Slide Lift Tower: Difference between revisions

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==Layout==
==Layout==
The tower is named for its numerous [[Slide Lift]]s, constantly-shifting sets of platforms that can help the player progress, but can also block and, in some cases, crush them if they are not careful. The level is also the one with the most Fire Bros in the game (featuring eight of them), and is the first to have a [[Huge Fire Bar]].
The tower is named for its numerous [[Slide Lift]]s, constantly-shifting sets of platforms that can help the player progress, but can also block and, in some cases, crush them if they are not careful. The level is also the one with the most Fire Bros in the game (featuring eight of them), and is the first to feature a [[Huge Fire Bar]].


The player starts the level underneath six [[Brick Block|bricks]] with a [[Fire Bro]] on top of it, as well as a Slide Lift and two blocks (the right one holding a [[Super Acorn]]) found over the pit ahead. On the other end of the room is a [[Warp Pipe]] leading up to the level's second section, with a Fire Bro on the ground and four sets of Slide Lifts to help the player progress vertically. Another Fire Bro is found atop six bricks (the third of which holds a [[Super Star]]) on the right side of the area, while a [[? Block]] over a Slide Lift in the center holds a [[Super Acorn]]. After this, the player can pass to the next floor through an orange [[bridge]] that comprises a hallway with a Fire Bro and a Slide Lift on the other end. Above that are two [[Dry Bones]] and a [[Big Dry Bones]], which the player can bounce off of to hit a hidden block on the right wall with a [[1-Up Mushroom]]. Further up are three Slide Lifts, a Fire Bro on a row of four bricks on the right wall, and a ? Block holding a Super Acorn lodged in the ceiling above (this block will flip out for the player to access only if they go to the right wall, just under the Fire Bro). After that is another floor, with a Dry Bones, a Fire Bro, and, above the latter, a gap in the ceiling with three bricks, holding the level's first [[Star Coin]], followed by a Warp Pipe leading to the next section.
The player starts the level underneath six [[Brick Block|bricks]] with a [[Fire Bro]] on top of it, as well as a Slide Lift and two blocks (the right one holding a [[Super Acorn]]) found over the pit ahead. On the other end of the room is a [[Warp Pipe]] leading up to the level's second section, with a Fire Bro on the ground and four sets of Slide Lifts to help the player progress vertically. Another Fire Bro is found atop six bricks (the third of which holds a [[Super Star]]) on the right side of the area, while a [[? Block]] over a Slide Lift in the center holds a [[Super Acorn]]. After this, the player can pass to the next floor through an orange [[bridge]] that comprises a hallway with a Fire Bro and a Slide Lift on the other end. Above that are two [[Dry Bones]] and a [[Big Dry Bones]], which the player can bounce off of to hit a hidden block on the right wall with a [[1-Up Mushroom]]. Further up are three Slide Lifts, a Fire Bro on a row of four bricks on the right wall, and a ? Block holding a Super Acorn lodged in the ceiling above (this block will flip out for the player to access only if they go to the right wall, just under the Fire Bro). After that is another floor, with a Dry Bones, a Fire Bro, and, above the latter, a gap in the ceiling with three bricks, holding the level's first [[Star Coin]], followed by a Warp Pipe leading to the next section.
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After exiting the pipe, the player is faced by the level's [[Checkpoint Flag|checkpoint]], a [[Dry Bones]], three Slide Lifts, and three [[Fire Bars]] (the first two of which are combined as a pair) with four [[fireball]]s each, rotating counter-clockwise. On the next floor are several bridges (with the ones on the right wall leading up to a ? Block with a Super Acorn), a Dry Bones on the ground, a long Slide Lift in the center, and, on the left wall, a Fire Bro on four bricks. Further up are two Fire Bars rotating counter-clockwise (the lower one with four fireballs, the upper one with six), two Slide Lifts, a Dry Bones, and a gap in the right wall with a circle of four coins, indicating the presence of a hidden Warp Pipe to a secret room with three Slide Lifts, the level's second Star Coin, and a Warp Pipe further up.
After exiting the pipe, the player is faced by the level's [[Checkpoint Flag|checkpoint]], a [[Dry Bones]], three Slide Lifts, and three [[Fire Bars]] (the first two of which are combined as a pair) with four [[fireball]]s each, rotating counter-clockwise. On the next floor are several bridges (with the ones on the right wall leading up to a ? Block with a Super Acorn), a Dry Bones on the ground, a long Slide Lift in the center, and, on the left wall, a Fire Bro on four bricks. Further up are two Fire Bars rotating counter-clockwise (the lower one with four fireballs, the upper one with six), two Slide Lifts, a Dry Bones, and a gap in the right wall with a circle of four coins, indicating the presence of a hidden Warp Pipe to a secret room with three Slide Lifts, the level's second Star Coin, and a Warp Pipe further up.


