Cannon Cove: Difference between revisions

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One of the music tracks in this attraction is based off the level music from [[Sandstone Stroll|Floor 2+]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.
One of the music tracks in this attraction is based off the level music from [[Sandstone Stroll|Floor 2+]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.
==Levels==
==Levels==
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center" class=wikitable
|-style="background:#ABC;"
!width="5%"|Level
!width="5%"|Level
!width="1%"|Preview
!width="1%"|Preview
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!width="6%"|Inventory
!width="6%"|Inventory
!width="30%"|Description
!width="30%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles
|-
|-
|[[Area 7-1]]
|[[Area 7-1]]

Latest revision as of 12:56, July 1, 2024

Cannon Cove
MvsDKCannonCove.png
Game Mario vs. Donkey Kong: Mini-Land Mayhem
<< List of worlds >>

Cannon Cove is the seventh attraction in Mario vs. Donkey Kong: Mini-Land Mayhem!. Several palm trees and boats are seen in the background of the levels. The new features in this attraction are cannons and vertical moving cannons, both of which the player can use to shoot Minis across the area. Several enemies are encountered here, such as Capture Kongs, Shy Guys, Fireballs, Piranhas with Fire, and Snifits. A new Mini called Mini Pauline is introduced in this world; it has to be rescued along with three others in Area 7-4.

The seventh encounter with Donkey Kong is highly similar to the first one in Coaster Hills, as the Mini Marios have to zap Donkey Kong by hitting three blue switches, but this time, they have to use cannons and girders to reach the switches. Meanwhile, Donkey Kong attacks by throwing barrels and changing the cannons' locations. Once defeated, he takes Pauline and escapes to the eighth attraction.

One of the music tracks in this attraction is based off the level music from Floor 2+ in Mario vs. Donkey Kong: Minis March Again!.

Levels[edit]

Level Preview Mini count Inventory Description Enemies and obstacles
Area 7-1 MvsDK7-1.png 2 Red Girders This level introduces the cannons. Spikes, Shy Guys
Area 7-2 MvsDK7-2.png 3 Long Springs This level features three Mini Marios. Spikes
Area 7-3 MvsDK7-3.png 3 Purple Conveyors This level features three Mini Marios, some Purple Conveyors, and introduces moving cannons. Spikes
Area 7-4 MvsDK7-4.png 5 Red Girders, Green Pipes This level introduces Mini Pauline and features a Mini Mario, Mini Toad, Mini Peach, and Mini Donkey Kong. Spikes
Area 7-5 MvsDK7-5.png 3 Blue Ladders This level features three Mini Marios and some Blue Ladders. Spikes, Fireballs, Piranhas with Fire
Area 7-6 MvsDK7-6.png 4 Blockers This level introduces Snifits and has a few Blockers. Spikes, Snifits
Area 7-7 MvsDK7-7.png 4 Red Girders This level features four Mini Marios and some Capture Kongs. Spikes, Piranhas with Fire, Capture Kongs
Area 7-8 MvsDK7-8.png 3 Red Girders This level features three Mini Marios with one holding a key. Spikes, Snifits
Area 7-DK MvsDK7-DK.png 6 Red Girders The seventh boss battle against Donkey Kong. Spikes, Donkey Kong

Media[edit]

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Names in other languages[edit]

Language Name Meaning Notes
Japanese パイレーツキャノン[?]
Pairētsu Kyanon
Pirates Cannon
French (NOE) Crique des canons[?] Cannon creek
German Kanonenbucht[?] Cannons cove
Italian Porto cannone[?] Cannon port
Spanish (NOA) Cala de cañones[?] Cannons cove
Spanish (NOE) Cañones Navales[?] Naval Cannons