Talk:Wire Spin: Difference between revisions

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:That one requires FLUDD though, right? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:01, December 20, 2022 (EST)
:That one requires FLUDD though, right? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:01, December 20, 2022 (EST)
::I think diving into a rope also works, but a lot of elements are tailored to FLUDD there. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:15, March 2, 2023 (EST)
::I think diving into a rope also works, but a lot of elements are tailored to FLUDD there. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:15, March 2, 2023 (EST)
== Merge [[Bar Spin]] to Wire Spin (and ''maaaybe'' merge [[Super Whirl Jump]] to it as well) ==
{{TPP}}
So, it's been a while since we've split [[Wire]] from [[Rope]] and merged the Bars to Wire. Now though, it appears that we still have [[Wire Spin]] and [[Bar Spin]] as separate articles, even though they're essentially the same thing, an acrobatic move in which the user spins around a horizontal bar or rope.
It appears that the only reason these are split is that the object the user is spinning around on isn't the same thing, but with Wire and Bar sharing the same article, that is rendered moot. And even if we decide to split bars from wires in the future, I'd still argue it's a rather minuscule, pointless split, that only leads to confusion (see the old discussion atop this talk page). ''You still spin around on a thin (horizontal) thing in the exact same fashion, in order to jump higher''. We haven't split [[Fly]] into multiple semi-articles because one method of flying uses a raccoon tail and another uses a propeller helmet, so I feel like we shouldn't have to be splitting hairs in this specific case either. Heck, this Wire Spin article even mentions it's also known as the Bar Spin, too.
Now, that brings into question if we should also merge the [[Super Whirl Jump]] to Wire Spin. I'm not entirely sure, because the Super Whirl Jump also seemingly requires [[F.L.U.D.D.]] to activate it; also, because the Super Whirl Jump is used on ''tightropes'', which were kept on the Rope page. However, it's still the same motion (spinning around on a thin, horizontal thing in order to jump higher), so I thought it'd be fair to include it in the proposal.
'''Proposer''': {{User|Arend}}<br>
'''Deadline''': May 10, 2024, 23:59 GMT
====Merge Bar Spin to Wire Spin====
#{{User|Arend}} Per proposal: we could definitely set the bar a bit lower when it comes to defining this term.
====Merge both Bar Spin and Super Whirl Jump to Wire Spin====
====Do nothing====
====Comments====

Revision as of 12:02, April 26, 2024

Wario Land: Shake It!

Correct me if I'm wrong, but didn't this move appear in Wario Land: Shake It!? Toadette icon CTTT.pngFont of Archivist Toadette's signature(T|C) 08:12, 11 September 2017 (EDT)

Sorry For The EXTREMELY Late Reply (i Forgot about it) But no it Doesn't. LUIGIRULES71 (talk) 10:51, 23 February 2018 (EST)
Actually, yeah, it does. You can spin around bars and swing off them in the Chortlebot fight and the Just Plains level. -- KOOPA CON CARNE 14:40, 22 February 2019 (EST)

Super Whirl Jump

Question.svg This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

If the above gets included, I wonder if we can merge all of them to Super Whirl Jump, as they seem to be the same generic concept adapted to different games... Doc von Schmeltwick (talk) 21:04, March 6, 2020 (EST)

That one requires FLUDD though, right? LinkTheLefty (talk) 10:01, December 20, 2022 (EST)
I think diving into a rope also works, but a lot of elements are tailored to FLUDD there. Doc von Schmeltwick (talk) 18:15, March 2, 2023 (EST)

Merge Bar Spin to Wire Spin (and maaaybe merge Super Whirl Jump to it as well)

Proposal.svg This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment.

Current time: Friday, November 29, 2024, 17:31 GMT

So, it's been a while since we've split Wire from Rope and merged the Bars to Wire. Now though, it appears that we still have Wire Spin and Bar Spin as separate articles, even though they're essentially the same thing, an acrobatic move in which the user spins around a horizontal bar or rope.

It appears that the only reason these are split is that the object the user is spinning around on isn't the same thing, but with Wire and Bar sharing the same article, that is rendered moot. And even if we decide to split bars from wires in the future, I'd still argue it's a rather minuscule, pointless split, that only leads to confusion (see the old discussion atop this talk page). You still spin around on a thin (horizontal) thing in the exact same fashion, in order to jump higher. We haven't split Fly into multiple semi-articles because one method of flying uses a raccoon tail and another uses a propeller helmet, so I feel like we shouldn't have to be splitting hairs in this specific case either. Heck, this Wire Spin article even mentions it's also known as the Bar Spin, too.

Now, that brings into question if we should also merge the Super Whirl Jump to Wire Spin. I'm not entirely sure, because the Super Whirl Jump also seemingly requires F.L.U.D.D. to activate it; also, because the Super Whirl Jump is used on tightropes, which were kept on the Rope page. However, it's still the same motion (spinning around on a thin, horizontal thing in order to jump higher), so I thought it'd be fair to include it in the proposal.

Proposer: Arend (talk)
Deadline: May 10, 2024, 23:59 GMT

Merge Bar Spin to Wire Spin

  1. Arend (talk) Per proposal: we could definitely set the bar a bit lower when it comes to defining this term.

Merge both Bar Spin and Super Whirl Jump to Wire Spin

Do nothing

Comments