Handle Peg: Difference between revisions
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[[File:Diddy Kong DKKoS art.png|150px|thumb|Artwork of [[Diddy Kong]] hanging from a Handle Peg]] | [[File:Diddy Kong DKKoS art.png|150px|thumb|Artwork of [[Diddy Kong]] hanging from a Handle Peg]] | ||
'''Handle Pegs'''<ref name=dkkos>{{cite|title=''DK: King of Swing'' instruction booklet|page=15|date=2005|publisher=Nintendo of America | '''Handle Pegs'''<ref name=dkkos>{{cite|title=''DK: King of Swing'' instruction booklet|page=15|date=2005|publisher=Nintendo of America|language=en-us}}</ref> are variants of [[peg]]s from the game ''[[DK: King of Swing]]''. These special pegs appear as a wheel which is situated on either a vertical or horizontal metal bar. If [[Donkey Kong]] grabs onto the wheel, the Handle Peg will carry him as it travels either across or up the metal bar. The direction which the Handle Peg moves differs depends on which hand grabs it. If {{button|gba|R}} is used, the wheel will turn up on a vertical bar and right on a horizontal one. If {{button|gba|L}} is used, the opposite happens for each respective bar. Once Donkey Kong lets go of it, the Handle Peg turns back to its original position. Handle Pegs are also found on [[Peg Board]]s as well. If their wheel is turned, they are able to rotate series of pegs or reveal new Peg Boards. They first appear towards the end of the level [[Contraption Cave]] in the [[Jungle World]]. | ||
Handle Pegs return in ''[[DK: Jungle Climber]]''; though they first appear in [[Toybox 2]], they are also primarily featured in both [[Mega Amp]] battles. In both respective battles, Donkey Kong must turn a Switch Handle somewhere on the Mega Amp's chest as one of the actions necessary to eject the respective [[Kritter]]s piloting the mech. | Handle Pegs return in ''[[DK: Jungle Climber]]''; though they first appear in [[Toybox 2]], they are also primarily featured in both [[Mega Amp]] battles. In both respective battles, Donkey Kong must turn a Switch Handle somewhere on the Mega Amp's chest as one of the actions necessary to eject the respective [[Kritter]]s piloting the mech. | ||
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|Jap2R=Idō-gata Handoru Totte | |Jap2R=Idō-gata Handoru Totte | ||
|Jap2M=Mobile Handle Grip (moving variant) | |Jap2M=Mobile Handle Grip (moving variant) | ||
|Ita=Appiglio a manopola<ref>{{cite|url=www.mariocastle.it/risorse/manuali/dk-king-of-swing/6.jpg|title=''DK: King of Swing'' European instruction booklet|page=113|date=2005|language=it|publisher=Nintendo of Europe | |Ita=Appiglio a manopola<ref>{{cite|url=www.mariocastle.it/risorse/manuali/dk-king-of-swing/6.jpg|title=''DK: King of Swing'' European instruction booklet|page=113|date=2005|language=it|publisher=Nintendo of Europe}}</ref> | ||
|ItaM=Handle handhold | |ItaM=Handle handhold | ||
}} | }} |
Latest revision as of 17:20, August 5, 2024
Handle Pegs[1] are variants of pegs from the game DK: King of Swing. These special pegs appear as a wheel which is situated on either a vertical or horizontal metal bar. If Donkey Kong grabs onto the wheel, the Handle Peg will carry him as it travels either across or up the metal bar. The direction which the Handle Peg moves differs depends on which hand grabs it. If is used, the wheel will turn up on a vertical bar and right on a horizontal one. If is used, the opposite happens for each respective bar. Once Donkey Kong lets go of it, the Handle Peg turns back to its original position. Handle Pegs are also found on Peg Boards as well. If their wheel is turned, they are able to rotate series of pegs or reveal new Peg Boards. They first appear towards the end of the level Contraption Cave in the Jungle World.
Handle Pegs return in DK: Jungle Climber; though they first appear in Toybox 2, they are also primarily featured in both Mega Amp battles. In both respective battles, Donkey Kong must turn a Switch Handle somewhere on the Mega Amp's chest as one of the actions necessary to eject the respective Kritters piloting the mech.
Profiles[edit]
- DK: King of Swing instruction booklet: When you grab these, the handle turns and the mechanism operates. You can change the direction it turns by grabbing it with the other hand. Other handle pegs move left and right and up and down.[1]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ハンドルトッテ[2] Handoru Totte |
Handle Grip | |
移動型ハンドルドッテ[2] Idō-gata Handoru Totte |
Mobile Handle Grip (moving variant) | ||
Italian | Appiglio a manopola[3] | Handle handhold |
References[edit]
DK: Jungle Climber | ||
---|---|---|
Characters | Playable | Donkey Kong • Diddy Kong • Dixie Kong • Funky Kong |
Non-playable | Candy Kong • Cranky Kong • Wrinkly Kong • Xananab | |
Enemies and obstacles | Bramble • Click-Clack • Flipflap • Flitter • Ghost • Klobber • Kritter • Lockjaw • Mini-Necky • Neek • Puftup • Shuri • Spike • Zinger | |
Bosses | Banana Ship • Junklomp • Mega Amp • Draglinger • King K. Rool | |
Items | Banana • Banana Bunch • Banana Coin • Crystal Banana • Crystal Star • DK Coin • Gem • Hammer • KONG Panels • Oil barrel • Torch • Wings | |
Objects | Booster Barrel • Cannon Barrel • DK Barrel • Exit • Giant flower • Handle Peg • Iron Barrel • Jack Peg • Mine • Peg • Peg Board • Question Barrel • Rock • Spike • Spirowarp • Spinner Barrel • Spinning Peg • Switch Peg • TNT Barrel | |
Worlds | Sun Sun Island • Lost Island • Ghost Island • Chill 'n' Char Island • High-High Island • Wormhole • Extra Stages | |
Minigames | Rolling Panic • Banana Grab • Speed Climb • Throw 'n' Crush • Orange Picker • Booster Battle • Banana Bonanza |