Throw Down: Difference between revisions

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Wario must throw down an opponent at the right time using the Joy-Con before they throw him down. If successful, Wario throws an opponent, shouting "Seyah!", raises his fists, and the background changes from pinpricks (and lightning for Level 3) to dots. If Wario does not throw an opponent, they will throw him down, knocking him unconscious, and the background turns indigo. When he does not throw on time, he and his opponents confuse the player and the background effects stop moving.
Wario must throw down an opponent at the right time using the Joy-Con before they throw him down. If successful, Wario throws an opponent, shouting "Seyah!", raises his fists, and the background changes from pinpricks (and lightning for Level 3) to dots. If Wario does not throw an opponent, they will throw him down, knocking him unconscious, and the background turns indigo. When he does not throw on time, he and his opponents confuse the player and the background effects stop moving.


* '''Level 1:''' The opponent wears a blue-colored Gi and there are little-to-no attempts to prepare throwing Wario down. The background is an orange-to-red gradient with pinpricks.
* '''Level 1:''' The opponent wears a blue-colored Gi and there are no attempts to throw Wario down. The background is an orange-to-red gradient with pinpricks.
* '''Level 2:''' The opponent is bald and wears a green-colored Gi, and he makes several attempts to prepare throwing Wario down. The background is a cyan-to-blue gradient with pinpricks.
* '''Level 2:''' The opponent is bald and wears a green-colored Gi, and he makes several attempts to prepare throwing Wario down. The background is a cyan-to-blue gradient with pinpricks.
* '''Level 3:''' The opponent is a cyan-colored Wario robot with elaborate attempts to prepare throw Wario down. The background is indigo with pinpricks and lightning.
* '''Level 3:''' The opponent is a cyan-colored Wario robot with elaborate attempts to throw Wario down. The background is indigo with pinpricks and lightning.


{{Wario's microgames}}
{{Wario's microgames}}
{{WWMI microgames}}
{{WWMI microgames}}
[[Category:WarioWare: Move It! microgames]]
[[Category:WarioWare: Move It! microgames]]

Revision as of 08:02, November 17, 2023

Throw Down
Throw Down from WarioWare: Move It!
Appears in WarioWare: Move It!
Type Volcano Wario
Command(s) Throw
Info "Nothing beats my shoulder-throw move! As soon as I get my hands on someone, one pull and it's over! But I gotta stay quick. Some of these guys got moves of their own."
Controls Joy-Con
Form(s) "Massage"

Throw Down is one of Volcano Wario's microgames in WarioWare: Move It!

Gameplay

Wario must throw down an opponent at the right time using the Joy-Con before they throw him down. If successful, Wario throws an opponent, shouting "Seyah!", raises his fists, and the background changes from pinpricks (and lightning for Level 3) to dots. If Wario does not throw an opponent, they will throw him down, knocking him unconscious, and the background turns indigo. When he does not throw on time, he and his opponents confuse the player and the background effects stop moving.

  • Level 1: The opponent wears a blue-colored Gi and there are no attempts to throw Wario down. The background is an orange-to-red gradient with pinpricks.
  • Level 2: The opponent is bald and wears a green-colored Gi, and he makes several attempts to prepare throwing Wario down. The background is a cyan-to-blue gradient with pinpricks.
  • Level 3: The opponent is a cyan-colored Wario robot with elaborate attempts to throw Wario down. The background is indigo with pinpricks and lightning.