Chance Time: Difference between revisions

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[[File:Bowser Chance Time.png|thumb|Bowser's Chance Time in ''Mario Party 2'']]
'''Chance Time''' is a board event in [[Mario Party (series)|the Mario Party series]] triggered by landing on a [[Chance Time Space]]. The player landing on the space plays a small minigame that transfers [[coin]]s or [[Star]]s between themselves or other players. Chance Time has the potential to drastically alter the course of a game, making it a very risky gamble.
[[File:Mp4fortunespace6.png|thumb|left|The Reversal of Fortune as seen in ''Mario Party 4'']]
'''Chance Time''' is one of the features in the first ''[[Mario Party]]'' game, where players can change the course of the game a little, or even totally. All they have to do is land on the [[Chance Time Space]] to play. The players have to hit three orange blocks to decide what will happen. Two of the blocks have pictures of all four players' heads, and the one in the middle shows what they are swapping ([[coin]]s or [[Star]]s). The players can hit the blocks in any order, but whatever the order, the remaining blocks spin faster with each block hit. In ''[[Mario Party 2]]'', the way it is played remains the same, but with a few aesthetic changes, along with giving three coins (now the lowest to give coin-wise) as well as the introduction of trading both coins and stars as additional options.


Also in ''Mario Party'' and ''Mario Party 2'', [[Bowser]] has his own Chance Time event appropriately titled '''Bowser's Chance Time'''. This game can be played by landing on a [[Bowser Space]] and having Bowser's event roulette stop on this option. It is played the same as regular Chance Time, except the block on the right always displays Bowser's face and every option on the middle block results in something being given to Bowser. However, the players cannot lose one of their stars; only coins can be given to Bowser. Both the left and the middle blocks also spin extremely fast instead of getting gradually faster like in the regular Chance Time.
==Specifics==
===''Mario Party''===
[[Image:MP1 Chance Time.png|thumb|right|Results of Chance Time in ''Mario Party'']]
The first ''[[Mario Party]]'' establishes Chance Time as rolling three Dice Blocks, lined up from left to right. The left and right blocks correspond to the four characters in the game, while the middle one specifies how many coins or Stars one must give to the other. The player landing on the "! Space" can roll the dice in any order. Selecting a character on either side block will remove the character from the other side, so they cannot appear on both at once. The blocks speed up after each roll; it is fairly easy to select a specific outcome for the first roll, but rather difficult for the second, and practically impossible for the third.


In ''[[Mario Party 3]]'', the event is still called Chance Time, but gameplay is slightly different. Players have to hit a [[! Block]] to stop the pictures on the mushroom slot machine in the back from spinning to determine the outcome. On the left shows the player who is giving something away, and on the right shows the player who receives the prize. The bottom shows the prize itself (again, coins and Stars). Instead of the player choosing. However, the computer randomly chooses the order that the slots start and stop spinning, with the first slot spinning slow, the second spinning faster, and the third spinning extremely fast.
In addition, one of the possible [[Bowser Space]] events is '''Bowser's Chance Time'''. Here, the blocks spin uncontrollably fast from the outset, the middle block's options are to only give coins from left to right, and the right block is preset to Bowser. If the loser has no coins, Bowser will give them 10 coins out of pity.


[[File:MP1 Chance Time.png|thumb|left|Chance Time in ''Mario Party'', with the results shown]]
The possible transactions include:
In ''[[Mario Party 4]]'', the game's name is changed to '''Reversal of Fortune'''. Here, players choose two players and what they are swapping, but by pinball (actually pachinko). Holding down the {{button|gcn|Stick}} pulls the shooter farther away, and the {{button|gcn|A}} button releases the pinball. Wherever the pinball lands decides the outcome. Also, tiny [[Koopa Kids]] are in the way to knock the pinball off-course. The order in which the different variables (giving player, receiving player, and what items are at stake) are selected is now fixed: first the giving player, then the receiving player, and finally the items. The items are trade coins, give 20 coins to the receiver, trade both coins and stars, give one or two stars to the receiver, or trade stars.
* 10 coins →
* ← 10 coins
* 20 coins
* ← 20 coins
* 30 coins
* ← 30 coins
* 1 Star →
* ← 1 Star
* ↔ all coins
* ↔ all Stars


In ''[[Mario Party 5]]'', the event is called '''Chance Roulette''', and is is activated by the effect of a [[Chance Capsule]] (either by using it or by landing on a space where one has been placed). The mini-game itself has been changed again; the player must hit a ! Block to stop a roulette similar to ''Mario Party 3'', but who is involved and the outcome is determined in the fixed order seen in ''Mario Party 4''.
===''Mario Party 2''===
[[Image:Bowser Chance Time.png|thumb|right|Bowser's Chance Time in ''Mario Party 2'']]
Chance Time in ''[[Mario Party 2]]'' is mostly unchanged from the previous game. The main difference is that the middle block no longer has a fixed order of results, so to get something in particular is more difficult.
 
Bowser's Chance Time also appears, and remains unchanged.
 
