Ice Climber (WarioWare: Get It Together!): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Line 3: Line 3:
|title=Ice Climber
|title=Ice Climber
|image=[[File:WWGIT-Nintendo-10.png|250px]]
|image=[[File:WWGIT-Nintendo-10.png|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appeared_in=''[[WarioWare: Get It Together!]]
|type=Nintendo Classics
|type=Nintendo Classics
|intro=''Climb!''
|intro=''Climb!''
|info=''"Time to climb! Race to the top of the mountain, breaking blocks along the way when you need to. But watch out for falling icicles! {{color|1985: NES|green}}"''
|info="''Time to climb! Race to the top of the mountain, breaking blocks along the way when you need to. But watch out for falling icicles! {{color|1985: NES|green}}''"
|clear=25
|clear=25
}}
}}
'''Ice Climber''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Nintendo Entertainment System|NES]] {{wp|Ice Climber|game of the same name}}.
'''Ice Climber''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Nintendo Entertainment System|NES]] {{wp|Ice Climber|game of the same name}}.
==Gameplay==
==Gameplay==
The object of this microgame is to reach the top of the mountain while avoiding icicles. When done so successfully, [[Ice Climbers|Popo]] can be seen grabbing onto a condor. Touching a hazard will knock out the character who is being played as, resulting in a loss, complete with the death jingle from ''Ice Climber''.
The object of this microgame is to reach the top of the mountain while avoiding icicles. When done so successfully, [[Ice Climbers|Popo]] can be seen grabbing onto a condor. Touching a hazard will knock out the character who is being played as, resulting in a loss, complete with the death jingle from ''Ice Climber''.
*'''Level 1:''' A simple level with no hazards.
*'''Level 1:''' A simple level with no hazards.
*'''Level 2:''' A more complex level with more unbreakable walls and a few icicles.
*'''Level 2:''' A more complex level with more unbreakable walls and a few icicles.
*'''Level 3:''' A highly complex level with more barriers and icicles.
*'''Level 3:''' A highly complex level with more barriers and icicles.
If two players are utilized for this microgame, both players must reach the top to win. Nana can be seen at the top once the game is cleared. The climber holding onto the condor depends on which player reached the top first (Popo for P1 and Nana for P2), receiving a point for effort. On failure, the player who gets knocked out or fails to reach the top in time loses an effort point.
If two players are utilized for this microgame, both players must reach the top to win. Nana can be seen at the top once the game is cleared. The climber holding onto the condor depends on which player reached the top first (Popo for P1 and Nana for P2), receiving a point for effort. On failure, the player who gets knocked out or fails to reach the top in time loses an effort point.


Line 41: Line 38:
|KorM=
|KorM=
}}
}}
 
{{9-Volt & 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{WWGIT Microgames}}
{{WWGIT Microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Revision as of 09:42, February 25, 2022

Template:Minigame-infobox Ice Climber is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the NES game of the same name.

Gameplay

The object of this microgame is to reach the top of the mountain while avoiding icicles. When done so successfully, Popo can be seen grabbing onto a condor. Touching a hazard will knock out the character who is being played as, resulting in a loss, complete with the death jingle from Ice Climber.

  • Level 1: A simple level with no hazards.
  • Level 2: A more complex level with more unbreakable walls and a few icicles.
  • Level 3: A highly complex level with more barriers and icicles.

If two players are utilized for this microgame, both players must reach the top to win. Nana can be seen at the top once the game is cleared. The climber holding onto the condor depends on which player reached the top first (Popo for P1 and Nana for P2), receiving a point for effort. On failure, the player who gets knocked out or fails to reach the top in time loses an effort point.

Mission

  • Block Breaker (one player only): As Penny, the player has to break all of the breakable blocks in a level before completing it.

Suitability

Template:WWGITFit

  • 5-Volt can immediately clear the microgame simply by teleporting to the top of the screen.

Names in other languages

Language Name Meaning Notes
Japanese アイスクライマー[?]
Aisu Kuraimā
Ice Climber
Korean Ice Climber[?] ?

Template:9-Volt & 18-Volt's Microgames Template:WWGIT Microgames