Mario Kart Wii: Difference between revisions
m (→Vehicles) |
|||
Line 269: | Line 269: | ||
{{spoiler}} | {{spoiler}} | ||
(The Karts' alternative names are their names from the European version of Mario Kart Wii ) | (The Karts' alternative names are their names from the European version of Mario Kart Wii) | ||
{| border="1" cellspacing=0 cellpadding=1 align="center" style="background:#fffcfc;text-align:center;color:black;border-collapse:collapse" width=100% | {| border="1" cellspacing=0 cellpadding=1 align="center" style="background:#fffcfc;text-align:center;color:black;border-collapse:collapse" width=100% | ||
Line 277: | Line 277: | ||
! width=25% | Vehicle !! width=5% | Sp !! width=5% | We !! width=5% | Ac !! width=5% | Ha !! width=5% | Dr !! width=5% | OR !! width=5% | MT !! width=40% | How to Unlock | ! width=25% | Vehicle !! width=5% | Sp !! width=5% | We !! width=5% | Ac !! width=5% | Ha !! width=5% | Dr !! width=5% | OR !! width=5% | MT !! width=40% | How to Unlock | ||
{{Vehiclestats|Standard Kart S|ML|ML|M|MH|MH|M|M}} | {{Vehiclestats|Standard Kart S|ML|ML|M|MH|MH|M|M}} | ||
{{Vehiclestats|Booster Seat | {{Vehiclestats|Booster Seat (Baby Booster)|L|ML|H|VH|ML|MH|H}} | ||
{{Vehiclestats|Mini Beast | {{Vehiclestats|Mini Beast (Concerto)|MH|M|L|M|H|L|H|alt}} | ||
{{Vehiclestats|Cheep Charger|L|ML|H|MH|MH|M|MH|Rank * or more on all 50cc Retro GP cups}} | {{Vehiclestats|Cheep Charger|L|ML|H|MH|MH|M|MH|Rank * or more on all 50cc Retro GP cups}} | ||
{{Vehiclestats|Tiny Titan | {{Vehiclestats|Tiny Titan (Rally Romper)|M|M|M|M|L|H|M|1 expert staff ghost}} | ||
{{Vehiclestats|Blue Falcon|H|ML|ML|ML|M|L|L|Mirror Lightning Cup|style=border-bottom:2px solid black;}} | {{Vehiclestats|Blue Falcon|H|ML|ML|ML|M|L|L|Mirror Lightning Cup|style=border-bottom:2px solid black;}} | ||
{{Vehiclestats|Standard Bike S|ML|L|MH|MH|MH|M|MH}} | {{Vehiclestats|Standard Bike S|ML|L|MH|MH|MH|M|MH}} | ||
{{Vehiclestats|Bullet Bike|MH|ML|ML|M|VH|L|VH}} | {{Vehiclestats|Bullet Bike|MH|ML|ML|M|VH|L|VH}} | ||
{{Vehiclestats|Bit Bike | {{Vehiclestats|Bit Bike (Nano Bike)|VL|VL|H|VH|M|MH|H}} | ||
{{Vehiclestats|Quacker|L|VL|H|H|MH|M|MH|150cc Star Cup}} | {{Vehiclestats|Quacker|L|VL|H|H|MH|M|MH|150cc Star Cup}} | ||
{{Vehiclestats|Magikruiser|M|ML|M|M|ML|H|M|8 recorded times on Time Trials}} | {{Vehiclestats|Magikruiser|M|ML|M|M|ML|H|M|8 recorded times on Time Trials}} | ||
{{Vehiclestats|Jet Bubble | {{Vehiclestats|Jet Bubble (Bubble Bike)|MH|ML|M|M|M|ML|ML|Mirror Leaf Cup|style=border-bottom:2px solid black;}} | ||
{{Vehiclestats|Standard Kart M|MH|M|M|M|M|ML|M}} | {{Vehiclestats|Standard Kart M|MH|M|M|M|M|ML|M}} | ||
{{Vehiclestats|Classic Dragster | {{Vehiclestats|Classic Dragster (Nostalgia 1)|ML|M|MH|MH|MH|M|MH}} | ||
{{Vehiclestats|Wild Wing|H|H|L|L|H|L|H}} | {{Vehiclestats|Wild Wing|H|H|L|L|H|L|H}} | ||
{{Vehiclestats|Super Blooper | {{Vehiclestats|Super Blooper (Turbo Blooper)|MH|M|ML|ML|L|M|M|50cc Leaf Cup}} | ||
{{Vehiclestats|Daytripper | {{Vehiclestats|Daytripper (Royal Racer)|ML|MH|MH|H|ML|MH|MH|150cc Leaf Cup}} | ||
{{Vehiclestats|Sprinter/B Dasher Mk. 2|VH|MH|L|L|ML|L|VL|24 expert staff ghosts|style=border-bottom:2px solid black;}} | {{Vehiclestats|Sprinter/B Dasher Mk. 2|VH|MH|L|L|ML|L|VL|24 expert staff ghosts|style=border-bottom:2px solid black;}} | ||
{{Vehiclestats|Standard Bike M|M|ML|M|MH|M|M|M}} | {{Vehiclestats|Standard Bike M|M|ML|M|MH|M|M|M}} |
Revision as of 10:46, May 10, 2008
Template:Infobox Mario Kart Wii is the latest installment of the Mario Kart series. Designed from the ground up for the Wii, a Wii Wheel is included in the package for a more realistic steering experience.
