Metroid Dread: Difference between revisions

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==Gameplay==
==Gameplay==
[[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below breakable blocks to make her perform a Shinespark and grab an [[metroidwiki:Energy Tank|energy tank]], resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area.
[[metroidwiki:Samus Aran|Samus]] is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below the [[metroidwiki:Boost Block|Boost Blocks]] to make her perform a [[metroidwiki:Shinespark|Shinespark]] and collect an [[metroidwiki:Energy Tank|Energy Tank]], resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area.


* '''Level 1:''' The crouching area is five blocks wide.
* '''Level 1:''' The crouching area is five blocks wide.

Revision as of 04:24, November 14, 2023

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

Metroid Dread
The Metroid Dread microgame in WarioWare: Move It!
Appears in WarioWare: Move It!
Type 9-Volt
Command(s) Crouch in the zone!
Info "Crouch after building enough momentum from sprinting to activate a Shinespark! Can you get the energy tank? green"
Controls Joy-Con
Form(s) "Archer"

Metroid Dread is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the Nintendo Switch game of the same name.

Gameplay

Samus is running in a set direction. The direction she runs in is determined by the dominant hand of the player. The player must crouch down to the ground when Samus is below the Boost Blocks to make her perform a Shinespark and collect an Energy Tank, resulting in the microgame being cleared. If the player crouches too early or too late, the microgame is failed; crouching too early results in Samus crashing into the ceiling and being attacked by an enemy, while Samus falls off if she overshoots the area.

  • Level 1: The crouching area is five blocks wide.
  • Level 2: The crouching area is four blocks wide.
  • Level 3: The crouching area is two blocks wide.