The next floor is split into two vertical paths, divided by a Slide Lift with the game's first [[Huge Fire Bar]], comprised of six fireballs, rotating counter-clockwise. The left side has the level's eighth and last Fire Bro, two bridges, and two Slide Lifts that can help the player get to the final floor with the boss door. The right path, which is narrower, has a hidden block with a [[Fire Flower]], another hidden block holding a coin, and, finally, in a hidden section of the ceiling, a bridge with a Warp Pipe above it, leading to another secret room with six Slide Lifts that can crush the player if they are not careful, the level's third [[Star Coin]], a ? Block with a Super Acorn on the right, and, on the left, a Warp Pipe that sends the player right next to the boss door.
The next floor is split into two vertical paths, divided by a Slide Lift, with the game's first [[Huge Fire Bar]], comprised of six fireballs, rotating counter-clockwise above it. The left path has the level's eighth and last Fire Bro, two bridges, and two Slide Lifts that can help the player get to the final floor with the boss door. The right path, which is narrower, has a hidden block with a [[Fire Flower]], another hidden block holding a coin, and, finally, in a hidden section of the ceiling, a bridge with a Warp Pipe above it, leading to another secret room with six Slide Lifts that can crush the player if they are not careful, the level's third [[Star Coin]], a ? Block with a Super Acorn on the right, and, on the left, a Warp Pipe that sends the player right next to the boss door.


The boss door takes the player to a room with 30 blocks with geometric designs much like those seen in a Magikoopa's magic, providing a false floor over an abyss. [[Kamek|Magikoopa]], the boss of the tower, flies in and fills the room with large, magical glass blocks distributed randomly, with some of the blocks contain enemies such as [[Goomba]]s, [[Koopa Troopa]]s, [[Koopa Paratroopa|Paratroopa]]s, [[Mini Goomba]]s, [[Monty Mole]]s, and [[Bob-omb]]s. Much like the battle against him in ''[[New Super Mario Bros. Wii]]'', Magikoopa would teleport around the room for a few times, then he would cast a spell that causes all of the floating glass blocks present to fall, releasing the enemies within them. He then fills the room with more glass blocks in a random configuration to repeat his attack cycle. When jumped on once, all the glass blocks still present would disappear, and Magikoopa, hovering over the room on his broom, would fire three magic fireballs at the player three times (with each shot turning the solid blocks they hit into [[Donut Block]]s) before filling the room with glass blocks to resume his normal attacks. When jumped on for a second time, Magikoopa would hover over the room again, firing four magic fireballs at the player, followed by five more, before he fills the room with glass blocks again. Once jumped on for a third time, Magikoopa falls off the stage, defeated, with all the Donut Blocks in the room turning back to standard blocks.
The boss door takes the player to a room with 30 blocks covered in geometric designs much like those seen in a Magikoopa's magic, providing a false floor over an abyss. [[Kamek|Magikoopa]], the boss of the tower, flies in and fills the room with large, magical glass blocks distributed randomly, with some of the blocks contain enemies such as [[Goomba]]s, [[Koopa Troopa]]s, [[Koopa Paratroopa|Paratroopa]]s, [[Mini Goomba]]s, [[Monty Mole]]s, and [[Bob-omb]]s. Much like the battle against him in ''[[New Super Mario Bros. Wii]]'', Magikoopa would teleport around the room for a few times, then he would cast a spell that causes all of the floating glass blocks present to fall, releasing the enemies within them. He then fills the room with more glass blocks in a random configuration to repeat his attack cycle. When jumped on once, all the glass blocks still present would disappear, and Magikoopa, hovering over the room on his broom, would fire three magic fireballs at the player three times (with each shot turning the solid blocks they hit into [[Donut Block]]s) before filling the room with glass blocks to resume his normal attacks. When jumped on for a second time, Magikoopa would hover over the room on his broom again, firing four magic fireballs at the player, followed by another five, before he fills the room with glass blocks once more. After getting jumped on for a third time, Magikoopa falls off the stage, defeated, with all the Donut Blocks in the room turning back to standard blocks.


