Platform Perils: Difference between revisions

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|game = ''[[Donkey Kong Country]]''
|game = ''[[Donkey Kong Country]]''
|difficulty = Super Hard
|difficulty = Super Hard
|notes = This level features grey Krushas only seen in this level.
|notes = This level features grey Krushas seen only in this level and the [[Gameboy Color]] version exclusive level, [[Necky's Nutmare]].
|before = [[Loopy Lights|<<]]
|before = [[Loopy Lights|<<]]
|after = [[Gangplank Galleon|>>]]
|after = [[Gangplank Galleon|>>]]

Revision as of 11:38, August 17, 2008

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This article is about the last level of Donkey Kong Country, for the Mario Party 2 minigame, see Platform Peril.

Platform Perils is the thirty-third (thirty-fourth in the Game Boy Color version) and final level of Donkey Kong Country - therefore the final level of the Chimp Caverns area.

In this level, the Kongs must navigate using moving platforms. When a platform has an arrow painted on it, it will move in that direction. As the platforms move, the Kongs must avoid Zingers and Neckys. However, some enemies will ambush the Kongs as they ride the platforms, such as Gnawtys and Armys, whereas some enemies will be guarding the platforms, and will have to be pushed off - namely Klumps and Krushas.

Foreign Names

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