Robo NO.1: Difference between revisions
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'''Robo NO.1''' is an enemy in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. Only one Robo NO.1 appears in the game, encountered in [[Stage 9-6]] of the [[Tower (world)|Tower]]. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as [[Aqua Man]], [[Miira]], [[Penpen]], and [[Golem]], simply walking back and forth on a platform and turning around at the margins, causing [[Mario]] to lose a [[extra Life|life]] if touched from the sides. | '''Robo NO.1''' is an enemy in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. Only one Robo NO.1 appears in the game, encountered in [[Stage 9-6]] of the [[Tower (world)|Tower]]. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as [[Aqua Man]], [[Miira]], [[Penpen]], and [[Golem]], simply walking back and forth on a platform and turning around at the margins, causing [[Mario]] to lose a [[extra Life|life]] if touched from the sides. Robo NO.1 can be stood on and also picked up and thrown, like with most other enemies. The Robo NO.1 cannot be defeated, since there are no other enemies or projectiles to use against it (besides an undefeatable [[Gyātoru]]). | ||
==Profiles and statistics== | ==Profiles and statistics== |
Revision as of 07:53, July 8, 2024
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Robo NO.1 | |||
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Artwork of Robo NO.1 from Perfect Ban Mario Character Daijiten | |||
First appearance | Donkey Kong (1994) | ||
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Robo NO.1 is an enemy in the Game Boy version of Donkey Kong. Only one Robo NO.1 appears in the game, encountered in Stage 9-6 of the Tower. It resembles a knight, although the name indicates it is also robotic. The enemy displays the same behavior as Aqua Man, Miira, Penpen, and Golem, simply walking back and forth on a platform and turning around at the margins, causing Mario to lose a life if touched from the sides. Robo NO.1 can be stood on and also picked up and thrown, like with most other enemies. The Robo NO.1 cannot be defeated, since there are no other enemies or projectiles to use against it (besides an undefeatable Gyātoru).
Profiles and statistics
Perfect Ban Mario Character Daijiten
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ロボNO.1[1] Robo NO.1 |
Robot Number 1 | |
ロボ No 1[2] Robo No 1 |
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References
Donkey Kong | |
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Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |