World 6-1 (Super Mario Bros. 2): Difference between revisions

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==Layout==
==Layout==
This level starts like any level from World 2 does: as the desert is explored, numerous enemies and obstacles must be beaten, such as quicksand and swarms of [[Cobrat]]s and [[Pokey]]s. Then a fort is entered, where 21 [[jar]]s are seen. Only one of them has the [[key]] that is necessary to open the door showing [[Birdo (species)|Green Birdo]]'s whereabouts. Another jar leads to a [[1-Up Mushroom]].
This level starts like any level from World 2 does: as the player explores the desert, numerous enemies and obstacles must be beaten, such as quicksand and swarms of [[Cobrat]]s and [[Pokey]]s. The player then enters a fort, where 21 [[jar]]s are found. The fifth-to-last one has the [[key]] that is necessary to open the door showing [[Birdo (species)|Green Birdo]]'s whereabouts. Another jar leads to a [[1-Up Mushroom]].
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==Trivia==
==Trivia==
*Despite the [[Nintendo Power]] level title suggesting a direct revisit of the setting from [[World 2 (Super Mario Bros. 2)|World 2]], it is stated that "World 6-1 looks a lot like the World of Deserts in World 2"<ref name=IO/>.
*Despite the [[Nintendo Power]] level title suggesting a direct revisit of the setting from [[World 2 (Super Mario Bros. 2)|World 2]], it is stated that "World 6-1 looks a lot like the World of Deserts in World 2"<ref name=IO/>.
*The correct jar is the fifth-to-last one.


==External links==
==External links==
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{{SMB2 levels}}
{{SMB2 levels}}
{{SMB2}}
[[Category:Deserts]]
[[Category:Super Mario Bros. 2 levels]]
[[Category:Super Mario Bros. 2 levels]]
[[Category:Deserts]]

Revision as of 03:37, October 30, 2022

Level
World 6-1
SMB2 World 6-1 Cobrats.png
World World 6
Game Super Mario Bros. 2
Boss Green Birdo
** << Directory of levels >>

World 6-1 (Chapter 6-1 in Yume Kōjō: Doki Doki Panic; titled Go to the World of Deserts Again[1]) is the first level of World 6 in Super Mario Bros. 2.

Layout

This level starts like any level from World 2 does: as the player explores the desert, numerous enemies and obstacles must be beaten, such as quicksand and swarms of Cobrats and Pokeys. The player then enters a fort, where 21 jars are found. The fifth-to-last one has the key that is necessary to open the door showing Green Birdo's whereabouts. Another jar leads to a 1-Up Mushroom.

Gallery

Trivia

  • Despite the Nintendo Power level title suggesting a direct revisit of the setting from World 2, it is stated that "World 6-1 looks a lot like the World of Deserts in World 2"[1].

External links

References

  1. ^ a b Super Mario Bros. 2 Inside Out, Part II. Page 14.