The possible transactions include:
* 3 coins → (only during the first 5 turns)
* ← 3 coins (only during the first 5 turns)
* 10 coins → (only during Bowser's Chance Time)
* 20 coins →
* ← 20 coins
* 30 coins →
* ← 30 coins
* 40 coins → (only during Bowser's Chance Time)
* 1 Star →
* ← 1 Star
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars (only after the first 5 turns)
 
===''Mario Party 3''===
In ''[[Mario Party 3]]'', the general mechanics of Chance Time are mostly the same, but with a significant change: the player does not have control of which order they hit the blocks. Instead, they strike a single block attached to a slot machine-like device, with it being predetermined which block will stop. The game also specifies who the giver and receiver are, rather than either direction being possible, and there are no "swap" options.
 
The possible transactions include:
* 1 coin →
* 10 coins → (only before the last 5 turns)
* 20 coins →
* 30 coins → (only after the first 5 turns)
* 1 Star →
* 2 Stars →
* 3 Stars → (only after the first 5 turns)
* all coins →
* all Stars →
 
===''Mario Party 4''===
[[Image:Mp4fortunespace6.png|thumb|right|The Reversal of Fortune as seen in ''Mario Party 4'']]
''[[Mario Party 4]]'' reworks Chance Time into '''Reversal of Fortune'''. Instead of hitting blocks, the player uses a pinball machine to launch a ball into a slot that determines what happens. For each of three pinball boards, the player can choose how much power to launch the ball with using the {{button|gcn|Stick}}, pressing {{button|gcn|A}} to launch the ball. The game also applies a significant random component to the ball strength, so it is not possible for the player to control what happens in any feasible way. The order is also fixed; the giver is always chosen first, followed by the receiver, and then the amount.
 
The possible transactions include:
* 20 coins →
* 1 Star →
* 2 Stars →
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars
 
===''Mario Party 5''===
'''Chance Roulette''' in ''[[Mario Party 5]]'' behaves much like in ''Mario Party 3''; the player hits a single block to determine the three results in a predetermined order. Like in ''Mario Party 4'', the order is fixed to "left, right, middle", and the roulette cycles too quickly for the player to time anything on purpose. The main difference is that there is a significant bias towards the left side being the receiver, rather than it being equally likely for wealth to be going in either direction. In addition, if the player activates the event by using a [[Chance Capsule]] on themselves (for 20 coins), they are automatically placed on the left side. As a result, a self-used capsule applies a notable boost in the chances of something good happening to the player.
 
The possible transactions include:
* 20 coins →
* ← 20 coins
* ← 1 Star
* ← 2 Stars
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars
 
===''Mario Party 6''===
[[Image:Round of Miracles - MP6.png|thumb|Right|The Round of Miracles]]
'''Round of Miracles''' in ''[[Mario Party 6]]'' is effectively identical to in ''Mario Party 5''.
 
The possible transactions include:
* 20 coins →
* 1 Star →
* 2 Stars →
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars
 
===''Mario Party Superstars''===
After a long absence, Chance Time returns in ''[[Mario Party Superstars]]''. It behaves identically to the original ''Mario Party'' iteration, with three blocks of fixed cycle that start slow and speed up and can be hit in any order.


[[File:Round of Miracles - MP6.png|thumb|The Round of Miracles]]
The possible transactions include:
In ''[[Mario Party 6]]'', the event once again has a dedicated space, called [[Miracle Space]]s. The event is now called '''Round of Miracles'''. The event itself is extremely similar to ''Mario Party 5''. In a team battle, the event immediately ends and nothing happens if the giving and receiving players are on the same team.
* 3 coins →
* ← 3 coins
* 20 coins →
* ← 20 coins
* 30 coins →
* ← 30 coins
* 1 Star →
* ← 1 Star
* ↔ all coins
* ↔ all Stars
* ↔ all coins and Stars


The Chance Time feature and the Fortune Space do not reappear in the later ''Mario Party'' games, seemingly being replaced by the new mechanics of [[Duel Space]]s, which now involve a similar roulette. However, Chance Time returns with the same function as in the first two ''Mario Party'' games in ''[[Mario Party Superstars]]'', which reuses boards from the Nintendo 64 games. The contents from the wheel are as follows: Give 3 coins to the right, give one star to the left, give 30 coins to the right, trade coins, give 20 coins to the right, give one star to the right, give 3 coins to the left, give 30 coins to the left, trade stars, give 20 coins to the left, and trade both coins and stars.
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[[Category:Mario Party 5]]
[[Category:Mario Party 5]]
[[Category:Mario Party 6]]
[[Category:Mario Party 6]]
[[Category:Mario Party Superstars]]

Revision as of 13:24, January 16, 2022

It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added. Specific(s): games missing: MP3, MP5, MPSS

Chance Time is a board event in the Mario Party series triggered by landing on a Chance Time Space. The player landing on the space plays a small minigame that transfers coins or Stars between themselves or other players. Chance Time has the potential to drastically alter the course of a game, making it a very risky gamble.

