Universal Marionette: Difference between revisions

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==Gameplay==
==Gameplay==
The player must deflect the [[watermelon]]s aiming at the marionette's head with the marionette's limbs. In ''WarioWare Gold'', the marionette is designed after Wario. The player loses if a watermelon takes off the marionette's head and replaces it. In ''Gold'', the game is lost when a watermelon makes the marionette spin out.
The player must deflect the [[watermelon]]s aiming at the marionette's head with the marionette's limbs.


===''WarioWare: Smooth Moves''===
===''WarioWare: Smooth Moves''===
If the player loses, the watermelon that hit the marionette takes place of the marionette's head.
*'''1st level difficulty''': The player must deflect 2 watermelons.
*'''1st level difficulty''': The player must deflect 2 watermelons.
*'''2nd level difficulty''': The player must deflect 4 watermelons.
*'''2nd level difficulty''': The player must deflect 4 watermelons.
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===''WarioWare Gold''===
===''WarioWare Gold''===
The marionette is designed after Wario. If lost, the marionette tilts to the side and spins out.
*'''1st level difficulty''': The player must deflect 2 watermelons.
*'''1st level difficulty''': The player must deflect 2 watermelons.
*'''2nd level difficulty''': The player must deflect 3 watermelons.
*'''2nd level difficulty''': The player must deflect 3 watermelons.

Revision as of 09:34, April 5, 2022

Template:Minigame-infobox Universal Marionette is one of Mona's microgames in WarioWare: Smooth Moves and returns in WarioWare Gold as one of the Twist League's Intro Games. The background in both versions is a reference to Leonardo da Vinci's drawing "Vitruvian Man".

Gameplay

The player must deflect the watermelons aiming at the marionette's head with the marionette's limbs.

WarioWare: Smooth Moves

If the player loses, the watermelon that hit the marionette takes place of the marionette's head.

  • 1st level difficulty: The player must deflect 2 watermelons.
  • 2nd level difficulty: The player must deflect 4 watermelons.
  • 3rd level difficulty: The player must deflect 6 watermelons.

WarioWare Gold

The marionette is designed after Wario. If lost, the marionette tilts to the side and spins out.

  • 1st level difficulty: The player must deflect 2 watermelons.
  • 2nd level difficulty: The player must deflect 3 watermelons.
  • 3rd level difficulty: The player must either deflect 4 watermelons, or adjust the marionette to fit in a storage case.

Names in other languages

Language Name Meaning Notes
Japanese あやつりにんぎょう[?]
Ayatsuri Ningyō
Marionette
French Qui tire les ficelles ?[?] Who's pulling the strings?
Italian Storia di una marionetta[?] Story of a marionette

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