Mario Clash (microgame): Difference between revisions
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{{minigame-infobox | {{minigame-infobox | ||
|title=Mario Clash | |title=Mario Clash | ||
|image = [[File:Mario Clash.png|240px]]<br>''WarioWare, Inc.: Mega Microgame$!''<br>[[File:MarioClash WarioWareGold.png|240px]]<br>''WarioWare Gold'' | |image=[[File:Mario Clash.png|240px]]<br>''WarioWare, Inc.: Mega Microgame$!''<br>[[File:MarioClash WarioWareGold.png|240px]]<br>''WarioWare Gold'' | ||
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare Gold]]'' | |appeared_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare Gold]]'' | ||
|type = [[Nintendo Classics]] (''Mega Microgame$!'')<br>[[5-Volt]] (''Gold'') | |type=[[Nintendo Classics]] (''Mega Microgame$!'')<br>[[5-Volt]] (''Gold'') | ||
|intro=''Throw!'' (''Mega Microgame$!'')<br>''Throw and hit <font color="red">2</font>!'' (''Gold'', Level 3) | |intro=''Throw!'' (''Mega Microgame$!'')<br>''Throw and hit <font color="red">2</font>!'' (''Gold'', Level 3) | ||
|info = '' | |info="''Throw the shell and knock the target off the ledge! This rules!''" (''Mega Microgame$!'')<br>"''Throw a shell toward the screen to knock down your enemy! If you're having trouble, remember you need to hit some enemies twice to defeat them. <font color=green>Mario Clash was released for the Virtual Boy in 1995.</font>''" (''Gold'') | ||
|controls = {{button|gba|A}}/{{button|3ds|A}} – Throw | |controls={{button|gba|A}}/{{button|3ds|A}} – Throw | ||
|clear = 20 | |clear=20 | ||
}} | }} | ||
'''Mario Clash''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]'' that is based on the [[Virtual Boy]] [[Mario Clash|game with the same name]]. It returns in ''[[WarioWare Gold]]'', where it is hosted by [[5-Volt]]. | '''Mario Clash''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]'' that is based on the [[Virtual Boy]] [[Mario Clash|game with the same name]]. It returns in ''[[WarioWare Gold]]'', where it is hosted by [[5-Volt]]. | ||
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==Gameplay== | ==Gameplay== | ||
The objective is to throw a [[Koopa Shell]] at either [[Spike Top]], [[Boo]], or [[Para-Goomba (Mario Clash)|Para-Goomba]] depending on the level difficulty. If [[Mario]] misses, the player loses the microgame. | The objective is to throw a [[Koopa Shell]] at either [[Spike Top]], [[Boo]], or [[Para-Goomba (Mario Clash)|Para-Goomba]] depending on the level difficulty. If [[Mario]] misses, the player loses the microgame. | ||
*'''1st level difficulty:''' The enemy is a Spike Top. It walks back and forth and passes through the target spot twice. | |||
* '''1st level difficulty:''' The enemy is a Spike Top. It walks back and forth and passes through the target spot twice. | *'''2nd level difficulty:''' The enemy is a Boo. It floats down to the target spot once then floats up. | ||
* '''2nd level difficulty:''' The enemy is a Boo. It floats down to the target spot once then floats up. | *'''3rd level difficulty:''' The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice. | ||
* '''3rd level difficulty:''' The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice. | |||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=マリオクラッシュ | |Jap=マリオクラッシュ | ||
|JapR=Mario Kurasshu | |JapR=Mario Kurasshu | ||
|JapM= | |JapM=Mario Clash | ||
|Fre=Mario Clash | |Fre=Mario Clash | ||
|FreM=- | |FreM=- | ||
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|ItaM=- | |ItaM=- | ||
}} | }} | ||
{{9-Volt and 18-Volt's Microgames}} | {{9-Volt and 18-Volt's Microgames}} | ||
{{WWIMM Microgames}} | {{WWIMM Microgames}} |
Revision as of 13:08, January 11, 2022
Template:Minigame-infobox Mario Clash is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$! that is based on the Virtual Boy game with the same name. It returns in WarioWare Gold, where it is hosted by 5-Volt.
Gameplay
The objective is to throw a Koopa Shell at either Spike Top, Boo, or Para-Goomba depending on the level difficulty. If Mario misses, the player loses the microgame.
- 1st level difficulty: The enemy is a Spike Top. It walks back and forth and passes through the target spot twice.
- 2nd level difficulty: The enemy is a Boo. It floats down to the target spot once then floats up.
- 3rd level difficulty: The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In WarioWare Gold, the Para-Goomba has to be hit twice.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | Mario Clash[?] | - | |
Italian | Mario Clash[?] | - |
Template:9-Volt and 18-Volt's Microgames Template:WWIMM Microgames Template:WWG Microgames