==Star Coins==
==Star Coins==
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NSMBU Fire Bro Artwork.png|[[Fire Bro]]: 8
NSMBU Fire Bro Artwork.png|[[Fire Bro]]: 8
MP8 DryBones.png|Dry Bones: 6 [[Dry Bones|normal]], 1 [[Big Dry Bones|big]]
MP8 DryBones.png|Dry Bones: 6 [[Dry Bones|normal]], 1 [[Big Dry Bones|big]]
SMM3DS Art - Fire Bar.png|Fire Bar: 4 [[Fire Bar|normal]], 1 [[Huge Fire Bar|big]]:
SMM3DS Art - Fire Bar.png|Fire Bar: 4 [[Fire Bar|normal]], 1 [[Huge Fire Bar|big]]
NSMBU Goomba Artwork.png|[[Goomba]]s and [[Mini Goomba]]s (boss battle only)
NSMBU Goomba Artwork.png|[[Goomba]]s and [[Mini Goomba]]s (boss battle only)
KoopatroopaNSMBU.png|[[Koopa Troopa]]s (boss battle only)
KoopatroopaNSMBU.png|[[Koopa Troopa]]s (boss battle only)

Revision as of 03:25, January 2, 2024

This article is about Slide Lift Tower, a level in New Super Mario Bros. U. For other uses, see Meringue Clouds-Tower.
Level
Slide Lift Tower
New Super Mario Bros. U
Level code World 7-Tower
World Meringue Clouds
Game New Super Mario Bros. U
Time limit 500 seconds
Boss Magikoopa
<< << Directory of levels >>

Slide Lift Tower, or Meringue Clouds-Tower, is the tower of Meringue Clouds in New Super Mario Bros. U. The tower is unlocked via completion of Seesaw Shrooms or Switchback Hill. Defeating Magikoopa in this course unlocks Spinning Spirit House.

Layout

The tower is named for its numerous Slide Lifts, constantly-shifting sets of platforms that can help the player progress, but can also block and, in some cases, crush them if they are not careful. The level is also the one with the most Fire Bros in the game (featuring eight of them), and is the first to feature a Huge Fire Bar.

The player starts the level underneath six bricks with a Fire Bro on top of it, as well as a Slide Lift and two blocks (the right one holding a Super Acorn) found over the pit ahead. On the other end of the room is a Warp Pipe leading up to the level's second section, with a Fire Bro on the ground and four sets of Slide Lifts to help the player progress vertically. Another Fire Bro is found atop six bricks (the third of which holds a Super Star) on the right side of the area, while a ? Block over a Slide Lift in the center holds a Super Acorn. After this, the player can pass to the next floor through an orange bridge that comprises a hallway with a Fire Bro and a Slide Lift on the other end. Above that are two Dry Bones and a Big Dry Bones, which the player can bounce off of to hit a hidden block on the right wall with a 1-Up Mushroom. Further up are three Slide Lifts, a Fire Bro on a row of four bricks on the right wall, and a ? Block holding a Super Acorn lodged in the ceiling above (this block will flip out for the player to access only if they go to the right wall, just under the Fire Bro). After that is another floor, with a Dry Bones, a Fire Bro, and, above the latter, a gap in the ceiling with three bricks, holding the level's first Star Coin, followed by a Warp Pipe leading to the next section.

After exiting the pipe, the player is faced by the level's checkpoint, a Dry Bones, three Slide Lifts, and three Fire Bars (the first two of which are combined as a pair) with four fireballs each, rotating counter-clockwise. On the next floor are several bridges (with the ones on the right wall leading up to a ? Block with a Super Acorn), a Dry Bones on the ground, a long Slide Lift in the center, and, on the left wall, a Fire Bro on four bricks. Further up are two Fire Bars rotating counter-clockwise (the lower one with four fireballs, the upper one with six), two Slide Lifts, a Dry Bones, and a gap in the right wall with a circle of four coins, indicating the presence of a hidden Warp Pipe to a secret room with three Slide Lifts, the level's second Star Coin, and a Warp Pipe further up.

