Hot Air Balloon (Donkey Kong franchise): Difference between revisions
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|Jap=<span class="explain"title="ねつききゅう">熱気球</span><ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 20.</ref> | |Jap=<span class="explain"title="ねつききゅう">熱気球</span><ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 20.</ref> | ||
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Revision as of 19:14, September 7, 2022
- This article is about a form of transportation in the Donkey Kong games. For the recurring object in the Mario Kart series, see hot-air balloon. For the Yoshi transformation, see Hot-Air Balloon Yoshi.
Hot Air Balloon | |
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Artwork of a Hot Air Balloon for Donkey Kong Country 2: Diddy's Kong Quest | |
First appearance | Donkey Kong Country 2: Diddy's Kong Quest (1995) |
Latest appearance | Donkey Kong Country 2 (Game Boy Advance) (2004) |
Hot Air Balloons[1] (also parsed Hot-Air Balloons[2]) are objects that are used for crossing large portions of lava in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They are large, blue hot air balloons that are about the size of Diddy Kong and Dixie Kong.
History
Donkey Kong Country 2: Diddy's Kong Quest
In Donkey Kong Country 2: Diddy's Kong Quest, Hot Air Balloons only appear in the level, Red-Hot Ride, where they are featured throughout. Diddy and Dixie can stand on a Hot Air Balloon and control the direction that it moves in by leaning either left or right. If the Kongs stand at the edge of a Hot Air Balloon, the animation of them about to fall off is shown, even though they cannot walk off a Hot Air Balloon. They can only leave a Hot Air Balloon by jumping off of it.
By default, a Hot Air Balloon slowly descends into the lava, but it can be suspended in midair if it is floating at the top of a thermal column. The thermal columns are at varying heights, and the Hot Air Balloon stops rising when it reaches the top of a thermal column. Most Hot Air Balloons start off at the top of a thermal column.
Throughout Red-Hot Ride, the Kongs must maneuver the Hot Air Balloon past a series of enemies, especially Zingers, until they reach the next Hot Air Balloon or land. This usually occurs a few times before the Kongs reach the land. Some of the Hot Air Balloons have a DK Barrel or an enemy such as a Kruncha or Neek on them. Although the enemies walk back and forth on a Hot Air Balloon, this does not affect the direction of the Hot Air Balloon. Krunchas can only be defeated from either a team up throw or by having an object thrown at it, as Diddy and Dixie cannot get onto the Hot Air Balloon otherwise.
Donkey Kong Land 2
In their second appearance, Donkey Kong Land 2, Hot Air Balloons have the same purpose as in Donkey Kong Country 2: Diddy's Kong Quest, although they have a slightly wider appearance. They only appear in two levels, both of which take place in a volcanic area, Redhot Ride and Fiery Furnace. There are no thermal columns, so Diddy or Dixie cannot suspend it back into midair.
Profiles
Donkey Kong Land 2
- Virtual Console manual bio: "Jump on these to cross perilous gaps. Press to move left or right. The balloons will gradually start to descend after you jump on them."
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | 熱気球[3] Netsukikyū |
Hot Air Balloon |