Universal Marionette: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The player must deflect the [[watermelon]]s aiming at the marionette's head with the marionette's limbs | The player must deflect the [[watermelon]]s aiming at the marionette's head with the marionette's limbs. | ||
===''WarioWare: Smooth Moves''=== | ===''WarioWare: Smooth Moves''=== | ||
If the player loses, the watermelon that hit the marionette takes place of the marionette's head. | |||
*'''1st level difficulty''': The player must deflect 2 watermelons. | *'''1st level difficulty''': The player must deflect 2 watermelons. | ||
*'''2nd level difficulty''': The player must deflect 4 watermelons. | *'''2nd level difficulty''': The player must deflect 4 watermelons. | ||
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===''WarioWare Gold''=== | ===''WarioWare Gold''=== | ||
The marionette is designed after Wario. If lost, the marionette tilts to the side and spins out. | |||
*'''1st level difficulty''': The player must deflect 2 watermelons. | *'''1st level difficulty''': The player must deflect 2 watermelons. | ||
*'''2nd level difficulty''': The player must deflect 3 watermelons. | *'''2nd level difficulty''': The player must deflect 3 watermelons. |
Revision as of 09:34, April 5, 2022
Template:Minigame-infobox Universal Marionette is one of Mona's microgames in WarioWare: Smooth Moves and returns in WarioWare Gold as one of the Twist League's Intro Games. The background in both versions is a reference to Leonardo da Vinci's drawing "Vitruvian Man".
Gameplay
The player must deflect the watermelons aiming at the marionette's head with the marionette's limbs.
WarioWare: Smooth Moves
If the player loses, the watermelon that hit the marionette takes place of the marionette's head.
- 1st level difficulty: The player must deflect 2 watermelons.
- 2nd level difficulty: The player must deflect 4 watermelons.
- 3rd level difficulty: The player must deflect 6 watermelons.
WarioWare Gold
The marionette is designed after Wario. If lost, the marionette tilts to the side and spins out.
- 1st level difficulty: The player must deflect 2 watermelons.
- 2nd level difficulty: The player must deflect 3 watermelons.
- 3rd level difficulty: The player must either deflect 4 watermelons, or adjust the marionette to fit in a storage case.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | あやつりにんぎょう[?] Ayatsuri Ningyō |
Marionette | |
French | Qui tire les ficelles ?[?] | Who's pulling the strings? | |
Italian | Storia di una marionetta[?] | Story of a marionette |
Template:Mona's Microgames Template:Wario's Microgames Template:WWSM Microgames Template:WWG Microgames