The next floor is split into two vertical paths, divided by a Slide Lift, with the game's first Huge Fire Bar, comprised of six fireballs, rotating counter-clockwise above it. The left path has the level's eighth and last Fire Bro, two bridges, and two Slide Lifts that can help the player get to the final floor with the boss door. The right path, which is narrower, has a hidden block with a Fire Flower, another hidden block holding a coin, and, finally, in a hidden section of the ceiling, a bridge with a Warp Pipe above it, leading to another secret room with six Slide Lifts that can crush the player if they are not careful, the level's third Star Coin, a ? Block with a Super Acorn on the right, and, on the left, a Warp Pipe that sends the player right next to the boss door.

The boss door takes the player to a room with 30 blocks covered in geometric designs much like those seen in a Magikoopa's magic, providing a false floor over an abyss. Magikoopa, the boss of the tower, flies in and fills the room with large, magical glass blocks distributed randomly, with some of the blocks contain enemies such as Goombas, Koopa Troopas, Paratroopas, Mini Goombas, Monty Moles, and Bob-ombs. Much like the battle against him in New Super Mario Bros. Wii, Magikoopa would teleport around the room for a few times, then he would cast a spell that causes all of the floating glass blocks present to fall, releasing the enemies within them. He then fills the room with more glass blocks in a random configuration to repeat his attack cycle. When jumped on once, all the glass blocks still present would disappear, and Magikoopa, hovering over the room on his broom, would fire three magic fireballs at the player three times (with each shot turning the solid blocks they hit into Donut Blocks) before filling the room with glass blocks to resume his normal attacks. When jumped on for a second time, Magikoopa would hover over the room on his broom again, firing four magic fireballs at the player, followed by another five, before he fills the room with glass blocks once more. After getting jumped on for a third time, Magikoopa falls off the stage, defeated, with all the Donut Blocks in the room turning back to standard blocks.

Star Coins

  • Star Coin 1: Just before the pipe leading out of the second area, a Star Coin is sealed in the ceiling by Brick Blocks. The player needs a Super Acorn or a Super Crown to break the bricks and reach the coin, though this can also be done by bouncing off of the Fire Bro positioned underneath the coin.
  • Star Coin 2: In the middle of the third area, the player should notice four spinning coins on the right side of the room. Behind those coins is a hidden Warp Pipe that leads to a secret room. The player needs the Super Acorn or the Super Crown once again to climb the room's Slide Lifts and reach the Star Coin on the upper-right corner of the room.
  • Star Coin 3: Immediately after the second Star Coin, the player should climb up the rightmost chamber by either Wall Jumping or using Hidden Blocks to find another secret pipe. The pipe leads to a room with six Slide Lifts. The player must carefully work their way through the hazardous maze to get to the third Star Coin, which is on the left side of the room, just below the area's exit pipe.

Enemies and Obstacles

Appearance in the Super Smash Bros. series

Slide Lift Tower appears as one of the variations on the stage Mushroom Kingdom U in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. It features a set of moving platforms, and icicles appear as obstacles.

Names in other languages

Language Name Meaning Notes
Japanese かいてん スライドリフトのとりで[?]
Kaiten Suraido Rifuto no Toride
Rotation, Fortress of Slide Lift
Chinese 旋转的平行移动台堡垒 (Simplified)
旋轉的平行移動台堡壘 (Traditional)
[?]

Xuánzhuǎn de Píngxíng Yídòng Tái Bǎolěi
Spinning Parallel Moving Platform Fortress
Dutch Schuifplatformtoren[?] Slide lift tower
German Schieb-Schieb-Turm[?] Turn-Turn-Tower
Italian Torre degli ascensori a rotazione[?] Tower of rotating lifts
Korean 회전! 슬라이드리프트 요새[?]
Hoejeon! Seullaideuripeuteu Yosae
Rotation! Slide Lift Fortress
Portuguese Torre Deslizante[?] Sliding Tower
Russian Башня скользящих лифтов[?]
Bashnya skol'zyashchikh liftov
Sliding lift tower
Spanish (NOA) Torre de elevadores deslizantes[?] Sliding elevators' tower
Spanish (NOE) Torre Deslizadora[?] Slider Tower

Level map

Level map