Shady Koopa: Difference between revisions
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{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Shady Koopa|image=[[File:Sky Blue Troopa.png]]}} | {{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Shady Koopa|image=[[File:Sky Blue Troopa.png]]}} | ||
'''Shady Koopas''' are [[Koopa Troopa]]s with a cyan shell and slightly darker skin coloration that appear in ''[[Paper Mario: The Thousand-Year Door]]''. They appear in the [[Glitz Pit]] and the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. | '''Shady Koopas''' are [[Koopa Troopa]]s with a cyan shell and slightly darker skin coloration that appear in ''[[Paper Mario: The Thousand-Year Door]]''. They appear in the [[Glitz Pit]] and the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. | ||
[[Shellshock]] is a Shady Koopa that leads | [[Shellshock]] is a Shady Koopa that leads [[The Shellshockers]], the seventh-ranked team in the Glitz Pit; his teammates are another Shady Koopa and a [[Shady Paratroopa]]. | ||
==Battle== | ==Battle== | ||
Shady Koopas have an attack power of 3, and their primary offense is tucking into their shells and spinning at Mario much like other Koopas. They can also use their shell to attack even when flipped onto their back. Contrary to what [[Goombella]]'s [[Tattle]] and the [[Tattle Log]] say, their attack does not increase when they get back up; however, their back-attack hits both Mario and his partner, and has twice the base power of their normal attack at 6. This is also the case with the dialogue and Tattle Log for the Shady Paratroopa. | Shady Koopas have an attack power of 3, and their primary offense is tucking into their shells and spinning at Mario much like other Koopas. They can also use their shell to attack even when flipped onto their back. Contrary to what [[Goombella]]'s [[Tattle]] and the [[Tattle Log]] say, their attack does not increase when they get back up; however, their back-attack hits both Mario and his partner, and has twice the base power of their normal attack at 6. This is also the case with the dialogue and Tattle Log for the Shady Paratroopa. | ||
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*If a Shady Koopa's Power Shell is Superguarded, it walks back to its battle position on its feet and then returns to being flipped. | *If a Shady Koopa's Power Shell is Superguarded, it walks back to its battle position on its feet and then returns to being flipped. | ||
*Shady Koopas were planned to appear in ''[[Super Paper Mario]]'', as they appear in the game's files and even have a unique shell attack that no other Koopas in the game possess. | *Shady Koopas were planned to appear in ''[[Super Paper Mario]]'', as they appear in the game's files and even have a unique shell attack that no other Koopas in the game possess. | ||
{{Koopa Troopas}} | {{Koopa Troopas}} | ||
{{PMTTYD}} | {{PMTTYD}} |
Revision as of 21:21, June 29, 2024
The Thousand-Year Door enemy | |||||||||||||||||||||||||||||
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Shady Koopa | |||||||||||||||||||||||||||||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 32-34, 37-39) | ||||||||||||||||||||||||||||
Max HP | 8 | ||||||||||||||||||||||||||||
Attack | 3 | ||||||||||||||||||||||||||||
Defense | 1 | ||||||||||||||||||||||||||||
Moves | Shell Toss (3), Power Shell (When flipped) (6 to both characters), Get Up (Stops Being Flipped) | ||||||||||||||||||||||||||||
Items | Earth Quake, Courage Shell, Super Shroom, Volt Shroom | ||||||||||||||||||||||||||||
Coins | 1 - 3 | ||||||||||||||||||||||||||||
Log | When a Shady Koopa flips back up from its back, its Attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction. | ||||||||||||||||||||||||||||
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Tattle Log #: 14 |
Shady Koopas are Koopa Troopas with a cyan shell and slightly darker skin coloration that appear in Paper Mario: The Thousand-Year Door. They appear in the Glitz Pit and the Pit of 100 Trials.
Shellshock is a Shady Koopa that leads The Shellshockers, the seventh-ranked team in the Glitz Pit; his teammates are another Shady Koopa and a Shady Paratroopa.
Battle
Shady Koopas have an attack power of 3, and their primary offense is tucking into their shells and spinning at Mario much like other Koopas. They can also use their shell to attack even when flipped onto their back. Contrary to what Goombella's Tattle and the Tattle Log say, their attack does not increase when they get back up; however, their back-attack hits both Mario and his partner, and has twice the base power of their normal attack at 6. This is also the case with the dialogue and Tattle Log for the Shady Paratroopa.
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ウラノコ[?] Uranoko |
Portmanteau of「裏」(ura, "backside") and「ノコノコ」(Nokonoko, "Koopa Troopa") | |
French | Koopa Lenvers[?] | Pun on "Koopa" and à l'envers ("upside-down") | |
German | Schattenkoopa[?] | Shadow Koopa | |
Italian | Antikoopa[?] | - | |
Spanish (NOA) | Antikoopa[?] | Combination of the prefix "anti-" and the word "Koopa" (from "Koopa Troopa") | |
Spanish (NOE) | Antikoopa (The Thousand-Year Door remake) Antitroopa (The Thousand-Year Door)[?] |
Combination of the prefix "anti-" and the word "Koopa" (from "Koopa Troopa") Combination of the prefix "anti-" and the word "Troopa" (from "Koopa Troopa") |
Trivia
- If a Shady Koopa's Power Shell is Superguarded, it walks back to its battle position on its feet and then returns to being flipped.
- Shady Koopas were planned to appear in Super Paper Mario, as they appear in the game's files and even have a unique shell attack that no other Koopas in the game possess.