Sleep Clinic: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 31: | Line 31: | ||
*[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item. | *[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item. | ||
*[[Orbulon]] can use his [[Orbulon's Oinker|Oinker]]'s tractor beam to carry the watch or banana, then release it to let it swing on its own. | *[[Orbulon]] can use his [[Orbulon's Oinker|Oinker]]'s tractor beam to carry the watch or banana, then release it to let it swing on its own. | ||
*Both [[9-Volt]] and [[Mike]] are unsuitable due to their inability to attack sideways. This is the only microgame in ''Get It Together!'' where Mike is a bad fit. | *Both [[9-Volt]] and [[Mike]] are unsuitable due to their inability to attack sideways, and 9-Volt must time his attack to hit the watch. This is the only microgame in ''Get It Together!'' where Mike is a bad fit. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 22:42, November 30, 2021
Template:Minigame-infobox Sleep Clinic is one of the microgames in Wario's Intro Games level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to swing an item in front of Wario to hypnotize him.
- Level 1: The player must swing a watch to hypnotize Wario.
- Level 2: Same as Level 1, but the player must clear away a butterfly first.
- Level 3: The player must swing a bunch of bananas to hypnotize Wario, which are heavier and harder to swing than the watch.
If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. The player that swings the item the most will receive a point for effort.
Mission
- Nighty Night, Wario: Using all crew members, the player must score at least 18 points on the microgame without losing any lives.
Suitability
- Jimmy T's attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
- Orbulon can use his Oinker's tractor beam to carry the watch or banana, then release it to let it swing on its own.
- Both 9-Volt and Mike are unsuitable due to their inability to attack sideways, and 9-Volt must time his attack to hit the watch. This is the only microgame in Get It Together! where Mike is a bad fit.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | さいみんじゅつ[?] Saimin Jutsu |
Hypnosis | |
Dutch | Hypnose[?] | Hypnosis | |
Korean | 최면술[?] Choemyeonsul |
Hypnosis | |
Spanish | Dulces sueños[?] | Sweet dreams |