Gameplay
In Mario Kart Wii, up to twelve players race to the finish in a multi-lap race around a given circuit. Along the way, players may employ items, horseplay, and take shortcuts to earn first place.
Also, a new feature called "Stunts" is now a large part of gameplay. When player performs a stunt, the player is able to gain a momentary boost of speed, which allows characters to do a few different things, such as grabbing an Item Box out of midair. One example of stunt is pulling off acrobatics in air, which can be performed by shaking the Wii Wheel upward.
Controlling the Kart
The main feature is the use of the motion sensing of the Wii Remote. By tilting the remote, players can steer their karts. Nintendo hopes to address some of the issues game critics faced with the first racing game Nintendo published for the Wii, Excitetruck, by making Mario Kart Wii compatible with the Wii Wheel. Since the Wii Remote is designed to be inserted into the Wii Wheel (as it is not an independent controller) players can also play without the Wheel. So far, Mario Kart Wii showed the compability of playing using the Wii Remote with the Nunchuck attached, the Wii Classic Controller or the GameCube controller along with the Wii Wheel.
- Accelerate: Holding the button used for, the kart will go forwards. Accelerating time depends on the type of the karts: Lightweight karts show a high acceleration, but low speed. Heavyweight karts tend to have a low acceleration, but a quite high speed. Middleweight karts show an average top speed and acceleration
- Steer: Steering the kart, letting drivers take corners.
- Brake: Braking slows the kart to a stop abruptly.
- Reverse: The character's kart will go backwards, if the user still holding the Brake button.
- Look Behind: Players can look behind their kart. In this way, players can be alert from characters incoming to steal the player's place from the rear. This feature once appeared in Super Mario Kart.
- Drift: Drivers drift to keep the kart's speed, and take corners much better, plus get mini-turbos. Can be set to happen automatically or when a button is held.
- Mini-turbo: After drifting for a reasonable amount of time, verying on the vehicle used, blue sparks will erupt from the player's rear tyres. Releasing the drift button gives them a short burst of speed. In a kart, players can keep drifting for longer to get orange sparks and a much longer boost.
- Tricks: Players can pull off a stunt when they jump in order to gain a momentarily mini-turbo. Players can perform one by going through a ramp or hill. in the air, by flicking the Wii Remote (or the Wii Wheel) or pressing the D-pad for a direction, the driver makes a stunt, cheers and obtains a speed boost.
- Wheelie: Used only when riding motorbikes, drivers can increase the speed when they lift up the front of the bike. While the driver holds the front of the bike, he/she can hardly turn until the driver let the bike's front down.
Modes of Play
- Grand Prix (1 player) Get points by winning races. After 4 races the players points will be counted. The player must have the most points to win the Grand Prix. The player can unlock many things in this mode.
- Time Trial (1 player) A solo mach for the fastest time.
- Versus (1 to 4 players, up to 12 online) Same as Grand Prix, but with custom settings.
- Battle (1 to 4 players, up to 12 online) Play in a team and defeat the other.
- Ghost Race (Mario Kart Channel, 1 player) Race against Ghosts of other players who are as good as the player.
- Tournament / Competition (Mario Kart Channel, 1 player) Compete in limited time competitions. This mode is a replacement of Mission Mode.
Note: Grand Prix mode for 50cc using Karts, 100cc using for bikes only, 150cc using for Bikes and Karts and Mirror (Unlockable) for Bikes and Karts. By winning all the tracks in 50cc or 100cc, it's possible to play with both bikes and karts.
There is a Battle Mode in this game. Additionally, both normal races and battles are playable online through the use of Nintendo Wi-Fi Connection (WFC). This is the second game in the series to utilize the WFC and the first to allow for online battles. Battles will now cater up to 12 players via Wi-Fi connection [1].
