Psycho Plasm: Difference between revisions

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{{SMRPG Moves|[[Ameboid]]|Magic|N/A|[[Fear]]|Neutral|One enemy|N/A|[[File:RPG_Psycho_Plasm.png]]}}
{{SMRPG move infobox|[[Ameboid]]|Magic|N/A|[[Fear]]|Neutral|One enemy|N/A|[[File:RPG_Psycho_Plasm.png]]}}


'''Psycho Plasm''' is a [[move]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that only an [[Ameboid]] can use. It creates a ball of white plasma and shoots it at [[Mario]] or his allies, inducing [[Fear]]. Its name is a pun on "cytoplasm", the material inside a living cell.
'''Psycho Plasm''' is a [[move]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that only an [[Ameboid]] can use. It creates a ball of white plasma and shoots it at [[Mario]] or his allies, inducing [[Fear]]. Its name is a pun on "cytoplasm", the material inside a living cell.

Revision as of 18:01, April 20, 2022

Super Mario RPG: Legend of the Seven Stars move
Psycho Plasm
Used by
Type
Attack power
Effect
Element
Target
Blockable

Psycho Plasm is a move in Super Mario RPG: Legend of the Seven Stars that only an Ameboid can use. It creates a ball of white plasma and shoots it at Mario or his allies, inducing Fear. Its name is a pun on "cytoplasm", the material inside a living cell.

Names in other languages

Language Name Meaning Notes
Japanese びびりさいぼう[?]
Bibiri Saibou
Terror Cell

Template:Super Mario RPG