MarioWiki:Featured articles/N1/Mario Kart (series): Difference between revisions
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: Your problem with the green shell description appears to be fixed. --[[User:Pikax|Pikax]] 10:55, 14 June 2008 (EDT) | : Your problem with the green shell description appears to be fixed. --[[User:Pikax|Pikax]] 10:55, 14 June 2008 (EDT) | ||
::The mistake is still there: In ''SMK'', they don't break apart, and they don't flip over either. Rather, they stay on the course indefinitely (well, until they hit a player or another item of course). Like I said above, I don't know how they behave in other games (IIRC, they show the same behavior in ''MKSC''). {{User:Time Q/sig}} 11:05, 14 June 2008 (EDT) | ::The mistake is still there: In ''SMK'', they don't break apart, and they don't flip over either. Rather, they stay on the course indefinitely (well, until they hit a player or another item of course). Like I said above, I don't know how they behave in other games (IIRC, they show the same behavior in ''MKSC''). {{User:Time Q/sig}} 11:05, 14 June 2008 (EDT) | ||
::OK, ''now'' it's fixed. --[[User:Pikax|Pikax]] 13:13, 14 June 2008 (EDT) | :::OK, ''now'' it's fixed. --[[User:Pikax|Pikax]] 13:13, 14 June 2008 (EDT) |
Revision as of 15:29, June 14, 2008
Mario Kart (series)
Support
- Garlic Man (talk) - Very organized, plenty of imformation, overall excellent
- Super-Yoshi (talk) - Includes major information on series, and this article has improved by over 5 KB. A must for FA.
- Stooben Rooben (talk) The article has expanded greatly in the past 3 days; I find it consisting of all the adequate information and imagery to be a featured article. 20:50, 30 May 2008 (EDT)
- Coincollector (talk) it's a great (I mean, shows a plenty of good info) article. it can require some minor edits, but that's like a piece of cake.
- Clay Mario (talk) It is written well and carries a lot of information and detail
- Pikax (talk) Per everyone.
Oppose
- Time Questions:
The Retro Grand Prix section should be worded differently from the Nitro Grand Prix section, otherwise the article loses much of its fluency.There's some minor inaccuracies in the item descriptions - what I noticed was that Green Shells don't break apart in Super Mario Kart (unless they collide with a player or item) (I don't know about other games, so I didn't edit it myself).It should also be mentioned that in some games, drivers shrunk by a Thunderbolt can be run over (e.g. SMK), while in some games (e.g. MKDS) this is not possible. And finally, I think it wouldn't hurt to put in the Modes section, which mode appeared in which game. Whether this is needed is debatable though, and I won't oppose just for this if the other problems are fixed.Otherwise, great article.
Comments
Er... Wut's with that last trivia? Is there something obvious I'm missing? :/ Great article, BTW. InfectedShroom (talk)
- It's probably stupid, but I thought it was interesting that they were the only characters classified as the same weight in every game. Stooben Rooben (talk) 18:51, 1 June 2008 (EDT)
- Oh, I see what you meant. I thought it was saying that they were all middleweights. :P InfectedShroom (talk)
- Oh, I should probably reword it then. EDIT: Never mind; already done. :P Stooben Rooben (talk) 00:00, 3 June 2008 (EDT)
- Oh, I see what you meant. I thought it was saying that they were all middleweights. :P InfectedShroom (talk)
Sorry for opposing the article for such "minor" problems and hence delaying the time of it being featured, but seeing how often this article still gets edited, I don't think that's a problem. Time Questions 05:24, 5 June 2008 (EDT)
- Your problem with the green shell description appears to be fixed. --Pikax 10:55, 14 June 2008 (EDT)
- The mistake is still there: In SMK, they don't break apart, and they don't flip over either. Rather, they stay on the course indefinitely (well, until they hit a player or another item of course). Like I said above, I don't know how they behave in other games (IIRC, they show the same behavior in MKSC). Time Questions 11:05, 14 June 2008 (EDT)
- OK, now it's fixed. --Pikax 13:13, 14 June 2008 (EDT)
- The mistake is still there: In SMK, they don't break apart, and they don't flip over either. Rather, they stay on the course indefinitely (well, until they hit a player or another item of course). Like I said above, I don't know how they behave in other games (IIRC, they show the same behavior in MKSC). Time Questions 11:05, 14 June 2008 (EDT)