Just like Mario Kart DS, it is not possible to play Grand Prix with multiple players. Players can now only win trophies playing alone. It is possible to make Grand Prix within VS. mode, however, VS. mode won't work for unlocking new features.
It is an option to play in teams in VS. mode. Battle mode is split in two options. Balloon Battle: Get points by hitting opponents. If the player looses 3 ballons, 1 point will be discounted from the player's team. Coin Runners: Get more coins than the other team.
Major Changes
While every previous Mario Kart game allowed for a maximum of eight racers on each course, up to twelve are on course at one time in Mario Kart Wii.
In Mario Kart Wii, players can select twelve types of vehicles, six karts and six bikes for each of the three classes. Vehicles vary, depending on the character's weight type, and color schemes of every kart will also vary regarding to every character who is shown.
A notorious change of the game, is the removal of Snaking, which players tend to gain several consecutive mini-turbos after performing a powersliding. Performing a mini-turbo depends on how long a player can hold the button for drifting. However, there is a strategy to use drifting, something that has always kept on each Mario Kart game. This strategy involves managing the drifts to avoid losing speed.[1].
Another new way to gain speed is performing Tricks. This new feature allows to the players to make acrobatics in air in order to get a short speed burst once landed into the ground.
Motorbikes are vehicles in the game. Peach, Daisy and Rosalina are in an alternate outfit while riding the motorbike, as opposed to their traditional outfit while riding there karts. Motorbikes are better at tricks than karts.
Special Items, introduced in Mario Kart: Double Dash!!, were taken out for being too unbalanced. Overall, Mario Kart Wii is based heavily on Mario Kart DS, and not on Double Dash!!.
Mario Kart Wii features a text chat in Online Multiplayer Mode. Users can send G-rated pre-written phrases to other users before the series of races starts. There is no facility for a user to type his or her own message [2].
Point Spread Comparisons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | |
SMK + MK64 + MKSC GP | 9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 | – | – | – | – |
MKDD + MKDS GP | 10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 | – | – | – | – |
MKWii GP | 15 | 12 | 10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Green bg signifies victory results (great clapping, character(s) cheering), best after-race music Yellow bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP) Normal bg signifies losing results, losing music In Super Mario Kart to Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Double Dash to Wii, the GP normally goes forth. |
Playable Characters
A total of twelve Mario characters are available from the start, while twelve more can be unlocked for a total of twenty-four playable characters. [2]
There are three types of Characters.
- Small: These characters ride in Small karts. They have mostly a good acceration and off-road ratio, but low top speed. By their weight, these characters can be knocked apart if they try to bump onto other kart of superior weight.
- Medium: They ride in Middle weight karts. Most of these characters show an average acceleration, weight and off-road.
- Large: These characters are defined by their strength, capable of banging apart other karts with low weight. They ride on Large vehicles, featuring high top speed and weight, but showing low acceleration, moverbility, and off-road.
Mario
MediumLuigi
Medium- Peachbasic.PNG
Peach
Medium - Yoshibasic.PNG
Yoshi
Medium - Babymariobasic.PNG
Baby Mario
Small - Babypeachbasic.PNG
Baby Peach
Small Toad
Small- KoopaBasic.PNG
Koopa Troopa
Small - Wariobasic.PNG
Wario
Large - Waluigibasic.PNG
Waluigi
Large - Dkbasic.PNG
Donkey Kong
Large Bowser
Large
Unlockable Characters
- DaisyMKWii.PNG
Daisy
Medium - Birdpmkwii.PNG
Birdo
Medium - Diddymkwii.PNG
Diddy Kong
Medium - Jrwii.PNG
Bowser Jr.
Medium - Babyluigi.PNG
Baby Luigi
Small - Babydaisykart.PNG
Baby Daisy
Small - Toadettewii.PNG
Toadette
Small - Drybwii.PNG
Dry Bones
Small - Boowiiking.PNG
King Boo
Large - Rosawii.PNG
Rosalina
Large - Funkpngmm.PNG
Funky Kong
Large - Skelebowwii.PNG
Dry Bowser
Large
- Miis are also featured as secret characters with two different costumes to unlock - a racing suit and an outfit that varies depending on the gender.
