Hit the Switch: Difference between revisions

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{{minigame infobox
{{minigame infobox
|image=[[File:WWGIT_Hit_the_Switch.jpg|250px]]
|image=[[File:WWGIT_Hit_the_Switch.jpg|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=That's Life
|type=That's Life
|intro=''Turn on!''
|intro=''Turn on!''

Revision as of 12:12, May 4, 2022

Hit the Switch
Hit the Switch in WarioWare: Get It Together!
Appears in WarioWare: Get It Together!
Type That's Life
Command(s) Turn on!
Info "It's dark! TOO dark! Hurry up, and turn on the lights!"
Points to clear 25

Hit the Switch is one of the microgames in Mona's That's Life level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to hit a light switch to turn on the lights in a dark room. The player cannot see the character they are controlling, but any projectiles or other forms of attack can be seen.

  • Level 1: There is a small amount of furniture in the room.
  • Level 2: There is more furniture in the room.
  • Level 3: The player must hit another switch to reveal the light switch.

If two players are utilized for this microgame, Level 2 contains another switch instead of extra furniture. Level 3 contains two extra switches, which either open a fridge or turn on a TV. The TV may reference the bird in Good Times or the boy in Stage Fright from WarioWare: Smooth Moves. The player that hits the light switch receives an effort point.

Mission

  • Embrace the Dark (one player only): On Level 2, the player must hit everything in the dark room before completing the microgame.

Suitability

Good Fit
Good Fit icon from WarioWare: Get It Together!
18-VoltDr. CrygorOrbulon5-Volt
Above-Average Fit icon from WarioWare: Get It Together!
MonaMikeJimmy TLulu
Average Fit icon from WarioWare: Get It Together!
WarioYoung CricketDribble & SpitzKat & AnaAshleyRed (WarioWare series)Master MantisPenny
Below-Average Fit icon from WarioWare: Get It Together!
Pyoro
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
9-Volt
  • 18-Volt's aiming reticle, Dr. Crygor's swimming, Orbulon's Oinker's tractor beam, and 5-Volt's spirit can act as visual indicators, which helps them to hit the switch more easily.
  • 9-Volt lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time.

Names in other languages

Language Name Meaning Notes
Japanese くらやみスイッチ[?]
Kurayami Suitchi
Darkness switch
German Schalterblindflug[?] Switch Flying Blind
Italian A tutta luce[?] In full light
Korean 어둠 속의 스위치[?]
Eodum Sogui Seuwichi
Switch in the Dark
Spanish A toda luz[?] ?

Template:Mona's Microgames Template:WWGIT Microgames