User:Dorsal Axe/Sandbox/Flower: Difference between revisions

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(Created page with " ==Attack Up== :"''Attack is boosted!''" :"''Charged! Attack power is now boosted!''" :"''Charged...but it had no effect!''" 40px * The special move Power Lift will increase the attack power of Mario and his partner for 3 turns. * The move Charge and the item Hot Sauce will increase the user's attack power for the next turn only. ==Attack Down== :"''Attack has dropped!''" File:PMTTYD NS Condition A...")
Tag: Disambiguation links
 
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[[File:PMTTYD NS Condition HP Regeneration.png|40px]]
[[File:PMTTYD NS Condition HP Regeneration.png|40px]]
A character with HP Regeneration will recover a small amount of [[Heart Point]]s (HP) at the end of each turn for the duration of the effect.
A character with HP Regeneration will recover a small amount of [[Heart Point]]s (HP) at the end of each turn for the duration of the effect.
* Consuming a [[Slow Shroom]] or [[Couple's Cake]] will recover 2 HP at the end of the user's turn, for 10 turns total.
* Consuming a [[Slow Mushroom]] or [[Couple's Cake]] will recover 2 HP at the end of the user's turn, for 10 turns total.
* Consuming a [[Meteor Meal]] will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
* Consuming a [[Meteor Meal]] will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
* Consuming [[Shroom Broth]] will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.
* Consuming [[Shroom Broth]] will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.

Revision as of 16:09, May 25, 2024


Attack Up

"Attack is boosted!"
"Charged! Attack power is now boosted!"
"Charged...but it had no effect!"

Small icon for the Attack Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

  • The special move Power Lift will increase the attack power of Mario and his partner for 3 turns.
  • The move Charge and the item Hot Sauce will increase the user's attack power for the next turn only.

Attack Down

"Attack has dropped!"

Small icon for the Attack Down status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Merlee's Attack Up

Small icon for the Merlee charm-induced Attack Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Defense Up

"Defense is boosted!"

Small icon for the Defense Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Merlee's Defense Up

Small icon for the Merlee charm-induced Defense Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Defense Down

"Defense has dropped!"

Small icon for the Defense Down status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

HP Regeneration

"HP will briefly recover!"

Small icon for the HP Regen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character with HP Regeneration will recover a small amount of Heart Points (HP) at the end of each turn for the duration of the effect.

  • Consuming a Slow Mushroom or Couple's Cake will recover 2 HP at the end of the user's turn, for 10 turns total.
  • Consuming a Meteor Meal will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
  • Consuming Shroom Broth will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.
  • The Happy Heart and Happy Heart P badges will recover 1 HP at the end of the user's turn.
  • The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total.

FP Regeneration

"FP will briefly recover!"

Small icon for the FP Regen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character with FP Regeneration will recover a small amount of Flower Points (FP) at the end of each turn for the duration of the effect.

  • Consuming Gradual Syrup will recover 2 FP at the end of the user's turn, for 10 turns total.
  • The Happy Flower badge will recover 1 FP at the end of the user's turn.
  • The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 FP at the end of each turn for 3 turns total.

Allergic

"Status hasn't changed!" - Nintendo GameCube
"Can't be affected by status changes!" - Nintendo Switch

Small icon for the Allergic status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character affected by Allergic will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however.

  • Inflicted by the Shadow Queen's Dangerous Breath.
  • Inflicted by Beldam's No Status.
  • Consuming Space Food will bestow the effect on the user, in addition to immediately recovering 5 HP.

Burned

"Burned! The fire will steadily do damage!"

Small icon for the Burn status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Confused

"Confused! Actions will be hindered for a while!

Small icon for the Confused status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Counter

"Direct attacks will be countered!"

Small icon for the Counter status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character affected by Counter will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down).

  • Bestowed on self by Poison Puff's Poison Charge. In addition to countering damage, attackers will also become poisoned.
  • Bestowed on self by Sir Grodus's Counterattack.
  • Consuming a Spite Pouch will bestow this effect on the user.
  • The Return Postage badge functions similarly to this effect, but does not actually apply a status condition on the user. Therefore, the effect of the badge can be stacked with the Counter condition to counter all damage.

Bomb Counter

"Direct attacks will be countered!"

Small icon for the Hold Fast status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Bobbery's Hold Fast attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as Doopliss's Hammer. The effect can be stacked with the Counter condition.

Dizzy

"Dizzy! Attacks might miss!"

Small icon for the Dizzy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Dodgy

"Dodgy! Some attacks will automatically be dodged!"

Small icon for the Dodgy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Electrified

"Electrified! Enemies that make contact will get hurt!"

Small icon for the Electrified status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Frozen

"Frozen! Movement will be impossible for a while!"

Small icon for the Frozen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Huge

"Huge! Attack power is now boosted!"

Small icon for the Huge status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Tiny

"Tiny! Attack power has now dropped!"

Small icon for the Tiny status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Immobilized

"Immobilized! Movement will be impossible for a while!"

Small icon for the Immobilized status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Invisible

"Invisible! Attacks will now miss!"

Small icon for the Invisible status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Poisoned

"Poisoned! The toxins will steadily do damage!"

Small icon for the Poisoned status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Prohibited

Small icon for the Prohibited Command status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Small icon for the Prohibited Command status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Small icon for the Prohibited Command status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) A character affected by Prohibited will be forbidden from using specific attack commands.

  • Inflicted by Bowser's Jump attack.
  • The Jumpman badge will increase Mario's jump attack power by 1 at the cost of prohibiting use of the hammer.

Quick

"More chances to attack are now available!"
Mario can act an additional time this turn!

Small icon for the Fast status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Sleepy

"Sleepy! It'll take time for the sleepiness to wear off!"

Small icon for the Sleepy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Slow

"Less chances to attack are now available!"

Small icon for the Slow status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)