Talk:Wire Spin: Difference between revisions
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@Arend, do you know the Japanese names for each of these moves? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:18, April 27, 2024 (EDT) | @Arend, do you know the Japanese names for each of these moves? - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:18, April 27, 2024 (EDT) | ||
:No, unfortunately. I might have to look for Japanese guides and manuals for the games this move appears in. {{User:Arend/sig}} 07:08, April 28, 2024 (EDT) |
Revision as of 06:08, April 28, 2024
Wario Land: Shake It!
Correct me if I'm wrong, but didn't this move appear in Wario Land: Shake It!? (T|C) 08:12, 11 September 2017 (EDT)
- Sorry For The EXTREMELY Late Reply (i Forgot about it) But no it Doesn't. LUIGIRULES71 (talk) 10:51, 23 February 2018 (EST)
- Actually, yeah, it does. You can spin around bars and swing off them in the Chortlebot fight and the Just Plains level. -- KOOPA CON CARNE 14:40, 22 February 2019 (EST)
Super Whirl Jump
If the above gets included, I wonder if we can merge all of them to Super Whirl Jump, as they seem to be the same generic concept adapted to different games... Doc von Schmeltwick (talk) 21:04, March 6, 2020 (EST)
- That one requires FLUDD though, right? LinkTheLefty (talk) 10:01, December 20, 2022 (EST)
- I think diving into a rope also works, but a lot of elements are tailored to FLUDD there. Doc von Schmeltwick (talk) 18:15, March 2, 2023 (EST)
Merge Bar Spin to Wire Spin (and maaaybe merge Super Whirl Jump to it as well)
This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment. |
Current time: Friday, November 29, 2024, 17:40 GMT
So, it's been a while since we've split Wire from Rope and merged the Bars to Wire. Now though, it appears that we still have Wire Spin and Bar Spin as separate articles, even though they're essentially the same thing, an acrobatic move in which the user spins around a horizontal bar or rope.
It appears that the only reason these are split is that the object the user is spinning around on isn't the same thing, but with Wire and Bar sharing the same article, that is rendered moot. And even if we decide to split bars from wires in the future, I'd still argue it's a rather minuscule, pointless split, that only leads to confusion (see the old discussion atop this talk page). You still spin around on a thin (horizontal) thing in the exact same fashion, in order to jump higher. We haven't split Fly into multiple semi-articles because one method of flying uses a raccoon tail and another uses a propeller helmet, so I feel like we shouldn't have to be splitting hairs in this specific case either. Heck, this Wire Spin article even mentions it's also known as the Bar Spin, too.
Now, that brings into question if we should also merge the Super Whirl Jump to Wire Spin. I'm not entirely sure, because the Super Whirl Jump also seemingly requires F.L.U.D.D. to activate it; also, because the Super Whirl Jump is used on tightropes, which were kept on the Rope page. However, it's still the same motion (spinning around on a thin, horizontal thing in order to jump higher), so I thought it'd be fair to include it in the proposal.
Proposer: Arend (talk)
Deadline: May 10, 2024, 23:59 GMT
Merge Bar Spin to Wire Spin
- Arend (talk) Per proposal: we could definitely set the bar a bit lower when it comes to defining this term.
- DrippingYellow (talk) "Bar Spin" is even listed as an alternate name for Wire Spin from the MvDK 3DS Ambassador Program manual. We might as well, it would be consistent with how we handle Ground Pound/Smash Attack.
Merge both Bar Spin and Super Whirl Jump to Wire Spin
Do nothing
Comments
@Arend, do you know the Japanese names for each of these moves? - Nintendo101 (talk) 23:18, April 27, 2024 (EDT)