Car (obstacle): Difference between revisions

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m (Coconut Mall's cars work entirely differently, so they should be in separate paragraphs, I reckon. (Though frankly, I think we need to reexamine what exactly this article's scope is. Why do Bob-omb Cars get a mention, but not the Wiggler Wagon? Is the gap between a bus and a car that much wider than the gap between a red car and blue car? Should this article contain cars that don't work the way the article's first description says they do? If so, should it contain every car in the series?))
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{{more images|section=y|In-game Models}}
{{more images|section=y|In-game Models}}
[[File:MKT White Cars.png|thumb|left|100px]]
[[File:MKT White Cars.png|thumb|left|100px]]
In ''[[Mario Kart Tour]]'', stationary cars appear in [[New York Minute 3|New York Minute 3R/T]], [[Berlin Byways 2]], its variants, [[Sydney Sprint|Sydney Sprint T]] and [[Bangkok Rush]]. They act as obstacles that block the player's path, but they can be bounced on to perform a [[Jump Boost]]. They retain the model seen in cars from ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', but appear in others colors such as white, blue, and green. A taxi variant can be found on all of the New York Minute courses as a wall. The taxi variant also appears as an obstacle in New York Minute 2T and New York Minute 4.
In ''[[Mario Kart Tour]]'', stationary cars appear in [[Tour New York Minute|New York Minute 3R/T]], [[Berlin Byways|Berlin Byways 2]], its variants, [[Tour Sydney Sprint|Sydney Sprint T]] and [[Bangkok Rush]]. They act as obstacles that block the player's path, but they can be bounced on to perform a [[Jump Boost]]. They retain the model seen in cars from ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', but appear in others colors such as white, blue, and green. A taxi variant can be found on all of the New York Minute courses as a wall. The taxi variant also appears as an obstacle in New York Minute 2T and New York Minute 4.


Red convertibles return in {{classic|Wii|Coconut Mall}}, where they are occupied by Shy Guys like in the course's ''Mario Kart 8 Deluxe'' rendition. In the regular variant, the cars move back and forth across the track like in ''Mario Kart Wii'' and ''Mario Kart 7'', though instead of spinning racers out, they simply slow them down as a wall would; they can be taken out by driving into them while [[Invincible Mario|invincible]] or [[Mega Mario|under the effects]] of a [[Mega Mushroom]], consequently giving "Car" points. In the R variant, the cars are bigger and completely stationary, similarly to the 2.0.0 version of ''8 Deluxe'', though now they lie parallel to the course's borders rather than diagonally, and invisible boundaries redirect drivers away from them when approached.
Red convertibles return in {{classic|Wii|Coconut Mall}}, where they are occupied by Shy Guys like in the course's ''Mario Kart 8 Deluxe'' rendition. In the regular variant, the cars move back and forth across the track like in ''Mario Kart Wii'' and ''Mario Kart 7'', though instead of spinning racers out, they simply slow them down as a wall would; they can be taken out by driving into them while [[Invincible Mario|invincible]] or [[Mega Mario|under the effects]] of a [[Mega Mushroom]], consequently giving "Car" points. In the R variant, the cars are bigger and completely stationary, similarly to the 2.0.0 version of ''8 Deluxe'', though now they lie parallel to the course's borders rather than diagonally, and invisible boundaries redirect drivers away from them when approached.

Revision as of 13:14, September 4, 2022

This article is about the obstacle in the Mario Kart series. For the standard vehicles from Diddy Kong Racing and Diddy Kong Racing DS, see Car. For the Yoshi transformation from Super Mario World 2: Yoshi's Island, see Car Yoshi.
See also: Cargo truck, Bus
Model of a car from Mario Kart 8.
Model of a car as it appears in Mario Kart 8 and Mario Kart 8 Deluxe.

A car is an obstacle that frequently appears in the Mario Kart series. Cars appear on stages set on roads, such as Mushroom City, and will follow the road with the rest of the other traffic. The effect of hitting a Red Car has the same effect as hitting a Banana, causing the player to spin out. They cannot be destroyed or removed, but can be launched into the air by driving into them while using a Super Star, Bullet Bill, Chain Chomp, Super Horn or Mega Mushroom, or by throwing a Bowser Shell at them. Cars may also honk their horns if they hit an item or the player.

