Fire Necky: Difference between revisions
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|first_appearance=''[[DK: King of Swing]]'' ([[List of games by date#2005|2005]]) | |first_appearance=''[[DK: King of Swing]]'' ([[List of games by date#2005|2005]]) | ||
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[[File:FireNeckyBattle.png|thumb|left|Donkey Kong battling Fire Necky]] | [[File:FireNeckyBattle.png|thumb|left|Donkey Kong battling Fire Necky in ''DK: King of Swing'']] | ||
'''Fire Necky''' is a large, {{wp|Phoenix (mythology)|phoenix}}-like fiery [[Necky]], the leader of the Neckys,<ref name=manual>{{cite|title=''DK: King of Swing'' instruction booklet|page=22|date=2005|publisher=Nintendo of America|language=en-us}}</ref> and the second boss of ''[[DK: King of Swing]]''. Fire Necky is fought in [[Fire Necky's Nest]] in the [[Wild West World]]. Here, Fire Necky's attack is attempting to fly into the the player character to harm them from its flames. The player must avoid this attack and wait for Fire Necky to start spitting flaming [[Rock (DK series)|rocks]] at them and wait for them to extinguish before picking one up and throwing it at Fire Necky. After being hit, Fire Necky begins to slowly chase the Kong, remaining vulnerable to any rocks thrown at him. Once he is hit multiple times, the behemoth Necky is finally grounded. When he is defeated, Donkey or Diddy can collect the [[Medal (DK: King of Swing)|golden medal]] and access the [[Aqua World]]. By obtaining it, the player unlocks Obstacle Race 2 to the Jungle Jams mode. | '''Fire Necky''' is a large, {{wp|Phoenix (mythology)|phoenix}}-like fiery [[Necky]], the leader of the Neckys,<ref name=manual>{{cite|title=''DK: King of Swing'' instruction booklet|page=22|date=2005|publisher=Nintendo of America|language=en-us}}</ref> and the second boss of ''[[DK: King of Swing]]''. Fire Necky is fought in [[Fire Necky's Nest]] in the [[Wild West World]]. Here, Fire Necky's attack is attempting to fly into the the player character to harm them from its flames. The player must avoid this attack and wait for Fire Necky to start spitting flaming [[Rock (DK series)|rocks]] at them and wait for them to extinguish before picking one up and throwing it at Fire Necky. After being hit, Fire Necky begins to slowly chase the Kong, remaining vulnerable to any rocks thrown at him. Once he is hit multiple times, the behemoth Necky is finally grounded. When he is defeated, Donkey or Diddy can collect the [[Medal (DK: King of Swing)|golden medal]] and access the [[Aqua World]]. By obtaining it, the player unlocks Obstacle Race 2 to the Jungle Jams mode. | ||
Revision as of 07:44, May 31, 2024
Fire Necky | |
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Artwork from DK: King of Swing | |
Species | Necky |
First appearance | DK: King of Swing (2005) |
Fire Necky is a large, phoenix-like fiery Necky, the leader of the Neckys,[1] and the second boss of DK: King of Swing. Fire Necky is fought in Fire Necky's Nest in the Wild West World. Here, Fire Necky's attack is attempting to fly into the the player character to harm them from its flames. The player must avoid this attack and wait for Fire Necky to start spitting flaming rocks at them and wait for them to extinguish before picking one up and throwing it at Fire Necky. After being hit, Fire Necky begins to slowly chase the Kong, remaining vulnerable to any rocks thrown at him. Once he is hit multiple times, the behemoth Necky is finally grounded. When he is defeated, Donkey or Diddy can collect the golden medal and access the Aqua World. By obtaining it, the player unlocks Obstacle Race 2 to the Jungle Jams mode.
Profiles
- Instruction booklet: "The head honcho of the Neckys spits out burning rocks. Attacking him won’t work, but try using those rocks to your advantage."[1]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フェネッキー[?] Fenekkī |
Portmanteau of「フェニックス」(fenikkusu, "phoenix") and「ネッキー」(Nekki, "Necky") | |
Chinese (simplified) | 火那齐[?] Huǒ Nàqí |
Fire Necky | |
German | Feuer-Necky[?] | Fire Necky | |
Italian | Necky infernale[?] | Infernal Necky | |
Spanish | Necky Fénix[?] | Phoenix Necky |