Specifics

Mario Party

Results of Chance Time in Mario Party

The first Mario Party establishes Chance Time as rolling three Dice Blocks, lined up from left to right. The left and right blocks correspond to the four characters in the game, while the middle one specifies how many coins or Stars one must give to the other. The player landing on the "! Space" can roll the dice in any order. Selecting a character on either side block will remove the character from the other side, so they cannot appear on both at once. The blocks speed up after each roll; it is fairly easy to select a specific outcome for the first roll, but rather difficult for the second, and practically impossible for the third.

In addition, one of the possible Bowser Space events is Bowser's Chance Time. Here, the blocks spin uncontrollably fast from the outset, the middle block's options are to only give coins from left to right, and the right block is preset to Bowser. If the loser has no coins, Bowser will give them 10 coins out of pity.

The possible transactions include:

  • 10 coins →
  • ← 10 coins
  • 20 coins →
  • ← 20 coins
  • 30 coins →
  • ← 30 coins
  • 1 Star →
  • ← 1 Star
  • ↔ all coins
  • ↔ all Stars

Mario Party 2

Bowser's Chance Time from Mario Party 2
Bowser's Chance Time in Mario Party 2

Chance Time in Mario Party 2 is mostly unchanged from the previous game. The main difference is that the middle block no longer has a fixed order of results, so to get something in particular is more difficult.

Bowser's Chance Time also appears, and remains unchanged.

The possible transactions include:

  • 3 coins → (only during the first 5 turns)
  • ← 3 coins (only during the first 5 turns)
  • 10 coins → (only during Bowser's Chance Time)
  • 20 coins →
  • ← 20 coins
  • 30 coins →
  • ← 30 coins
  • 40 coins → (only during Bowser's Chance Time)
  • 1 Star →
  • ← 1 Star
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars (only after the first 5 turns)

Mario Party 3

In Mario Party 3, the general mechanics of Chance Time are mostly the same, but with a significant change: the player does not have control of which order they hit the blocks. Instead, they strike a single block attached to a slot machine-like device, with it being predetermined which block will stop. The game also specifies who the giver and receiver are, rather than either direction being possible, and there are no "swap" options.

The possible transactions include:

  • 1 coin →
  • 10 coins → (only before the last 5 turns)
  • 20 coins →
  • 30 coins → (only after the first 5 turns)
  • 1 Star →
  • 2 Stars →
  • 3 Stars → (only after the first 5 turns)
  • all coins →
  • all Stars →

Mario Party 4

The Reversal of Fortune as seen in Mario Party 4

Mario Party 4 reworks Chance Time into Reversal of Fortune. Instead of hitting blocks, the player uses a pinball machine to launch a ball into a slot that determines what happens. For each of three pinball boards, the player can choose how much power to launch the ball with using the Control Stick, pressing A Button to launch the ball. The game also applies a significant random component to the ball strength, so it is not possible for the player to control what happens in any feasible way. The order is also fixed; the giver is always chosen first, followed by the receiver, and then the amount.

The possible transactions include:

  • 20 coins →
  • 1 Star →
  • 2 Stars →
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars

Mario Party 5

Chance Roulette in Mario Party 5 behaves much like in Mario Party 3; the player hits a single block to determine the three results in a predetermined order. Like in Mario Party 4, the order is fixed to "left, right, middle", and the roulette cycles too quickly for the player to time anything on purpose. The main difference is that there is a significant bias towards the left side being the receiver, rather than it being equally likely for wealth to be going in either direction. In addition, if the player activates the event by using a Chance Capsule on themselves (for 20 coins), they are automatically placed on the left side. As a result, a self-used capsule applies a notable boost in the chances of something good happening to the player.

The possible transactions include:

  • 20 coins →
  • ← 20 coins
  • ← 1 Star
  • ← 2 Stars
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars

Mario Party 6

The Round of Miracles result when the player selects two players in the same team. Compressed.
The Round of Miracles

Round of Miracles in Mario Party 6 is effectively identical to in Mario Party 5.

The possible transactions include:

  • 20 coins →
  • 1 Star →
  • 2 Stars →
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars

Mario Party Superstars

After a long absence, Chance Time returns in Mario Party Superstars. It behaves identically to the original Mario Party iteration, with three blocks of fixed cycle that start slow and speed up and can be hit in any order.

The possible transactions include:

  • 3 coins →
  • ← 3 coins
  • 20 coins →
  • ← 20 coins
  • 30 coins →
  • ← 30 coins
  • 1 Star →
  • ← 1 Star
  • ↔ all coins
  • ↔ all Stars
  • ↔ all coins and Stars

Official profiles

Mario Party 2

  • Wii Virtual Console manual: "Begins when you land on a ! Space. When you hit a block that has a picture of a character on it, the coins or stars you have increase or decrease depending on the picture that comes up."

Names in other languages

Language Name Meaning Notes
Italian (S)Fortuna[?] (Un)Luck
Portuguese Hora da Verdade[?] Moment of Truth

Trivia

  • The box art for Mario Party shows a Chance Time die with Luigi, Bowser, and Star symbols. However, it is not possible for a Chance Time die to have all these symbols at once. There is a die for the playable characters, a die for Stars and Coins, and a Bowser-only die that's exclusive to Bowser's Chance Time.