Gondola Lift: Difference between revisions

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|5.1=Ashley|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=5-Volt|4.6=Lulu|3.1=18-Volt|3.2=Mike|3.3=Jimmy T|3.4=Orbulon|3.5=Red|3.6=Penny|3.7=Pyoro|2.1=Kat and Ana|1.1=Young Cricket|1.2=9-Volt|1.3=Master Mantis
|5.1=Ashley|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=5-Volt|4.6=Lulu|3.1=18-Volt|3.2=Mike|3.3=Jimmy T|3.4=Orbulon|3.5=Red|3.6=Penny|3.7=Pyoro|2.1=Kat and Ana|1.1=Young Cricket|1.2=9-Volt|1.3=Master Mantis
}}
}}
*The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley and Red|Ashley]] the best fit for this microgame.
*The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley & Red|Ashley]] the best fit for this microgame.
*Both [[Young Cricket & Master Mantis]] are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit.
*Both [[Young Cricket & Master Mantis]] are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit.
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola.
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola.

Revision as of 09:02, February 24, 2022

Template:Minigame-infobox Gondola Lift is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.

  • Level 1: The wire goes down towards the station.
  • Level 2: The wire goes up towards the station.
  • Level 3: The wire goes in a wavy pattern towards the station. In addition, there is a pole midway along the wire, and the wire segment near it cannot be moved.

Suitability

Template:WWGITFit

  • The combination of her free movement and the free choice of direction of her projectiles makes Ashley the best fit for this microgame.
  • Both Young Cricket & Master Mantis are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in Get It Together! where Master Mantis is a bad fit, as well as the only non-boss microgame in Get It Together! where Young Cricket is a bad fit.
  • 9-Volt only has a brief amount of time for each opportunity he can transport the gondola.

Names in other languages

Language Name Meaning Notes
German Anstößige Seilbahn[?] Indecent Cable Car
Italian Funivia a spinta[?] Push cableway
Korean 케이블카[?]
Keibeulka
Cable Car
Spanish Rescate teleférico[?] ?

Template:Dr. Crygor's Microgames Template:WWGIT Microgames