File:SMB 2ndCHRMap World36.png: Difference between revisions

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({{aboutfile |1=The first 48 characters of the second CHR table (PPU pattern table) from the internal data for ''Super Mario Bros.''. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the Minus World glitch (which is identified internally as "World 36").<br><br>(Technical details: table is read from left to right, top to bottom, count starts at 0) |2=Bitmap export from the YY-CHR program, using a custom set NES palette via the program for read...)
 
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== Summary ==
== Summary ==
{{aboutfile
{{aboutfile
|1=The first 48 characters of the second CHR table (PPU pattern table) from the internal data for ''[[Super Mario Bros.]]''. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the [[Minus World]] glitch (which is identified internally as "World 36").<br><br>(Technical details: table is read from left to right, top to bottom, count starts at 0)
|1=The first 48 characters of the second CHR table (PPU pattern table) from the internal data for ''[[Super Mario Bros.]]''. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the [[Minus World]] glitch (which is identified internally as "World 36").<br>(Technical details: table is read from left to right, top to bottom, count starts at 0)
|2=Bitmap export from the YY-CHR program, using a custom set NES palette via the program for readability purposes.
|2=Bitmap export from the YY-CHR program, using a custom set NES palette via the program for readability purposes.
}}
}}

Latest revision as of 21:43, July 16, 2024

Summary[edit]

File information for SMB 2ndCHRMap World36.png
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Description The first 48 characters of the second CHR table (PPU pattern table) from the internal data for Super Mario Bros.. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the Minus World glitch (which is identified internally as "World 36").
(Technical details: table is read from left to right, top to bottom, count starts at 0)
Source Bitmap export from the YY-CHR program, using a custom set NES palette via the program for readability purposes.
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current21:43, July 16, 2024Thumbnail for version as of 21:43, July 16, 2024128 × 24 (513 bytes)EleCyon (talk | contribs){{aboutfile |1=The first 48 characters of the second CHR table (PPU pattern table) from the internal data for ''Super Mario Bros.''. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the Minus World glitch (which is identified internally as "World 36").<br><br>(Technical details: table is read from left to right, top to bottom, count starts at 0) |2=Bitmap export from the YY-CHR program, using a custom set NES palette via the program for read...

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