Bonus challenge (Luigi's Mansion: Dark Moon): Difference between revisions

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'''Bonus challenges'''<ref>von Esmarch, Nick. ''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide. Pages 84, 85, 114, 115, 158, 159, 186, 202, 203, and 218.</ref> are small pocket levels that appear in ''[[Luigi's Mansion: Dark Moon]]''. They can be accessed only via [[paranormal portal|portals]] that often appear inside furniture or objects, and they teleport [[Luigi]] into the [[??? (Luigi's Mansion: Dark Moon)|ghost dimension]] when he interacts with them. They usually leave him on small floating islands or in small mazes.
'''Bonus challenges'''<ref>{{cite|author=von Esmarch, Nick|title=''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide|isbn=978-0-307-89554-7|publisher=[[Prima Games]]|language=en-us|date=March 24, 2013|page=84, 85, 114, 115, 158, 159, 186, 202, 203, and 218|location=Roseville}}</ref> are small pocket levels that appear in ''[[Luigi's Mansion: Dark Moon]]''. They can be accessed only via [[paranormal portal|portals]] that often appear inside furniture or objects, and they teleport [[Luigi]] into the [[??? (Luigi's Mansion: Dark Moon)|ghost dimension]] when he interacts with them. They usually leave him on small floating islands or in small mazes. A bonus challenge can be entered from a shaking door, which is on either fridges or coffins or as fake doors, and they are usually hidden from view or behind fake walls. In a bonus challenge, Luigi has to complete a set of tasks or minigames within a set time limit; these range from collecting several [[Red Coin]]s and normal [[coin]]s in a maze to finishing a snowman's face to capturing five [[Gold Greenie]]s before they escape to having a snowball fight with some [[Hider]]s. The minigame ends when time runs out or Luigi completes the given objective, the latter of which rewards him with a [[gem]] or a large amount of treasure, and he gets returned to the area he used to access the dimension.
 
To access a bonus challenge, Luigi has to locate a shaking door. Shaking doors can be found on fridges or coffins or as fake doors, and they are usually hidden from view or behind fake walls, requiring the player to hunt them down. Opening a shaking door pulls Luigi into a smaller level, where he must complete a set of tasks or minigames within a set time limit; these range from collecting several [[Red Coin]]s and normal [[coin]]s in a maze to finishing a snowman's face to capturing five [[Gold Greenie]]s before they escape to having a snowball fight with some [[Hider]]s. The minigame ends when time runs out or Luigi completes the given objective, the latter of which rewards him with a [[gem]] or a large amount of treasure, and he gets returned to the area he used to access the dimension.


==References==
==References==

Revision as of 13:05, July 6, 2024

Bonus challenge
Luigi attempting a bonus challenge
First appearance Luigi's Mansion: Dark Moon (2013)
Greater location ???
Inhabitants Gold Greenies, Hiders

Bonus challenges[1] are small pocket levels that appear in Luigi's Mansion: Dark Moon. They can be accessed only via portals that often appear inside furniture or objects, and they teleport Luigi into the ghost dimension when he interacts with them. They usually leave him on small floating islands or in small mazes. A bonus challenge can be entered from a shaking door, which is on either fridges or coffins or as fake doors, and they are usually hidden from view or behind fake walls. In a bonus challenge, Luigi has to complete a set of tasks or minigames within a set time limit; these range from collecting several Red Coins and normal coins in a maze to finishing a snowman's face to capturing five Gold Greenies before they escape to having a snowball fight with some Hiders. The minigame ends when time runs out or Luigi completes the given objective, the latter of which rewards him with a gem or a large amount of treasure, and he gets returned to the area he used to access the dimension.

References

  1. ^ von Esmarch, Nick (March 24, 2013). Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Roseville: Prima Games (American English). ISBN 978-0-307-89554-7. Page 84, 85, 114, 115, 158, 159, 186, 202, 203, and 218.