History

Mario Kart 64

Cars first appear in Mario Kart 64, exclusive to Toad's Turnpike. The cars on this course are white and share the same engine sound as Toad's Kart.

Mario Kart: Double Dash!!

Cars reappear in Mario Kart: Double Dash!!, where they appear in two courses, Mushroom Bridge and Mushroom City. Both courses feature red, yellow and blue cars, with "POW" on their license plates, as well as Bomb-cars and Mushroom Cars.

Mario Kart DS

Cars also appear in Mario Kart DS, in Shroom Ridge and the returning retro course GCN Mushroom Bridge. Both courses feature red, yellow and blue cars. However, in GCN Mushroom Bridge, the Mushroom Cars and Bomb-cars have now been removed.

In Mission 4-3, Mario must race against a red car to the finish line on Shroom Ridge. This car moves much faster than cars normally move.

Mario Kart Wii

Models of the cars from Mario Kart: Double Dash!!.
Model of the cars from Mario Kart Wii.
Cars from Mario Kart: Double Dash!! (left) and Mario Kart Wii (right)

Cars appear again in Mario Kart Wii, where they appear in Moonview Highway. The former course features blue, red and yellow cars, with "POW" on their number plates, and are nearly the same as the cars from Mario Kart: Double Dash!! However, if the player hits a car head on, the player will be squashed by the car in the same way as being run over by someone with a Mega Mushroom, and will have a lower speed and drive flat for a short while, and hitting the back or side of a car will cause the player to flip over. Bomb-cars also return, now under the name "Bob-omb Cars."

Additionally, red convertibles driven by Miis appear in Coconut Mall. These behave differently from other cars in the series, driving back and forth across the width of the track.

Mario Kart 7

Cars also appear in Mario Kart 7 on Wuhu Loop, exclusively colored blue. Wii Coconut Mall's red convertibles also return, and have the same behavior.

Mario Kart 8 / Mario Kart 8 Deluxe

Red and black cars appear on the retro tracks N64 Toad's Turnpike in Mario Kart 8 as well as DS Shroom Ridge in Mario Kart 8 Deluxe. The boxy design of the cars resembles the typical styling of real-world cars from the 1980s and 1990s, specifically the Toyota Comfort. Yellow taxis with blue details and Green Shell Taxi branding also appear on both courses and function identically to the cars.

Wii Coconut Mall's red convertibles return once again, and are now occupied by Shy Guys. They behave differently than in prior titles. Originally, they could no longer move, being parked on the sides of the track while facing drivers diagonally. Rather than causing racers to spin out, they merely acted as walls. This was changed in the 2.1.0 update. In all modes other than Time Trial, the Shy Guys will drive back and forth. Occasionally, they will do donuts, hurting racers that touch them.

Mario Kart Tour

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Several white cars in Mario Kart Tour

In Mario Kart Tour, stationary cars appear in New York Minute 3R/T, Berlin Byways 2, its variants, Sydney Sprint T and Bangkok Rush. They act as obstacles that block the player's path, but they can be bounced on to perform a Jump Boost. They retain the model seen in cars from Mario Kart 8 and Mario Kart 8 Deluxe, but appear in others colors such as white, blue, and green. A taxi variant can be found on all of the New York Minute courses as a wall. The taxi variant also appears as an obstacle in New York Minute 2T and New York Minute 4.

Red convertibles return in Wii Coconut Mall, where they are occupied by Shy Guys like in the course's Mario Kart 8 Deluxe rendition. In the regular variant, the cars move back and forth across the track like in Mario Kart Wii and Mario Kart 7, though instead of spinning racers out, they simply slow them down as a wall would; they can be taken out by driving into them while invincible or under the effects of a Mega Mushroom, consequently giving "Car" points. In the R variant, the cars are bigger and completely stationary, similarly to the 2.0.0 version of 8 Deluxe, though now they lie parallel to the course's borders rather than diagonally, and invisible boundaries redirect drivers away from them when approached.

Gallery