Big Brain Academy: Difference between revisions
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|type=Nintendo Classics | |type=Nintendo Classics | ||
|intro=''Create shape!'' | |intro=''Create shape!'' | ||
|info='' | |info="''Pick two pieces that'll match the shape of the silhouette when you combine them. This one's like homework, only it's fun because it's a video game! {{color|2006: Nintendo DS|green}}''" | ||
|clear=15 | |clear=15 | ||
}} | }} | ||
'''Big Brain Academy''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Nintendo DS]] {{wp|Big Brain Academy|game of the same name}}, specifically the "Get In Shape" activity. | '''Big Brain Academy''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Nintendo DS]] {{wp|Big Brain Academy|game of the same name}}, specifically the "Get In Shape" activity. | ||
==Gameplay== | ==Gameplay== | ||
The player is shown the silhouette of a shape, and they have to select the two pieces that make up the entire shape (indirect attacks will also trigger selections). After the player clears the microgame, Dr. Lobe from ''Big Brain Academy'' appears and awards the player a medal. | The player is shown the silhouette of a shape, and they have to select the two pieces that make up the entire shape (indirect attacks will also trigger selections). After the player clears the microgame, Dr. Lobe from ''Big Brain Academy'' appears and awards the player a medal. | ||
The symbols to indicate if the player was correct or incorrect differ by region, like in the original game. In Japan, the symbols are a red circle and a blue "X" respectively; in other regions, they are a green check mark and a red "X". | The symbols to indicate if the player was correct or incorrect differ by region, like in the original game. In Japan, the symbols are a red circle and a blue "X" respectively; in other regions, they are a green check mark and a red "X". | ||
*'''Level 1:''' There are three pieces from which to choose, and the correct pieces are easily identifiable. Dr. Lobe awards a bronze medal upon clearing the microgame. | *'''Level 1:''' There are three pieces from which to choose, and the correct pieces are easily identifiable. Dr. Lobe awards a bronze medal upon clearing the microgame. | ||
*'''Level 2:''' There are three pieces from which to choose, and the correct pieces are slightly harder to identify. Dr. Lobe awards a silver medal upon clearing the microgame. | *'''Level 2:''' There are three pieces from which to choose, and the correct pieces are slightly harder to identify. Dr. Lobe awards a silver medal upon clearing the microgame. | ||
*'''Level 3:''' There are four pieces from which to choose, and the correct pieces are harder to identify due to all four being less distinctly shaped and/or able to fit in the silhouette. Dr. Lobe awards a gold medal upon clearing the microgame. | *'''Level 3:''' There are four pieces from which to choose, and the correct pieces are harder to identify due to all four being less distinctly shaped and/or able to fit in the silhouette. Dr. Lobe awards a gold medal upon clearing the microgame. | ||
If two players are utilized for this microgame, the player that selects both correct pieces gains an effort point, and the player that selects an incorrect piece loses an effort point. If both players each select a correct piece, no effort points are awarded. | If two players are utilized for this microgame, the player that selects both correct pieces gains an effort point, and the player that selects an incorrect piece loses an effort point. If both players each select a correct piece, no effort points are awarded. | ||
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|1.1=Kat and Ana|1.2=Penny | |1.1=Kat and Ana|1.2=Penny | ||
}} | }} | ||
*[[Kat & Ana]] are unsuitable as their constant jumping can touch the wrong pieces. | |||
*[[Kat | |||
*[[Penny]] is unsuitable as the water from her [[Jet Tank One]] can touch the wrong pieces. | *[[Penny]] is unsuitable as the water from her [[Jet Tank One]] can touch the wrong pieces. | ||
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|Jap=やわらかあたま塾 | |Jap=やわらかあたま塾 | ||
|JapR=Yawaraka Atama Juku | |JapR=Yawaraka Atama Juku | ||
|JapM=Big Brain Academy< | |JapM=Big Brain Academy<br><small>''lit. Soft Head School''</small> | ||
|Kor=말랑말랑 두뇌교실 | |Kor=말랑말랑 두뇌교실 | ||
|KorR=Mallangmallang Dunoegyosil | |KorR=Mallangmallang Dunoegyosil | ||
|KorM=Big Brain Academy< | |KorM=Big Brain Academy<br><small>''lit. Soft Brain Classroom''</small> | ||
}} | }} | ||
{{9-Volt & 18-Volt's Microgames}} | |||
{{9-Volt | |||
{{WWGIT Microgames}} | {{WWGIT Microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Revision as of 17:50, February 22, 2022
Template:Minigame-infobox Big Brain Academy is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the Nintendo DS game of the same name, specifically the "Get In Shape" activity.
Gameplay
The player is shown the silhouette of a shape, and they have to select the two pieces that make up the entire shape (indirect attacks will also trigger selections). After the player clears the microgame, Dr. Lobe from Big Brain Academy appears and awards the player a medal.
The symbols to indicate if the player was correct or incorrect differ by region, like in the original game. In Japan, the symbols are a red circle and a blue "X" respectively; in other regions, they are a green check mark and a red "X".
- Level 1: There are three pieces from which to choose, and the correct pieces are easily identifiable. Dr. Lobe awards a bronze medal upon clearing the microgame.
- Level 2: There are three pieces from which to choose, and the correct pieces are slightly harder to identify. Dr. Lobe awards a silver medal upon clearing the microgame.
- Level 3: There are four pieces from which to choose, and the correct pieces are harder to identify due to all four being less distinctly shaped and/or able to fit in the silhouette. Dr. Lobe awards a gold medal upon clearing the microgame.
If two players are utilized for this microgame, the player that selects both correct pieces gains an effort point, and the player that selects an incorrect piece loses an effort point. If both players each select a correct piece, no effort points are awarded.
Mission
- Quick Thinking: Using all crew members, the player must complete ten rounds in the Play-o-Pedia with at least half of the time limit remaining.
Suitability
- Kat & Ana are unsuitable as their constant jumping can touch the wrong pieces.
- Penny is unsuitable as the water from her Jet Tank One can touch the wrong pieces.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | やわらかあたま塾[?] Yawaraka Atama Juku |
Big Brain Academy lit. Soft Head School |
|
Korean | 말랑말랑 두뇌교실[?] Mallangmallang Dunoegyosil |
Big Brain Academy lit. Soft Brain Classroom |
Template:9-Volt & 18-Volt's Microgames Template:WWGIT Microgames