Swim: Difference between revisions
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[[File:Mario Swims SMS.png|thumb|Mario swimming underwater illustrated in a ''Super Mario Sunshine'' manual]] | [[File:Mario Swims SMS.png|thumb|[[Mario]] swimming underwater illustrated in a ''[[Super Mario Sunshine]]'' manual]] | ||
'''Swimming''' is an [[List of moves|action]] that can be used by several [[List of characters|characters]]. Swimming is typically done in water, sometimes with an associated air meter, with other substances able to be | '''Swimming''' is an [[List of moves|action]] that can be used by several [[List of characters|characters]]. Swimming is typically done in water, sometimes with an associated air meter, with other substances able to be swum through infrequently. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
Swimming is a staple mechanic of the series, first being possible in ''[[Super Mario Bros.]]'' and going on to be in every mainline title except ''[[Super Mario Bros. 2]]'', ''[[Super Mario Land]]'', and ''[[Super Mario Run]]''. In the 2D games, swimming mechanics have remained largely unchanged; [[Mario]] naturally sinks in water and swims upwards | Swimming is a staple mechanic of the ''[[Super Mario (series)|Super Mario]]'' series, first being possible in ''[[Super Mario Bros.]]'' and going on to be in every mainline title except ''[[Super Mario Bros. 2]]'', ''[[Super Mario Land]]'', and ''[[Super Mario Run]]''. In the 2D games, swimming mechanics have remained largely unchanged; [[Mario]] naturally sinks in water and swims upwards when the player presses the [[jump]] button, preserving his forward momentum. There is no air meter, allowing Mario to stay underwater indefinitely. | ||
[[File:Beach Bowl Sunken Treasure.png|thumb|left|200px|Mario swimming in the [[Beach Bowl Galaxy]] in ''Super Mario Galaxy'']] | [[File:Beach Bowl Sunken Treasure.png|thumb|left|200px|Mario swimming in the [[Beach Bowl Galaxy]] in ''Super Mario Galaxy'']] | ||
In the 3D games from ''[[Super Mario 64]]'' through ''[[Super Mario Galaxy 2]]'', the swimming mechanics are different. Mario is aimed in any direction using the Control Stick, with the jump button propelling Mario forward in that direction. He does not naturally sink in the water when not actively swimming. Additionally, an air meter is added, which causes Mario to take damage and eventually drown if he is underwater for too long without collecting an [[ | In the 3D games from ''[[Super Mario 64]]'' through ''[[Super Mario Galaxy 2]]'', the swimming mechanics are different. Mario is aimed in any direction by using the Control Stick, with the jump button propelling Mario forward in that direction. He does not naturally sink in the water when not actively swimming. Additionally, an air meter is added, which causes Mario to take damage and eventually drown if he is underwater for too long without collecting an [[bubble|air bubble]]. In ''[[Super Mario Galaxy]]'' and its sequel, Mario is able to use the [[Spin|Star Spin]] to propel through the water faster than normal swimming. When the player plays as [[Luigi]], he loses air with every Star Spin. Both brothers can also quickly dive directly downwards while underwater when the player uses {{button|wii|z}}. | ||
Starting in ''[[Super Mario 3D Land]]'', the swimming mechanics are changed to imitate the mechanics of the 2D games. Mario gains the ability to [[Ground Pound]] underwater, replacing the ''Super Mario Galaxy'' games' diving move. ''[[Super Mario Odyssey]]'' maintains the rising-and-sinking swimming, but includes the air meter. Mario can also use the new [[Quick Swim]] move with {{button|NS|ZL}} + {{button|NS|Y}}, which propels Mario forward similar to the Star Spin in ''Super Mario Galaxy''. | Starting in ''[[Super Mario 3D Land]]'', the swimming mechanics are changed to imitate the mechanics of the 2D games. Mario gains the ability to [[Ground Pound|ground-pound]] underwater, replacing the ''Super Mario Galaxy'' games' diving move. ''[[Super Mario Odyssey]]'' maintains the rising-and-sinking swimming, but it includes the air meter. Mario can also use the new [[Quick Swim]] move with {{button|NS|ZL}} + {{button|NS|Y}}, which propels Mario forward similar to the Star Spin in ''Super Mario Galaxy''. | ||
Several items and | Several items and power-ups allow Mario to swim faster or with more control. The [[Frog Suit]] in ''[[Super Mario Bros. 3]]'' and ''[[Super Mario Maker 2]]'' and the [[Penguin Suit]] in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'' allow Mario to automatically swim much faster by holding down a direction and/or the jump button, akin to the early 3D games. The [[Blue Shell]] in ''[[New Super Mario Bros.]]'' increases Mario's swimming speed and precision. In the 2D games from ''[[Super Mario World]]'' onwards, ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'', grabbing a [[shell]] allows Mario to automatically swim forward in the water very quickly. In ''[[Super Mario Sunshine]]'', using the [[Hover Nozzle]] underwater will propel Mario forward. In ''Super Mario Odyssey'', [[capture|capturing]] a [[Cheep Cheep]] allows Mario to swim through the water quicker and without regard for the air meter. | ||