How To Unlock
How to Unlock the Characters | |
---|---|
Daisy | Win 150cc Special Cup or play 2,850 races |
Birdo | Play Time Trials on 16 different courses, get 250 wins online, or play 1,350 races |
Diddy Kong | Win 50cc Lighting Cup or play 450 races |
Bowser Jr. | Obtain at least 1 Star Rank for all 100cc Retro Grand Prix Cups or play 3,450 races |
Baby Luigi | Unlock 8 Expert Staff Ghost Data in Time Trials, win 100 WFC Ghost Races, or play 3,150 races |
Baby Daisy | Obtain at least 1 Star Rank for all 50cc Wii Grand Prix Cups or play 1,950 races |
Toadette | Play Time Trials on all 32 different courses, win 1,000 WFC races, or play 3,150 races |
Dry Bones | Win 100cc Leaf Cup or play 1,050 races |
King Boo | Win 50cc Star Cup or play 750 races |
Rosalina | Have a Super Mario Galaxy save file and play 50 races, attain at least 1 Star Rank for all 150cc Mirror Grand Prix cups, or play 4,950 races |
Funky Kong | Unlock 4 Expert Staff Ghost Datas in Time Trials, win 25 WFC Ghost Races, or play 2,250 races |
Dry Bowser | Obtain at least 1 Star Rank for all 150cc Wii Grand Prix Cups or play 4,350 races |
Unlocking Outfits for Miis
How to Unlock Mii | |
---|---|
Mii outfit A (Racing suit, blue Mii logo) | Win 100cc Special Cup or play 1,650 races |
Mii outfit B (Mario Overalls/Princess Peach Outfit, red Mii logo) | Get Expert Staff Ghosts on all 32 courses in Time Trial mode, win 5,000 WFC Ghost Races, or play 5,100 races |
Tracks
Both new tracks and famous retro tracks from all four previous games are playable.
Race courses are divided into various Cups again: Mushroom Cup, Flower Cup, Star Cup and Special Cup for new courses and Shell Cup, Banana Cup, Leaf Cup and Lightning Cup for old courses. Notably, these are the same as Mario Kart DS.
New Courses
There are sixteen new courses in MKWii, a feature that has been used since MK64.
Mushroom Cup
Flower Cup
Star Cup
Special Cup
Reappearing/Retro Courses
These courses appeared in previous Mario Kart installements, much like in Mario Kart DS. This includes 2 courses from the SNES installement, 4 from the N64 one, 2 from the GBA one, 4 from the GCN one and 4 from the DS installment. All these have been graphically updated and have some new details like extra trees and ramps and also new features like jumps, pipe tricks and even added shortcuts. These retro courses appear in the Shell, Banana, Leaf or Lightning cups.
Shell Cup
- Peach Beach (Mario Kart: Double Dash!!)
- Yoshi Falls (Mario Kart DS)
- Ghost Valley 2 (Super Mario Kart)
- Mario Raceway (Mario Kart 64)
Banana Cup
- Sherbet Land (Mario Kart 64)
- Shy Guy Beach (Mario Kart Super Circuit)
- Delfino Square (Mario Kart DS)
- Waluigi Stadium (Mario Kart: Double Dash!!)
Leaf Cup
- Desert Hills (Mario Kart DS)
- Bowser Castle 3 (Mario Kart: Super Circuit)
- DK's Jungle Parkway (Mario Kart 64)
- Mario Circuit (Mario Kart: Double Dash!!)
Lightning Cup
- Mario Circuit 3 (Super Mario Kart)
- Peach Gardens (Mario Kart DS)
- DK Mountain (Mario Kart: Double Dash!!)
- Bowser's Castle (Mario Kart 64)
Battle Courses
Wii tracks
Classic tracks
- Battle Course 4 (Super Mario Kart)
- Battle Course 3 (Mario Kart Super Circuit)
- Skyscraper (Mario Kart 64)
- Cookie Land (Mario Kart: Double Dash)
- Twilight House (Mario Kart DS)
Vehicles
There are 36 total vehicles in the Wii installment: 18 karts, 18 bikes, each divided into the 3 weight classes, making 6 and 6 available to each character, 3 and 3 to begin (thus making half of the vehicles unlockables). Each has 7 stats which are shown during character selection:
- Speed: How high the top speed of the vehicle is.
- Acceleration: How quickly the vehicle's top speed is achieved.
- Weight: A heavier kart can knock a lighter kart to the side. Bikes are naturally lighter than karts.
- Handling: How tight the kart can normally turn. Usually opposes the drift rating.
- Drift: How tight the kart turns while using the drifting maneuver. Usually opposes the handling rating.
- Off-Road: How much speed the kart retains when off of the track. A low rating of this can cause a near-standstill for the vehicle.
- Mini-Turbo: When using the manual drift option, how effective a mini-boost will be.
