Super move: Difference between revisions
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LinkTheLefty (talk | contribs) (Rambi's Smash trophies sometimes refer to it as a "super-charge".) |
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Three of the Animal Friends have super moves: | Three of the Animal Friends have super moves: | ||
*[[Rambi]]'s "'''Supercharge'''"<ref>"''Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[bonus room|Bonus Area]]s. | *[[Rambi]]'s "'''Supercharge'''"<ref>"''Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> (or '''super-dash''') makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[bonus room|Bonus Area]]s. | ||
*[[Enguarde]]'s "'''Superstab'''"<ref>"''Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall. | *[[Enguarde]]'s "'''Superstab'''"<ref>"''Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall. | ||
*[[Rattly]]'s "'''Superjump'''"<ref>"''Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> (or '''Super Jump''')<ref>''Nintendo Magazine System'' (AU) Issue #47, page 49.</ref> is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights. | *[[Rattly]]'s "'''Superjump'''"<ref>"''Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> (or '''Super Jump''')<ref>''Nintendo Magazine System'' (AU) Issue #47, page 49.</ref> is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights. | ||
==Names in other languages== | ==Names in other languages== | ||
;Supercharge | ;Supercharge | ||
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|Jap=スーパーダッシュ | |Jap=スーパーダッシュ | ||
|JapR=Sūpādasshu | |JapR=Sūpādasshu | ||
|JapM= | |JapM=Super-dash | ||
}} | }} | ||
;Superstab | ;Superstab | ||
Line 18: | Line 17: | ||
|Jap=スーパーダッシュ | |Jap=スーパーダッシュ | ||
|JapR=Sūpādasshu | |JapR=Sūpādasshu | ||
|JapM= | |JapM=Super-dash | ||
}} | }} | ||
;Superjump | ;Superjump | ||
Line 24: | Line 23: | ||
|Jap=スーパージャンプ | |Jap=スーパージャンプ | ||
|JapR=Sūpājanpu | |JapR=Sūpājanpu | ||
|JapM= | |JapM=Super-jump | ||
}} | }} | ||
==References== | ==References== |
Revision as of 10:19, December 24, 2022
Super moves[1][2] are special abilities used by certain Animal Friends. The moves need to be charged up and can be used to help the Kongs reach hidden areas. These moves appear in Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Land 2, and Donkey Kong Country 3: Dixie Kong's Double Trouble! To perform super moves on the Super Nintendo, the player must hold down and release when ready, whereas on the Game Boy Advance, the player must hold down , and in Donkey Kong Land 2, the player must hold down .
Three of the Animal Friends have super moves:
- Rambi's "Supercharge"[3] (or super-dash) makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access Bonus Areas.
- Enguarde's "Superstab"[4] is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
- Rattly's "Superjump"[5] (or Super Jump)[6] is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights.
Names in other languages
- Supercharge
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーダッシュ[?] Sūpādasshu |
Super-dash |
- Superstab
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーダッシュ[?] Sūpādasshu |
Super-dash |
- Superjump
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパージャンプ[?] Sūpājanpu |
Super-jump |
References
- ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 9.
- ^ Donkey Kong Country 2 Game Boy Advance instruction booklet, page 11.
- ^ "Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!" - Wrinkly Kong, Donkey Kong Country 2: Diddy's Kong Quest
- ^ "Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!" - Wrinkly Kong, Donkey Kong Country 2: Diddy's Kong Quest
- ^ "Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas." - Wrinkly Kong, Donkey Kong Country 2: Diddy's Kong Quest
- ^ Nintendo Magazine System (AU) Issue #47, page 49.