In ''Super Mario Maker 2'', in the nighttime version of the [[castle]] theme, Mario and the other playable characters are able to swim in | In ''Super Mario Maker 2'', in the nighttime version of the [[castle]] theme, Mario and the other playable characters are able to swim in midair with the same mechanics as water. | ||
===''Donkey Kong Country'' series=== | ===''Donkey Kong Country'' series=== | ||
[[File:Coral Capers SNES.png|200px|thumb|Diddy Kong riding Enguarde, with Donkey Kong swimming behind, in ''Donkey Kong Country'']] | [[File:Coral Capers SNES.png|200px|thumb|Diddy Kong riding Enguarde, with Donkey Kong swimming behind, in ''Donkey Kong Country'']] | ||
Swimming has been a part of ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' since [[Donkey Kong Country|the first game | Swimming has been a part of the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series since [[Donkey Kong Country|the first game]]. In the [[SNES]] games, the Kongs can swim through the water just as Mario does in the 2D ''Mario'' games. They are helpless underwater without the help of [[Enguarde]], who can move with only the {{button|snes|pad}}, as well as dash forward and stab enemies with his sharp bill. | ||
[[Donkey Kong]] and [[Diddy Kong]] are unable to swim in ''[[Donkey Kong Country Returns]]''; the Kongs simply die when touching water. Swimming is brought back in ''[[Donkey Kong Country: Tropical Freeze]]'', where the Kongs are able to swim in 360 degrees, as well as use a new [[Corkscrew (Donkey Kong Country: Tropical Freeze)|spinning attack]] | [[Donkey Kong]] and [[Diddy Kong]] are unable to swim in ''[[Donkey Kong Country Returns]]''; the Kongs simply die when touching water. Swimming is brought back in ''[[Donkey Kong Country: Tropical Freeze]]'', where the Kongs are able to swim in 360 degrees, as well as use a new [[Corkscrew (Donkey Kong Country: Tropical Freeze)|spinning attack]] when the player presses the [[roll]] button, though they now have an air meter, which is refilled with bubbles. [[Dixie Kong]] is able to propel faster underwater with her hair. If two Kongs are paired up, they can perform an infinite Kong Corkscrew; in the [[Nintendo Switch]] port, [[Funky Kong]] can also do so on his own. Funky also has no air meter, as he wears swimming goggles. | ||
===''Yoshi'' franchise=== | ===''Yoshi'' franchise=== | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', fighters are able to swim across water. However, they will drown if they remain in the water for too long and lose a stock, the time required based on the character's percentage. In ''Super Smash Bros. Ultimate'', [[Charizard]], [[Sonic]], [[Inkling]], and [[Incineroar]] take a small amount of damage while swimming. There are stages in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' that include water | In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', fighters are able to swim across water. However, they will drown if they remain in the water for too long and lose a stock, the time required based on the character's percentage. In ''Super Smash Bros. Ultimate'', [[Charizard]], [[Sonic]], [[Inkling]], and [[Incineroar]] take a small amount of damage while swimming. There are stages in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' that include water; however, fighters simply fall through it. These stages' water is made swimmable in their ''Super Smash Bros. Ultimate'' incarnations. | ||
==See also== | ==See also== |
Revision as of 22:38, February 28, 2022
It has been requested that this article be rewritten and expanded to include more information.
Swimming is an action that can be used by several characters. Swimming is typically done in water, sometimes with an associated air meter, with other substances able to be swum through infrequently.
History
Super Mario series
Swimming is a staple mechanic of the Super Mario series, first being possible in Super Mario Bros. and going on to be in every mainline title except Super Mario Bros. 2, Super Mario Land, and Super Mario Run. In the 2D games, swimming mechanics have remained largely unchanged; Mario naturally sinks in water and swims upwards when the player presses the jump button, preserving his forward momentum. There is no air meter, allowing Mario to stay underwater indefinitely.
