Perfect Percussion: Difference between revisions

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==Gameplay==
==Gameplay==
The object of this microgame is to hit the required instrument at the conductor's cue. If the player mistimes it, or hits the wrong instrument in levels 2 and 3, the conductor facepalms, the rest of the orchestra stares at the player, and the game is lost. The instruments include a gong, drum, and cymbals.  
The object of this microgame is to hit the required instrument at the conductor's cue. If the player mistimes it, or hits the wrong instrument in levels 2 and 3, the conductor facepalms himself, the rest of the orchestra stares at the player, and the game is lost. The instruments include a gong, drum, and cymbals.  
*'''Level 1:''' There is only one instrument.
*'''Level 1:''' There is only one instrument.
*'''Level 2:''' There are two instruments, with the correct instrument appearing in the conductor's thought bubble.
*'''Level 2:''' There are two instruments, and the conductor has the correct instrument appearing his thought bubble.
*'''Level 3:''' Same as Level 2 but the correct instrument will appear as a silhouette.
*'''Level 3:''' Same as Level 2 but the correct instrument in the conductor's thought bubble will appear as a silhouette.
If two players are utilized, the player who times the hit of the instrument gets an effort point, while the player who hits the instrument too early or hits the wrong instrument loses an effort point.
If two players are utilized, the player who times the hit of the instrument gets an effort point, while the player who hits the instrument too early or hits the wrong instrument loses an effort point.



Revision as of 15:31, November 30, 2021

Template:Minigame-infobox Perfect Percussion is one of the microgames in Orbulon's Culture level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to hit the required instrument at the conductor's cue. If the player mistimes it, or hits the wrong instrument in levels 2 and 3, the conductor facepalms himself, the rest of the orchestra stares at the player, and the game is lost. The instruments include a gong, drum, and cymbals.

  • Level 1: There is only one instrument.
  • Level 2: There are two instruments, and the conductor has the correct instrument appearing his thought bubble.
  • Level 3: Same as Level 2 but the correct instrument in the conductor's thought bubble will appear as a silhouette.

If two players are utilized, the player who times the hit of the instrument gets an effort point, while the player who hits the instrument too early or hits the wrong instrument loses an effort point.

Suitability

Template:WWGITFit

  • Both 18-Volt and 5-Volt can target the correct instrument and hit it when the conductor gives the cue.
  • 9-Volt is unsuitable due to his constant movement on the ground, which greatly reduces the amount of time in which the player can succeed and is separated into multiple intervals of time.

Names in other languages

Language Name Meaning Notes
Japanese パーカッション[?]
Pākasshon
Percussion
Korean 타악기[?]
Ta-akgi
Percussion
Spanish Percusión perfecta[?] Perfect percussion

Template:Orbulon's Microgames Template:WWGIT Microgames