Bowser in the Dark World: Difference between revisions
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[[Image:Bowser_in_Dark_World.PNG|frame|right|At the start of the '''Dark World'''.]] | [[Image:Bowser_in_Dark_World.PNG|frame|right|At the start of the '''Dark World'''.]] | ||
[[Image:SM64_Bowser_01.jpg|right|thumb|256px|Bowser fighting Mario.]] | [[Image:SM64_Bowser_01.jpg|right|thumb|256px|Bowser fighting Mario.]] | ||
'''Bowser in the Dark World''' is the first [[Bowser]] level in ''[[Super Mario 64]]''. It is a challenging puzzle-like world with many traps and enemies that are nearly guaranteed to surprise the player. The trapdoor entrance is behind the star door in the main floor. Eight [[Power Star]]s (twelve in the DS remake) are needed to open this door | '''Bowser in the Dark World''' is the first [[Bowser]] level in ''[[Super Mario 64]]''. It is a challenging puzzle-like world with many traps and enemies that are nearly guaranteed to surprise the player. The trapdoor entrance is behind the star door in the main floor. Eight [[Power Star]]s (twelve in the DS remake) are needed to open this door. | ||
[[Red Coin]]s are difficult to obtain in this level due to the fact that there are many gaps in the course, but simply getting to the end of the course is particularly easy. | [[Red Coin]]s are difficult to obtain in this level due to the fact that there are many gaps in the course, but simply getting to the end of the course is particularly easy. |
Revision as of 18:37, June 27, 2008
Bowser in the Dark World is the first Bowser level in Super Mario 64. It is a challenging puzzle-like world with many traps and enemies that are nearly guaranteed to surprise the player. The trapdoor entrance is behind the star door in the main floor. Eight Power Stars (twelve in the DS remake) are needed to open this door.
Red Coins are difficult to obtain in this level due to the fact that there are many gaps in the course, but simply getting to the end of the course is particularly easy.
In Super Mario 64 DS, a Switch Star was added to the level.
While fighting Bowser, the idea is to grab him by his tail and twirl him into a mine. Upon doing so, he will admit defeat and disappear, leaving Mario with the key to the castle's basement.
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