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[[File:DKGB Road.png|thumb]] | [[File:DKGB Road.png|thumb]] | ||
'''Roads''',<ref>Game Boy ''Donkey Kong'' English instruction booklet, pages 14 & 18.</ref> also called '''Bridges''',<ref>Game Boy ''Donkey Kong'' British English Nintendo 3DS [[Virtual Console]] digital manual, tab 13: "Items".</ref> are objects that [[Mario]] can use in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. When Mario | '''Roads''',<ref>Game Boy ''Donkey Kong'' English instruction booklet, pages 14 & 18.</ref> also called '''Bridges''',<ref>Game Boy ''Donkey Kong'' British English Nintendo 3DS [[Virtual Console]] digital manual, tab 13: "Items".</ref> are objects that [[Mario]] can use in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. When Mario [[jump]]s at a road item (also known as an '''Arrow Block'''),<ref>''Nintendo Power'' Volume 61, pages 81 and 82.</ref> the game freezes and the player has to place the road to any free point in the [[level]]. The road will then expand to the left and to the right of the chosen point as much as it can. The road acts as a platform that Mario can stand on, throw the [[key]] onto, and climb on with an (also placed) [[ladder]]. The road can also act as a ceiling for the many enemies in the game that climb up walls and across ceilings. | ||
Roads are timed and disappear after the time has passed. This timer indicated with | Roads are timed and disappear after the time has passed. This timer is indicated with music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset if Mario places another road within the first road's time limit, or any other placeable objects such as ladders and [[Trampoline|Jump Stand]]s. After disappearing, the road can then be placed with the road item again. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 02:18, March 18, 2022
Roads,[1] also called Bridges,[2] are objects that Mario can use in Donkey Kong for the Game Boy. When Mario jumps at a road item (also known as an Arrow Block),[3] the game freezes and the player has to place the road to any free point in the level. The road will then expand to the left and to the right of the chosen point as much as it can. The road acts as a platform that Mario can stand on, throw the key onto, and climb on with an (also placed) ladder. The road can also act as a ceiling for the many enemies in the game that climb up walls and across ceilings.
Roads are timed and disappear after the time has passed. This timer is indicated with music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset if Mario places another road within the first road's time limit, or any other placeable objects such as ladders and Jump Stands. After disappearing, the road can then be placed with the road item again.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 道[4] Michi |
Road | |
Dutch | Brug[5] | Bridge | |
German | Brücke[?] | Bridge |
References
- ^ Game Boy Donkey Kong English instruction booklet, pages 14 & 18.
- ^ Game Boy Donkey Kong British English Nintendo 3DS Virtual Console digital manual, tab 13: "Items".
- ^ Nintendo Power Volume 61, pages 81 and 82.
- ^ Game Boy Donkey Kong Japanese instruction booklet, pages 12 & 18.
- ^ Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 13: "Voorwerpen".
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |