Injured: Difference between revisions

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'''Injured''' is a status affect that is found in ''[[Paper Mario]]''. This status effect only occurs to [[Mario]]'s partners he currently has on his party. If one of the partners attacks physically to a spiked enemy like a [[Spiky Goomba]] or a [[Cleft]], the partner will instead get injured as there are a number of turns, commonly a number of turns will be mostly be one turn at the beginning of the game. The partner will stay injured until it counts down to 0. By then, the partner can't attack and switch partners as Mario has to fight alone. Later in the game, one of Mario's partners will be hurt more than one single turn. For instance, if [[Tutankoopa]] uses his magic on both Mario and one of his partners; Mario can reduce the damage by blocking and partner can block as well.
'''Injured''' is a status affect that is found in ''[[Paper Mario]]''. This status effect only occurs to [[Mario]]'s partners he currently has on his party. If one of the partners attacks physically to a spiked enemy like a [[Spiky Goomba]] or a [[Cleft]], the partner will instead get injured as there are a number of turns, commonly a number of turns will be mostly be one turn at the beginning of the game. The partner will stay injured until it counts down to 0. By then, the partner can't attack and switch partners as Mario has to fight alone. Later in the game, one of Mario's partners will be hurt more than one single turn. For instance, if [[Tutankoopa]] uses his magic on both Mario and one of his partners; Mario can reduce the damage by blocking and partner can block as well.


This Status affect does not exist in the sequal to Paper Mario, ''[[Paper Mario: The Thousand Year Door]]'', as Mario's partners have [[Heart Point]]s.
This Status affect does not exist in the sequel to Paper Mario, ''[[Paper Mario: The Thousand Year Door]]'', as Mario's partners have [[Heart Point]]s.


[[Category: Status effects]]
[[Category: Status effects]]

Revision as of 14:33, April 25, 2008

Injured
Parakarry and his Injured status.

Injured is a status affect that is found in Paper Mario. This status effect only occurs to Mario's partners he currently has on his party. If one of the partners attacks physically to a spiked enemy like a Spiky Goomba or a Cleft, the partner will instead get injured as there are a number of turns, commonly a number of turns will be mostly be one turn at the beginning of the game. The partner will stay injured until it counts down to 0. By then, the partner can't attack and switch partners as Mario has to fight alone. Later in the game, one of Mario's partners will be hurt more than one single turn. For instance, if Tutankoopa uses his magic on both Mario and one of his partners; Mario can reduce the damage by blocking and partner can block as well.

This Status affect does not exist in the sequel to Paper Mario, Paper Mario: The Thousand Year Door, as Mario's partners have Heart Points.