User:Dorsal Axe/Sandbox/Flower: Difference between revisions
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* Consuming a [[Slow Mushroom]] or [[Couple's Cake]] will recover 2 HP at the end of the user's turn, for 10 turns total. | * Consuming a [[Slow Mushroom]] or [[Couple's Cake]] will recover 2 HP at the end of the user's turn, for 10 turns total. | ||
* Consuming a [[Meteor Meal]] will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP. | * Consuming a [[Meteor Meal]] will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP. | ||
* Consuming [[ | * Consuming [[Mushroom Broth]] will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1. | ||
* The [[Happy Heart]] and [[Happy Heart P]] badges will recover 1 HP at the end of the user's turn. | * The [[Happy Heart]] and [[Happy Heart P]] badges will recover 1 HP at the end of the user's turn. | ||
* The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total. | * The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total. |
Revision as of 16:09, May 25, 2024
Attack Up
- "Attack is boosted!"
- "Charged! Attack power is now boosted!"
- "Charged...but it had no effect!"
- The special move Power Lift will increase the attack power of Mario and his partner for 3 turns.
- The move Charge and the item Hot Sauce will increase the user's attack power for the next turn only.
Attack Down
- "Attack has dropped!"
Merlee's Attack Up
Defense Up
- "Defense is boosted!"
Merlee's Defense Up
Defense Down
- "Defense has dropped!"
HP Regeneration
- "HP will briefly recover!"
A character with HP Regeneration will recover a small amount of Heart Points (HP) at the end of each turn for the duration of the effect.
- Consuming a Slow Mushroom or Couple's Cake will recover 2 HP at the end of the user's turn, for 10 turns total.
- Consuming a Meteor Meal will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
- Consuming Mushroom Broth will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.
- The Happy Heart and Happy Heart P badges will recover 1 HP at the end of the user's turn.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total.
FP Regeneration
- "FP will briefly recover!"
A character with FP Regeneration will recover a small amount of Flower Points (FP) at the end of each turn for the duration of the effect.
- Consuming Gradual Syrup will recover 2 FP at the end of the user's turn, for 10 turns total.
- The Happy Flower badge will recover 1 FP at the end of the user's turn.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 FP at the end of each turn for 3 turns total.
Allergic
- "Status hasn't changed!" - Nintendo GameCube
- "Can't be affected by status changes!" - Nintendo Switch
A character affected by Allergic will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however.
- Inflicted by the Shadow Queen's Dangerous Breath.
- Inflicted by Beldam's No Status.
- Consuming Space Food will bestow the effect on the user, in addition to immediately recovering 5 HP.
Burned
- "Burned! The fire will steadily do damage!"
Confused
- "Confused! Actions will be hindered for a while!
Counter
- "Direct attacks will be countered!"
A character affected by Counter will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down).
- Bestowed on self by Poison Puff's Poison Charge. In addition to countering damage, attackers will also become poisoned.
- Bestowed on self by Sir Grodus's Counterattack.
- Consuming a Spite Pouch will bestow this effect on the user.
- The Return Postage badge functions similarly to this effect, but does not actually apply a status condition on the user. Therefore, the effect of the badge can be stacked with the Counter condition to counter all damage.
Bomb Counter
- "Direct attacks will be countered!"
Bobbery's Hold Fast attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as Doopliss's Hammer. The effect can be stacked with the Counter condition.
Dizzy
- "Dizzy! Attacks might miss!"
Dodgy
- "Dodgy! Some attacks will automatically be dodged!"
Electrified
- "Electrified! Enemies that make contact will get hurt!"
Frozen
- "Frozen! Movement will be impossible for a while!"
Huge
- "Huge! Attack power is now boosted!"
Tiny
- "Tiny! Attack power has now dropped!"
Immobilized
- "Immobilized! Movement will be impossible for a while!"
Invisible
- "Invisible! Attacks will now miss!"
Poisoned
- "Poisoned! The toxins will steadily do damage!"
Prohibited
A character affected by Prohibited will be forbidden from using specific attack commands.
- Inflicted by Bowser's Jump attack.
- The Jumpman badge will increase Mario's jump attack power by 1 at the cost of prohibiting use of the hammer.
Quick
- "More chances to attack are now available!"
- Mario can act an additional time this turn!
Sleepy
- "Sleepy! It'll take time for the sleepiness to wear off!"
Slow
- "Less chances to attack are now available!"