Jumper: Difference between revisions

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|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
}}
}}
[[File:DKGB Frog.png|frame|left]]
'''Jumpers''' are [[frog]]s that appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. They are found in the [[Jungle (Donkey Kong)|Jungle]] area and can be seen in [[Stage 4-10]].
'''Jumpers''' are [[frog]]s that appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. They are found in the [[Jungle (Donkey Kong)|Jungle]] area and can be seen in [[Stage 4-10]].


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Jumpers are impossible to pick up. Even though they are allies of Mario, they can be knocked out nonetheless if Mario throws any burden he currently carries, such as a key, at them.
Jumpers are impossible to pick up. Even though they are allies of Mario, they can be knocked out nonetheless if Mario throws any burden he currently carries, such as a key, at them.
==Gallery==
<gallery>
DKGB Frog.png|Sprite
</gallery>


==Names in other languages==
==Names in other languages==

Revision as of 13:56, May 2, 2022

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Jumper
Jumper Artwork.png
First appearance Donkey Kong (1994)

Jumpers are frogs that appear in Donkey Kong for the Game Boy. They are found in the Jungle area and can be seen in Stage 4-10.

Jumpers wander around by making continuous brief leaps, stopping at irregular intervals to croak. They also do not follow a set direction, ability that makes their way of locomotion unique from that of other creatures in the game. If Mario hops on them, Jumpers change their behavior, as they begin to jump vertically and higher than usual. This action allows Mario to reach platforms located high above, which is especially helpful when he carries a key and thus has no possibility to climb ladders. If Mario dismounts from a Jumper, it will resume its initial stroll.

Jumpers are impossible to pick up. Even though they are allies of Mario, they can be knocked out nonetheless if Mario throws any burden he currently carries, such as a key, at them.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ジャンパー[1][2]
Janpā
Jumper

Reference

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51
  2. ^ Super Mario Character Guide, page 88