Time Limit: Difference between revisions

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==Time Limit in Platformers==
==Time Limit in Platformers==
All the ''Super Mario Bros.'' series (not including the ''[[Doki Doki Panic]]'' rip-off US version of ''[[Super Mario Bros. 2]]''), ''Super Mario World'', and even ''New Super Mario Bros.'' have time limits in most levels, that is, a certain amount of seconds to find the level exit (or a secret exit in the case of ''World''). These limits usually start large (300/400 seconds), but are no less than 200 seconds and are used as a means to keep the [[Player]] moving throughout the level, and not have a luxury of "waiting" for enemies to clear on their own by falling down a pit, for example. Faster music cuing the player to finish up the level occurs often if there are less than 100 seconds left. Also, when a level is finished successfully, the time left is multiplied by a certain number, varying by game (often 50), and added to the player's [[Point|score]].
All the ''Super Mario Bros.'' series (not including the ''[[Doki Doki Panic]]'' version of ''[[Super Mario Bros. 2]]''), ''Super Mario World'', and even ''New Super Mario Bros.'' have time limits in most levels, that is, a certain amount of seconds to find the level exit (or a secret exit in the case of ''World''). These limits usually start large (300/400 seconds), but are no less than 200 seconds and are used as a means to keep the [[Player]] moving throughout the level, and not have a luxury of "waiting" for enemies to clear on their own by falling down a pit, for example. Faster music cuing the player to finish up the level occurs often if there are less than 100 seconds left. Also, when a level is finished successfully, the time left is multiplied by a certain number, varying by game (often 50), and added to the player's [[Point|score]].


However, levels are designed in such a way that they can be beaten well before the time limit expires. If it does expire on a tortoise-moving player, a [[Extra Life|life]] will automatically be lost. Strangely, if the player starts at a midway point in a level after dying, the time resets all the way back up to the original starting time, making it easier to complete.
However, levels are designed in such a way that they can be beaten well before the time limit expires. If it does expire on a tortoise-moving player, a [[Extra Life|life]] will automatically be lost. Strangely, if the player starts at a midway point in a level after dying, the time resets all the way back up to the original starting time, making it easier to complete.

Revision as of 14:36, May 14, 2008

A Time Limit or Timer is instituted in many Mario series games, especially early platformers.

Time Limit in Platformers

All the Super Mario Bros. series (not including the Doki Doki Panic version of Super Mario Bros. 2), Super Mario World, and even New Super Mario Bros. have time limits in most levels, that is, a certain amount of seconds to find the level exit (or a secret exit in the case of World). These limits usually start large (300/400 seconds), but are no less than 200 seconds and are used as a means to keep the Player moving throughout the level, and not have a luxury of "waiting" for enemies to clear on their own by falling down a pit, for example. Faster music cuing the player to finish up the level occurs often if there are less than 100 seconds left. Also, when a level is finished successfully, the time left is multiplied by a certain number, varying by game (often 50), and added to the player's score.

However, levels are designed in such a way that they can be beaten well before the time limit expires. If it does expire on a tortoise-moving player, a life will automatically be lost. Strangely, if the player starts at a midway point in a level after dying, the time resets all the way back up to the original starting time, making it easier to complete.

Some platformers levels use the time limit to provide an additional challenge. An example is the Super Mario World level Funky.

Also, Super Mario Galaxy uses the time limit as a challange, but only while Speed Run (and some Purple coin ones) comets orbit a galaxy.

Time Limit in Spin-Offs

Time limits appear in many Mario spin-off titles. In Super Mario Strikers and Mario Strikers Charged, the match has a certain time limit which can be manually set from two to 15 minutes. If the scores are equal after the time has run out, a sudden death follows.

In the Super Smash Bros. series, the Time mode is one of the rules setting options for VS mode. After the set time limit has run out, the KO scores of the players are compared and the player with the most points wins.