The following table includes: vehicles in order of class primarily and karts first, bikes second (small karts, small bikes, medium karts, medium bikes, large karts, large bikes). The last half of each of these six sub-sections are unlockables; the right-hand column describes the requirement to unlock it: if it is a single cup, it must be simply won. Each individual statistic is generalized into very high, high, mid-high,, medium, mid-low, low, very low. Two of the same color does not necessarily mean the stat is exactly equal. Alternate vehicle names for outside of North America are also included.
(The Karts' alternative names are their names from the European version of Mario Kart Wii)
Items
Mario Kart Wii includes three new items: the Mega Mushroom, the POW Block and the Thunder Cloud. Items can be earned by driving through Item Boxes on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. In general, players tend to obtain a weak item as a banana or a green shell when they come first. However, if players are in second or a lower place, obtaining a powerful item such as a red shell or a thunderbolt is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item they get.
- Mushroom
- Golden Mushroom
- Triple Mushrooms
- Banana
- Triple Bananas
- Red Shell
- Triple Red Shells
- Green Shell
- Triple Green Shells
- Blooper
- Blue Shell
- Bob-omb
- Star
- Thunderbolt
- Fake Item Box
- Bullet Bill
- POW Block
- Mega Mushroom
- Thunder Cloud
Voice Cast
- Charles Martinet – Mario, Luigi, Wario, Waluigi, Baby Mario, Baby Luigi
- Sam Kelly – Princess Peach, Baby Peach, Toad, Toadette
- Deanna Mustard – Princess Daisy, Baby Daisy
- Kenny James – Bowser
- Caety Sagoian – Bowser Jr.
- Mercedes Rose – Princess Rosalina
- Takashi Nagasako – Donkey Kong
- Katsumi Suzuki – Diddy Kong
- Toshihide Tsuchiya
- Kazumi Totaka – Yoshi
- Ayumi Nagao
- Fumihiro Okabayashi
- Hitomi Hirose
- Katsuhiro Harasawa
- Takuya Sato
- Tomo Adachi
- Tomoyuki Higuchi
- Yuko Kaida
Official Artwork
Characters
- MarioKartWii2.jpg
- MarioKartWii.jpg
- Mariokartwii.marioart.jpg
- LuigiKartWii.jpg
- PeachKartWii.jpg
- Mariokartwii.yoshiart.jpg
- Mariokartwii.toadart.jpg
- Mariokartwii.babymarioart.jpg
- Mariokartwii.babypeachart.jpg
- Mariokartwii.warioart.jpg
- Mariokartwii.waluigiart.jpg
- Mariokartwii.koopaart.jpg
- Mariokartwii.donkeykongart.jpg
- BowserKartWii.jpg
Items
- Mushroom2.PNG
- MKwii TripleShroom.jpg
- MKwii Goldmushroom.jpg
- MKwii Megamushroom.jpg
- MKwii Itembox.jpg
- MKwii Fakebox.jpg
- MKwii Banana.jpg
- MKwii TripleBanana.jpg
- MKwii Greenshell.jpg
- MKwii TripleGreenShell.jpg
- MKwii Redshell.jpg
- MKwii TripleRedShell.jpg
- MKii Blueshell.jpg
- Star.PNG
- MKwii Thunderbolt.jpg
- MKwii Thundercloud.jpg
- MKwii Bob-omb.jpg
- Blooper.PNG
- NSMBBulletbill.jpg
- MKwii Powblock.jpg
Promotional
- Mario kart wii artwork.JPG
Group
Trivia
- Part of the Title Screen Music is used from Mario Kart DS.
- Princess Peach, Princess Daisy & Princess Rosalina wear biker suits when riding on a bike. However, Wario, the only character in Mario Kart Wii who wore a biker suit in past games, does not wear one in the game.
- Miis are often seen at the side of the courses, posters, or even on obstacles, throughout the game.
- The "weight class" system is replaced by a "size class" system. The taller or bigger the character, the bigger (and heavier) the kart is.
- This explains why Waluigi (who was a middle weight character in past Mario Karts) and Rosalina are classified as large size characters. It is also the first that Diddy Kong and Bowser Jr. are medium size characters (they were light weight in Mario Kart Double Dash!!).
- The Mario Kart Wii website and instruction manual still uses the weight class system.
- Since Mario Kart 64, four photos of the leading characters (or all eight in Mario Kart DS) were shown on the left side of the screen. In Mario Kart Wii, they were removed.
References
- ^ Matt Casamassina: Mario Kart Wii Impressions
- ^ http://uk.wii.ign.com/articles/855/855033p1.html Text Chat on Mario Kart Wii
External Links
- North American Official Site
- European Official Page
- Japanese Official Site
- IGN
- Jeux-france information