Anti-gravity: Difference between revisions

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m (Re-sorting this by initial debut similarly to what I did on the underwater driving article.)
m (Undo revision 3835175 by Ahemtoday (talk) this order makes more sense since only Mario Kart 8 has anti-gravity, plus it makes it easier to see which courses are base game, original DLC, and BCP)
Tag: Undo
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In the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], [[Half-pipe (object)|half-pipe]]s (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if the half-pipe is in an anti-gravity section).
In the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], [[Half-pipe (object)|half-pipe]]s (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if the half-pipe is in an anti-gravity section).


Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], and [[Super Bell Subway]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, seventeen [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and five from the ''Mario Kart 8 Deluxe'' – Booster Course Pass).
Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], and [[Super Bell Subway]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, seventeen [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and five from the ''Mario Kart 8 Deluxe'' – Booster Course Pass):
 
*{{classic-link|GBA|Mario Circuit}}
*{{classic-link|N64|Toad's Turnpike}}
*{{classic-link|N64|Toad's Turnpike}}
*{{classic-link|3DS|DK Jungle}}
*{{classic-link|DS|Wario Stadium}}
*{{classic-link|GCN|Sherbet Land}}
*{{classic-link|3DS|Piranha Plant Slide}}
*{{classic-link|N64|Rainbow Road}}
*{{classic-link|N64|Rainbow Road}}
*{{classic-link|GBA|Mario Circuit}}
*{{classic-link|Wii|Wario's Gold Mine}}
*{{classic-link|GBA|Boo Lake}}
*{{classic-link|GCN|Baby Park}} (which is notably set entirely in anti-gravity)
*{{classic-link|GBA|Cheese Land}}
*{{classic-link|GBA|Cheese Land}}
*{{classic-link|3DS|Neo Bowser City}}
*{{classic-link|GBA|Ribbon Road}}
*{{classic-link|GBA|Ribbon Road}}
*{{classic-link|GCN|Baby Park}}
*{{classic-link|GBA|Boo Lake}}
*{{classic-link|GCN|Sherbet Land}}
*{{classic-link|DS|Wario Stadium}}
*{{classic-link|Wii|Wario's Gold Mine}}
*{{classic-link|Wii|Maple Treeway}} (half-pipe only)
*{{classic-link|3DS|Rock Rock Mountain}}
*{{classic-link|3DS|Rock Rock Mountain}}
*{{classic-link|3DS|Piranha Plant Slide}}
*{{classic-link|Wii|Maple Treeway}} (only from the half-pipe)
*{{classic-link|3DS|Neo Bowser City}}
*[[Merry Mountain]]
*{{classic-link|3DS|DK Jungle}}
*{{classic-link|3DS|Rainbow Road}}
*{{classic-link|3DS|Rainbow Road}}
*[[Mario Kart Stadium]]
*[[Water Park]]
*[[Sweet Sweet Canyon]]
*[[Thwomp Ruins]]
*[[Mario Circuit (Mario Kart 8)|Mario Circuit]]
*[[Toad Harbor]]
*[[Twisted Mansion]]
*[[Shy Guy Falls]]
*[[Sunshine Airport]]
*[[Dolphin Shoals]]
*[[Electrodrome]]
*[[Mount Wario]]
*[[Cloudtop Cruise]]
*[[Bone-Dry Dunes]]
*[[Bowser's Castle (Mario Kart 8)|Bowser's Castle]]
*[[Rainbow Road (Mario Kart 8)|Rainbow Road]]
*[[Dragon Driftway]]
*[[Mute City]]
*[[Ice Ice Outpost]]
*[[Hyrule Circuit]]
*[[Wild Woods]]
*[[Big Blue]]
*[[Merry Mountain]]


Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity.
Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity.

Revision as of 03:21, January 18, 2023

Mario driving a kart in anti-gravity mode
Bowser, near the new anti-gravity booster (blue, with arrows) at Mario Circuit.
Bowser near an Antigravity Panel in Mario Circuit from Mario Kart 8

Anti-gravity is a mechanic in Mario Kart 8 and Mario Kart 8 Deluxe. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their tires turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases. Some vehicles will also change shape in anti-gravity mode, such as the Koopa Clown activating a pair of propellers and the Streetle’s wings opening. Drivers can receive a Spin Boost by bumping into other drivers or Spin Boost Pillars.

Characters and vehicle parts have different top speed and handling stats in anti-gravity mode, which are not shown by the game. When in anti-gravity mode, the anti-gravity stats are used, regardless of whether or not the anti-gravity segment takes place underwater (such as in Twisted Mansion). However, even when anti-gravity is active, the vehicles' top speed and traction are still affected by off-road terrain and slippery surfaces.

Most courses featuring anti-gravity have designated sections in which it is activated that start with Antigravity Panels, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. Wild Woods uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.

In the Mario Kart 8 Deluxe – Booster Course Pass, half-pipes (which strongly resemble Antigravity Panels) cause drivers who jump off of them to be in anti-gravity mode until they land (though they will still remain in anti-gravity mode afterward if the half-pipe is in an anti-gravity section).

Every new course in the games except Excitebike Arena, Animal Crossing, and Super Bell Subway features anti-gravity, with Mute City, Big Blue, and Sky-High Sundae entirely taking place in anti-gravity. Additionally, seventeen classic courses feature anti-gravity (seven from the Mario Kart 8 base game, five from its DLC, and five from the Mario Kart 8 Deluxe – Booster Course Pass):

Additionally, in Mario Kart 8 Deluxe, the battle courses Battle Stadium and Lunar Colony feature anti-gravity, with the latter being set entirely in anti-gravity.

Names in other languages

Language Name Meaning Notes
Japanese 反重力[?]
Hanjūryoku
Antigravity
Chinese 反重力[?]
Fǎnzhònglì
Anti-gravity
Dutch Antizwaartekracht[?] Antigravity
German Antigravitation[?] Antigravity
Italian Antigravità[?] Antigravity
Korean 반중력[?]
Banjungnyeok
Antigravity
Portuguese Antigravidade[?] Antigravity
Russian Антигравитация[?]
Antigravitatsiya
Antigravity
Spanish Antigravedad[?] Antigravity

Trivia

Larry charging a Super Mini-Turbo on his Standard Bike while in Anti-gravity mode in Mario Kart 8.
Larry charging a Super Mini-Turbo on his Standard Bike while in anti-gravity mode

References

  1. ^ GamersPrey (May 1, 2014). Mario Kart 8 - Direct Presentation 30.04.2014 [HD]. YouTube. Retrieved August 31, 2022.