Metroid (9-Volt): Difference between revisions

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|appeared_in=''[[WarioWare: D.I.Y.]]''
|appeared_in=''[[WarioWare: D.I.Y.]]''
|type=[[9-Volt]]
|type=[[9-Volt]]
|info=''"Roll Samus to the missle tank!"''
|info="''Roll Samus to the missle tank!''"
|controls={{button|ds|Stylus}} – Tap Samus
|controls={{button|ds|Stylus}} – Tap Samus
}}
}}
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[Game Boy Advance|GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
==Gameplay==
==Gameplay==
The player must help [[Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.
The player must help [[Samus Aran]] go across the stage. When she is tapped, she curls into her [[metroidwiki:Morph Ball|Morph Ball]] and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus is damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.
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|Ita=Metroid
|Ita=Metroid
|ItaM=-}}
|ItaM=-}}
{{9-Volt and 18-Volt's Microgames}}
{{9-Volt & 18-Volt's Microgames}}
{{WWDIY Microgames}}
{{WWDIY Microgames}}
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:Metroid series]]
[[Category:Metroid series]]

Revision as of 13:36, February 24, 2022

Template:Minigame-infobox Metroid is one of 9-Volt's microgames in WarioWare: D.I.Y. It is set in the GBA game Metroid: Zero Mission.

Gameplay

The player must help Samus Aran go across the stage. When she is tapped, she curls into her Morph Ball and continues moving. If she is tapped again, she pops back up. Towards the middle of the stage, a Skree must be rolled under, or Samus is damaged. After that, she must pop back up to grab a Missile Tank on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game ends in a loss.

Names in other languages

Language Name Meaning Notes
Japanese メトロイド[?]
Metoroido
Metroid
Italian Metroid[?] -

Template:9-Volt & 18-Volt's Microgames Template:WWDIY Microgames