Super Mario 64 2: Difference between revisions
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'''''Super Mario 64 2''''' (alternatively '''''Super Mario 64 II''''')<ref name=NMS>''Nintendo Magazine System'' (AU) Issue #54, page 4.</ref> was the tentative title for a ''[[Mario (franchise)|Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} Other characters and concepts discarded from the first game were set to return in this game, such as [[Luigi]]<ref name=NMS/> and a rideable [[Yoshi]].<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> It can be assumed that Luigi would have been playable, as the game was planned to feature at least two players<ref name=NMS/> – in fact, [[Shigeru Miyamoto]]'s first playable demo level was multiplayer. It is also unknown what [[List of power-ups|power-ups]], if any, were going to appear in the game. | '''''Super Mario 64 2''''' (alternatively '''''Super Mario 64 II''''')<ref name=NMS>''Nintendo Magazine System'' (AU) Issue #54, page 4.</ref> was the tentative title for a ''[[Mario (franchise)|Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} Other characters and concepts discarded from the first game were set to return in this game, such as [[Luigi]]<ref name=NMS/> and a rideable [[Yoshi]].<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> It can be assumed that Luigi would have been playable, as the game was planned to feature at least two players<ref name=NMS/> – in fact, [[Shigeru Miyamoto]]'s first playable demo level was multiplayer. It is also unknown what [[List of power-ups|power-ups]], if any, were going to appear in the game. | ||
It is speculated by fans that the unreleased Nintendo 64DD port of the original ''Super Mario 64'', titled ''[[List of unreleased media#Super Mario 64 Disk | It is speculated by fans that the unreleased Nintendo 64DD port of the original ''Super Mario 64'', titled ''[[List of unreleased media#Super Mario 64: Disk Ban|Super Mario 64: Disk Ban]]'', may be related to the game.<ref>https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref> | ||
Another potential sequel would have been ''[[Super Mario 128]]'', but that game was developed in private before being ultimately canceled.<ref>https://www.youtube.com/watch?v=IU1IML3xlp0</ref> | Another potential sequel would have been ''[[Super Mario 128]]'', but that game was developed in private before being ultimately canceled.<ref>https://www.youtube.com/watch?v=IU1IML3xlp0</ref> |
Revision as of 13:43, January 31, 2023
It has been requested that this article be rewritten. Reason: This page needs to be tagged with better sources, if there are any for this game. (tagged on 21:21, 14 April 2018 (EDT))
- This article is about the canceled sequel to Super Mario 64. For the released remake, see Super Mario 64 DS.
Super Mario 64 2 | |
---|---|
Developer | Nintendo EAD |
Publisher | Nintendo |
Platform(s) | Nintendo 64DD |
Release date | Canceled |
Genre | Platform |
Mode(s) | Multiplayer |
Input | Nintendo 64:
|
Super Mario 64 2 (alternatively Super Mario 64 II)[1] was the tentative title for a Mario game in development that served as the direct sequel to Super Mario 64, intended for release in 1999. It was going to be for the Nintendo 64DD, but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.[citation needed] Only one demo level was ever made but was never publicly revealed. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of Super Mario 64 2, according to Nintendo during an E3 event.[citation needed] Other characters and concepts discarded from the first game were set to return in this game, such as Luigi[1] and a rideable Yoshi.[2] It can be assumed that Luigi would have been playable, as the game was planned to feature at least two players[1] – in fact, Shigeru Miyamoto's first playable demo level was multiplayer. It is also unknown what power-ups, if any, were going to appear in the game.
It is speculated by fans that the unreleased Nintendo 64DD port of the original Super Mario 64, titled Super Mario 64: Disk Ban, may be related to the game.[3]
Another potential sequel would have been Super Mario 128, but that game was developed in private before being ultimately canceled.[4]
References
- ^ a b c Nintendo Magazine System (AU) Issue #54, page 4.
- ^ Owsen, Dan (January 1998). Nintendo Power Volume 104, "Insider Collector's Edition". Page 16.
- ^ https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/
- ^ https://www.youtube.com/watch?v=IU1IML3xlp0