The Power of Magnets!: Difference between revisions
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|type=High Tech | |type=High Tech | ||
|intro=''Attract!'' (Levels 1 and 2) <br> ''Attract all!'' (Level 3) | |intro=''Attract!'' (Levels 1 and 2) <br> ''Attract all!'' (Level 3) | ||
|info='' | |info="''There is a magnet, and there are pieces of metal...and I daresay the laws of physics want them to come together. So, use the magnet to attract the metal...or move the metal toward the magnet. Just let magnetism do its thing!''" | ||
|clear=20 | |clear=20 | ||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object. When the metal is attached to the magnet, a sapling will sprout up from the ground. | The object of this microgame is to attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object. When the metal is attached to the magnet, a sapling will sprout up from the ground. | ||
*'''Level 1:''' The magnet must attract a metal washer. | *'''Level 1:''' The magnet must attract a metal washer. | ||
*'''Level 2:''' The magnet must attract a heavy metal ball. | *'''Level 2:''' The magnet must attract a heavy metal ball. | ||
*'''Level 3:''' The magnet is replaced with a robot's head, and it must attract the robot's body and legs. | *'''Level 3:''' The magnet is replaced with a robot's head, and it must attract the robot's body and legs. | ||
If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2. | If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2. | ||
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|5.1=Orbulon|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Ashley|4.6=5-Volt|4.7=Red|4.8=Penny|3.1=Young Cricket|3.2=Dr. Crygor|3.3=9-Volt|3.4=Mike|3.5=Jimmy T|3.6=Master Mantis|3.7=Pyoro|2.1=Kat and Ana|2.2=Lulu | |5.1=Orbulon|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Ashley|4.6=5-Volt|4.7=Red|4.8=Penny|3.1=Young Cricket|3.2=Dr. Crygor|3.3=9-Volt|3.4=Mike|3.5=Jimmy T|3.6=Master Mantis|3.7=Pyoro|2.1=Kat and Ana|2.2=Lulu | ||
}} | }} | ||
*[[Orbulon]] can easily use his [[Oinker]]'s tractor beam to bring the objects to the magnet. | |||
*[[Orbulon]] can easily use his [[ | |||
==Names in other languages== | ==Names in other languages== | ||
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|SpaM=Magnetic power | |SpaM=Magnetic power | ||
}} | }} | ||
{{Dr. Crygor's Microgames}} | {{Dr. Crygor's Microgames}} | ||
{{WWGIT Microgames}} | {{WWGIT Microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Revision as of 19:43, January 12, 2022
Template:Minigame-infobox The Power of Magnets! is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object. When the metal is attached to the magnet, a sapling will sprout up from the ground.
- Level 1: The magnet must attract a metal washer.
- Level 2: The magnet must attract a heavy metal ball.
- Level 3: The magnet is replaced with a robot's head, and it must attract the robot's body and legs.
If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2.
Suitability
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Korean | 자기력[?] Jagiryeok |
Magnetism | |
Spanish | Poder magnético[?] | Magnetic power |