Blackout Basement: Difference between revisions
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{{level | {{level | ||
|title = Blackout Basement | |title = Blackout Basement | ||
|image = [[Image:Blaba.png{{!}}230px]] | |||
|code = 5 - 6 | |code = 5 - 6 | ||
|game = ''[[Donkey Kong Country]]'' | |game = ''[[Donkey Kong Country]]'' | ||
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This level takes place in a factory where the lights are broken. With the lights blinking on and off, it is hard to see where [[enemies]], [[ropes]], moving platforms and pitfalls are. The Kongs must use the short moments of light they get to their advantage. This factory is guarded by [[Kritter]]s, [[Klump]]s and [[Klaptrap]]s. | This level takes place in a factory where the lights are broken. With the lights blinking on and off, it is hard to see where [[enemies]], [[ropes]], moving platforms and pitfalls are. The Kongs must use the short moments of light they get to their advantage. This factory is guarded by [[Kritter]]s, [[Klump]]s and [[Klaptrap]]s. | ||
{{DK Isles}} | {{DK Isles}} |
Revision as of 02:55, July 8, 2008
Blackout Basement is the twenty-eighth level of Donkey Kong Country, and the sixth and final level of the Kremkroc Industries, Inc. area.
This level takes place in a factory where the lights are broken. With the lights blinking on and off, it is hard to see where enemies, ropes, moving platforms and pitfalls are. The Kongs must use the short moments of light they get to their advantage. This factory is guarded by Kritters, Klumps and Klaptraps.