Gondola Lift: Difference between revisions
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|5.1=Ashley|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=5-Volt|4.6=Lulu|3.1=18-Volt|3.2=Mike|3.3=Jimmy T|3.4=Orbulon|3.5=Red|3.6=Penny|3.7=Pyoro|2.1=Kat and Ana|1.1=Young Cricket|1.2=9-Volt|1.3=Master Mantis | |5.1=Ashley|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=5-Volt|4.6=Lulu|3.1=18-Volt|3.2=Mike|3.3=Jimmy T|3.4=Orbulon|3.5=Red|3.6=Penny|3.7=Pyoro|2.1=Kat and Ana|1.1=Young Cricket|1.2=9-Volt|1.3=Master Mantis | ||
}} | }} | ||
*The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley | *The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley & Red|Ashley]] the best fit for this microgame. | ||
*Both [[Young Cricket & Master Mantis]] are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit. | *Both [[Young Cricket & Master Mantis]] are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit. | ||
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola. | *[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola. |
Revision as of 09:02, February 24, 2022
Template:Minigame-infobox Gondola Lift is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.
- Level 1: The wire goes down towards the station.
- Level 2: The wire goes up towards the station.
- Level 3: The wire goes in a wavy pattern towards the station. In addition, there is a pole midway along the wire, and the wire segment near it cannot be moved.
Suitability
- The combination of her free movement and the free choice of direction of her projectiles makes Ashley the best fit for this microgame.
- Both Young Cricket & Master Mantis are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in Get It Together! where Master Mantis is a bad fit, as well as the only non-boss microgame in Get It Together! where Young Cricket is a bad fit.
- 9-Volt only has a brief amount of time for each opportunity he can transport the gondola.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Anstößige Seilbahn[?] | Indecent Cable Car | |
Italian | Funivia a spinta[?] | Push cableway | |
Korean | 케이블카[?] Keibeulka |
Cable Car | |
Spanish | Rescate teleférico[?] | ? |