Butterflies (microgame): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{[Mm]inigame-infobox" to "{{minigame infobox") |
m (Bot: Automated text replacement (-\| *title *= *[^a-z][^\n\|\[\]{}<>]+\n +)) |
||
Line 1: | Line 1: | ||
{{minigame infobox | {{minigame infobox | ||
|image = [[File:Butterflies microgame.png]] | |image = [[File:Butterflies microgame.png]] | ||
|appeared_in = ''[[WarioWare: D.I.Y.]] | |appeared_in = ''[[WarioWare: D.I.Y.]] |
Revision as of 09:58, April 24, 2022
Butterflies | |
---|---|
Type | Tutorial |
Command(s) | Butterflies? |
Info | "In this game, you tap the two butterflies. You need to tap both to win." |
Controls | – Tap butterflies |
Butterflies is the third and final microgame the player makes in WarioWare: D.I.Y.'s tutorial.
Gameplay
There are three objects placed randomly in the stage: two butterflies and one blue ribbon. The player has to tap both of the butterflies.
Lesson
The lesson consists of 8 steps:
- Step 1: Putting it all together!
- The player learns about the main screen for microgame production and how to set the game length. The player also learns how to create custom palettes.
- Step 2: Using objects from another game!
- The player learns how to import objects from other microgames, including the Diamond Software microgames.
- Step 3: Using music from another game!
- The player learns how to import music from other microgames.
- Step 4: Placing an object in a general area!
- The player learns how to set a random location for an object to appear in in a general area.
- Step 5: Copying an object and its AI!
- The player learns how to duplicate objects and their AI.
- Step 6: Two win conditions!
- The player learns how to set up more than 1 win condition. Setting a trigger within the same conditions means both of those triggers have to be performed to win, while setting a trigger in a separate condition means either one trigger or the other has to be met.
- Step 7: AI -- the big picture!
- Penny reviews the concept of AI, or action instructions, more in-depth.
- Step 8: Changing the object display order!
- The player learns how to set up layers for objects, i.e. making a butterfly go over the ribbon rather than under it.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ちょうちょあて[?] Chōcho-ate |
Adressed to butterfly | |
Italian | Farfalle[?] | Butterflies |