Robo NO.1: Difference between revisions

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|comparable=[[Aqua Man]]<br>[[Golem]]<br>[[Miira]]<br>[[Penpen]]
|comparable=[[Aqua Man]]<br>[[Golem]]<br>[[Miira]]<br>[[Penpen]]
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'''Robo NO.1''' is an enemy in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. Only one Robo NO.1 appears in the game, encountered in [[Stage 9-6]] of the [[Tower (world)|Tower]]. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as [[Aqua Man]], [[Miira]], [[Penpen]], and [[Golem]], simply walking back and forth on a platform and turning around at the margins, causing [[Mario]] to lose a [[extra Life|life]] if touched from the sides. Like the aforementioned enemies, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to defeat the Robo NO.1.
'''Robo NO.1''' is an enemy in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. Only one Robo NO.1 appears in the game, encountered in [[Stage 9-6]] of the [[Tower (world)|Tower]]. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as [[Aqua Man]], [[Miira]], [[Penpen]], and [[Golem]], simply walking back and forth on a platform and turning around at the margins, causing [[Mario]] to lose a [[extra Life|life]] if touched from the sides. Robo NO.1 can be stood on and also picked up and thrown, like with most other enemies. The Robo NO.1 cannot be defeated, since there are no other enemies or projectiles to use against it (besides an undefeatable [[Gyātoru]]).


==Profiles and statistics==
==Profiles and statistics==

Revision as of 07:53, July 8, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Robo NO.1
Robo no 1.png
Artwork of Robo NO.1 from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (1994)
Comparable

Robo NO.1 is an enemy in the Game Boy version of Donkey Kong. Only one Robo NO.1 appears in the game, encountered in Stage 9-6 of the Tower. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as Aqua Man, Miira, Penpen, and Golem, simply walking back and forth on a platform and turning around at the margins, causing Mario to lose a life if touched from the sides. Robo NO.1 can be stood on and also picked up and thrown, like with most other enemies. The Robo NO.1 cannot be defeated, since there are no other enemies or projectiles to use against it (besides an undefeatable Gyātoru).

Profiles and statistics

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ロボNO.1[1]
Robo NO.1
Robot Number 1
ロボ No 1[2]
Robo No 1
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References

  1. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Daijiten
  2. ^ Kazuki, Motoyama. Super Mario Kodansha, Volume 30. Page 51Media:Donkey Kong GB characters KC.jpg.