File:SMB 2ndCHRMap World36.png: Difference between revisions
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({{aboutfile |1=The first 48 characters of the second CHR table (PPU pattern table) from the internal data for ''Super Mario Bros.''. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the Minus World glitch (which is identified internally as "World 36").<br><br>(Technical details: table is read from left to right, top to bottom, count starts at 0) |2=Bitmap export from the YY-CHR program, using a custom set NES palette via the program for read...) |
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== Summary == | == Summary == | ||
{{aboutfile | {{aboutfile | ||
|1=The first 48 characters of the second CHR table (PPU pattern table) from the internal data for ''[[Super Mario Bros.]]''. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the [[Minus World]] glitch (which is identified internally as "World 36"). | |1=The first 48 characters of the second CHR table (PPU pattern table) from the internal data for ''[[Super Mario Bros.]]''. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the [[Minus World]] glitch (which is identified internally as "World 36").<br>(Technical details: table is read from left to right, top to bottom, count starts at 0) | ||
|2=Bitmap export from the YY-CHR program, using a custom set NES palette via the program for readability purposes. | |2=Bitmap export from the YY-CHR program, using a custom set NES palette via the program for readability purposes. | ||
}} | }} |
Latest revision as of 21:43, July 16, 2024
Summary[edit]
File information for SMB 2ndCHRMap World36.png | |
Info | |
Description | The first 48 characters of the second CHR table (PPU pattern table) from the internal data for Super Mario Bros.. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the Minus World glitch (which is identified internally as "World 36"). (Technical details: table is read from left to right, top to bottom, count starts at 0) |
Source | Bitmap export from the YY-CHR program, using a custom set NES palette via the program for readability purposes. |
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This is a sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
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current | 21:43, July 16, 2024 | 128 × 24 (513 bytes) | EleCyon (talk | contribs) | {{aboutfile |1=The first 48 characters of the second CHR table (PPU pattern table) from the internal data for ''Super Mario Bros.''. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the Minus World glitch (which is identified internally as "World 36").<br><br>(Technical details: table is read from left to right, top to bottom, count starts at 0) |2=Bitmap export from the YY-CHR program, using a custom set NES palette via the program for read... |
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