certain point, another Sockop is even ridden and used to hop on [[Bramble|thorns]]. | ||
*Sockops are one of the few non-boss enemies that are known to speak. Despite this, Sockop captains in ''Bowser Jr.'s Journey'' are still silent when using Captain Commands like most enemies, as indicated by ellipsis in the textbox. | *Sockops are one of the few non-boss enemies that are known to speak. Despite this, Sockop captains in ''Bowser Jr.'s Journey'' are still silent when using Captain Commands like most enemies, as indicated by ellipsis in the textbox. | ||
{{M&LBIS}} | {{M&LBIS}} |
Revision as of 20:27, August 29, 2024
Sockop | |||
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Sprite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey | |||
First appearance | Mario & Luigi: Bowser's Inside Story (2009) | ||
Latest appearance | Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018) | ||
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- “So hungry... That shabby green thing... I so want to chug that...”
- —Sockop, Mario & Luigi: Bowser's Inside Story
Sockops are sock-like pitcher plant enemies encountered in Dimble Wood during Mario & Luigi: Bowser's Inside Story. The name is a pun on the dance style "sock hop" and could also refer to its sock shape. They presumably enjoy consuming anything they can digest.
If Mario or Luigi try to jump on them, he is sucked into the hole on the top of the Sockop's head. The player then has to mash for Mario or for Luigi repeatedly in order to escape; otherwise, the brother may be poisoned, or the Sockop will drain their HP. However, if the brothers do a First Strike jump or use the Bros. Attacks Jump Helmet, Spin Pipe, or Magic Window, Sockops will take damage instead of draining their HP. They attack by tackling the brothers, normally running at one brother, then turning around and running at them again. However, if some sap-like saliva comes out from the hole at the top, they charge at the first brother and go offscreen, coming back to hit the other brother from behind.
Later on, Mario is captured by the Sockops and Luigi has to rescue him, getting stuck inside a Sockop in the process. While he is stuck inside the Sockop, Luigi can communicate with them, and does not have to fight them, as they will all think Luigi is being swallowed. He can also traverse the bramble patches spread throughout the wood. Luigi then finds an unconscious Mario next to three Sockops, all fighting over an Attack Piece Block (with the one hogging the block named Kuribo). They have a boss, the giant Sockop; it is shrunk down to normal size during the events in the game, and is the Sockop that Luigi ends up using as a "puppet".
Sockops reappear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, also appearing as enemies in the Bowser Jr.'s Journey mode, only during levels taking place in Dimble Wood. Sockops are melee troopers, and are weak against fire attacks from minions such as Fire Bros. and Fire Stalking Piranha Plants.
Profiles and statistics
Mario & Luigi: Bowser's Inside Story
Mario & Luigi: Bowser's Inside Story enemy | ||||||||
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Sockop | ||||||||
HP | 110 (165) | POW | 63 (158) | DEF | 57 (86) | SPEED | 37 (56) | |
Coins | 55 (83) | Level | 22 | Fire | Double | Burn? | Normal | |
Role | Common | Battled by | Mario and Luigi | Location(s) | Dimble Wood | Dizzy? | Normal | |
Stat down? | Normal | KO? | Normal | Experience | 240 | Item drop | Refreshing Herb - 9.5% Tip-Top Boots - 0.5% | |
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW. |
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy | ||||||||||
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Sockop | ||||||||||
HP | 110 | POW | 99 | DEF | 67 | SPEED | 37 | Experience | 240 | |
Fire | Critical | Jump | Heal (jumps/counterattacks), Normal (first strike/Bros. Attacks) | Hammer | Normal | Battled by | Mario & Luigi | Coins | 55 | |
Burn | 1x | Dizzy | 1x | Stat down | 1x | Speed down | 1x | Item drop | Refreshing Herb - 40% Tip-Top Boots - 20% | |
Level 22 | Location(s) | Dimble Wood |
- Bowser Jr.'s Journey profile: They may look cute, but don't let your guard down. They are weak against fire attacks.
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ショクチュ[?] Shokuchu |
From「食虫」(shokuchū, "insectivore"); also possibly a corruption of「ソックス」(sokkusu, "socks") and/or「靴」(kutsu, "shoe") | |
French (NOA) | Bottinet[?] | From bottine ("ankle boot") and "-et" (a French suffix used for indicating diminution or affection) | |
French (NOE) | Chochette[?] | Pun on chaussette ("sock") | |
German | Strumpfrose[?] | From Strumpfhose ("tights") and the name "Rose" | |
Italian | Calzasacco[?] | From calza ("sock") and sacco ("sack") | |
Spanish (NOA) | Brincalcetín[?] | From brincar ("to leap about") and calcetín ("sock") | |
Spanish (NOE) | Plancetín[?] | From planta ("plant") and calcetín ("sock") |
Trivia
- Sockops are similar to the Goomba's Shoe, a power-up found in Super Mario Bros. 3. One of the Sockops is even revealed to be named Kuribo (the Japanese name for Goomba), likely in reference to "Kuribo's Shoe", the original name for Goomba's Shoe. At a certain point, another Sockop is even ridden and used to hop on thorns.
- Sockops are one of the few non-boss enemies that are known to speak. Despite this, Sockop captains in Bowser Jr.'s Journey are still silent when using Captain Commands like most enemies, as indicated by ellipsis in the textbox.