In the 3D games from Super Mario 64 through Super Mario Galaxy 2, the swimming mechanics are different. Mario is aimed in any direction by using the Control Stick, with the jump button propelling Mario forward in that direction. He does not naturally sink in the water when not actively swimming. Additionally, an air meter is added, which causes Mario to take damage and eventually drown if he is underwater for too long without collecting an air bubble. In Super Mario Galaxy and its sequel, Mario is able to use the Star Spin to propel through the water faster than normal swimming. When the player plays as Luigi, he loses air with every Star Spin. Both brothers can also quickly dive directly downwards while underwater when the player uses .
Starting in Super Mario 3D Land, the swimming mechanics are changed to imitate the mechanics of the 2D games. Mario gains the ability to ground-pound underwater, replacing the Super Mario Galaxy games' diving move. Super Mario Odyssey maintains the rising-and-sinking swimming, but it includes the air meter. Mario can also use the new Quick Swim move with + , which propels Mario forward similar to the Star Spin in Super Mario Galaxy.
Several items and power-ups allow Mario to swim faster or with more control. The Frog Suit in Super Mario Bros. 3 and Super Mario Maker 2 and the Penguin Suit in New Super Mario Bros. Wii and New Super Mario Bros. U allow Mario to automatically swim much faster by holding down a direction and/or the jump button, akin to the early 3D games. The Blue Shell in New Super Mario Bros. increases Mario's swimming speed and precision. In the 2D games from Super Mario World onwards, Super Mario 64, Super Mario Galaxy, and Super Mario Galaxy 2, grabbing a shell allows Mario to automatically swim forward in the water very quickly. In Super Mario Sunshine, using the Hover Nozzle underwater will propel Mario forward. In Super Mario Odyssey, capturing a Cheep Cheep allows Mario to swim through the water quicker and without regard for the air meter.
In Super Mario Maker 2, in the nighttime version of the castle theme, Mario and the other playable characters are able to swim in midair with the same mechanics as water.
Donkey Kong Country series
Swimming has been a part of the Donkey Kong Country series since the first game. In the SNES games, the Kongs can swim through the water just as Mario does in the 2D Mario games. They are helpless underwater without the help of Enguarde, who can move with only the , as well as dash forward and stab enemies with his sharp bill.
Donkey Kong and Diddy Kong are unable to swim in Donkey Kong Country Returns; the Kongs simply die when touching water. Swimming is brought back in Donkey Kong Country: Tropical Freeze, where the Kongs are able to swim in 360 degrees, as well as use a new spinning attack when the player presses the roll button, though they now have an air meter, which is refilled with bubbles. Dixie Kong is able to propel faster underwater with her hair. If two Kongs are paired up, they can perform an infinite Kong Corkscrew; in the Nintendo Switch port, Funky Kong can also do so on his own. Funky also has no air meter, as he wears swimming goggles.
Yoshi franchise
Yoshi can swim on the water's surface in all of the Yoshi games except Yoshi's Crafted World, where he instead drowns if he jumps in water, though Poochy is able to swim in that game. In Yoshi's Woolly World, Yoshi's feet turn into a propeller when he swims, and he can swim underwater as Mermaid Yoshi.
Super Smash Bros. series
In Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, fighters are able to swim across water. However, they will drown if they remain in the water for too long and lose a stock, the time required based on the character's percentage. In Super Smash Bros. Ultimate, Charizard, Sonic, Inkling, and Incineroar take a small amount of damage while swimming. There are stages in Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS that include water; however, fighters simply fall through it. These stages' water is made swimmable in their Super Smash Bros. Ultimate incarnations.
See also
- Moves
- New Super Luigi U
- New Super Mario Bros.
- New Super Mario Bros. 2
- New Super Mario Bros. U
- New Super Mario Bros. Wii
- Super Mario 3D Land
- Super Mario 3D World
- Super Mario 64
- Super Mario Bros.
- Super Mario Bros. 3
- Super Mario Galaxy
- Super Mario Galaxy 2
- Super Mario Odyssey
- Super Mario Sunshine
- Super Mario World
- Super Smash Bros. Brawl
- Super Smash Bros. for Nintendo 3DS / Wii U
- Super Smash Bros. Ultimate