Mario Golf: Super Rush: Difference between revisions
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The core gameplay follows the rules of golf: to hit the ball into the hole in the fewest number of strokes. Both sand traps and water hazards appear as obstacles depending on the course. Any player who hits the ball out of bounds or into a hazard receives a penalty stroke. The hole can be seen from afar by a glowing, blue pillar of light. | The core gameplay follows the rules of golf: to hit the ball into the hole in the fewest number of strokes. Both sand traps and water hazards appear as obstacles depending on the course. Any player who hits the ball out of bounds or into a hazard receives a penalty stroke. The hole can be seen from afar by a glowing, blue pillar of light. | ||
While preparing for a swing, the player can switch between available golf clubs and can view both the entire course from a bird's-eye view or scan the terrain ahead. The player can press {{button|NS|minus}} to see more information on their currently-selected club. The bird's-eye view allows the player to see their current location, the hole, and a circle surrounding the player indicating their current club's yardage. Scanning shows the elevation and distance to the hole, as well as a cross-section view of the terrain slope. Pressing {{button|NS|jc-right}} allows the player to set their aim while pressing {{button|NS|jc-left}} resets the camera view. An alternative scan, activated by pressing {{button| | While preparing for a swing, the player can switch between available golf clubs and can view both the entire course from a bird's-eye view or scan the terrain ahead. The player can press {{button|NS|minus}} to see more information on their currently-selected club. The bird's-eye view allows the player to see their current location, the hole, and a circle surrounding the player indicating their current club's yardage. Scanning shows the elevation and distance to the hole, as well as a cross-section view of the terrain slope. Pressing {{button|NS|jc-right}} allows the player to set their aim while pressing {{button|NS|jc-left}} resets the camera view. An alternative scan, activated by pressing {{button|DS|R}}, allows the player to view the estimated landing zone from a higher point of view, showing the slope lines of the landing zone. Additional information such as the hole number, par number, total hole yardage, and wind speed and direction are all visible in the top-left corner. The hole is indicated by a tall blue pillar of light as well as a flag icon in the UI with arrows pointing to the hole. The player's current score and stroke number are also presented above their special shot gauge; normally yellow with a golf ball icon at the end, it is seen filling up in blue, with the ball becoming fiery, after sinking the ball into the hole. When the gauge is full, the player will be prompted to use their special shot as the {{button|NS|L}} icon will flash below the gauge. There is also a mini-map showing the entire hole. | ||
The shot gauge is now vertical, and bends to indicate how the shot trajectory will be affected by slopes. The green and hole are indicated on the shot gauge by checkered tiling and the flag, respectively. The player can press {{button|NS|jc-right}} to initiate a shot or {{button|NS|L}} for a special shot, when their special shot gauge is full. Pressing {{button|NS|jc-left}} allows the player to set a shot type, including standard shot and half shot. While a standard shot is being set, the player can use {{button|NS|leftstick}} to shape the shot, curving its trajectory, and they can also apply spin to the shot, including standard spin and super backspin. After a shot is taken, the side-view trajectory of the shot is displayed in yellow, with the air distance displayed in yellow and rolling distance displayed in blue. The hole can also be seen in this diagram, indicated by a flag icon. While the ball is moving, the player can hold {{button|NS|jc-bottom}} to fast-forward its motion. Both button controls and motion controls may be used. For motion controls, the player will need to hold {{button|NS|SR}} while swinging the Joy-Con. Characters can also be made lefties. | The shot gauge is now vertical, and bends to indicate how the shot trajectory will be affected by slopes. The green and hole are indicated on the shot gauge by checkered tiling and the flag, respectively. The player can press {{button|NS|jc-right}} to initiate a shot or {{button|NS|L}} for a special shot, when their special shot gauge is full. Pressing {{button|NS|jc-left}} allows the player to set a shot type, including standard shot and half shot. While a standard shot is being set, the player can use {{button|NS|leftstick}} to shape the shot, curving its trajectory, and they can also apply spin to the shot, including standard spin and super backspin. After a shot is taken, the side-view trajectory of the shot is displayed in yellow, with the air distance displayed in yellow and rolling distance displayed in blue. The hole can also be seen in this diagram, indicated by a flag icon. While the ball is moving, the player can hold {{button|NS|jc-bottom}} to fast-forward its motion. Both button controls and motion controls may be used. For motion controls, the player will need to hold {{button|NS|SR}} while swinging the Joy-Con. Characters can also be made lefties. |
Revision as of 16:42, November 15, 2021
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Mario Golf: Super Rush is the sixth installment in the Mario Golf series, released worldwide for the Nintendo Switch on June 25, 2021. It was first announced during a Nintendo Direct broadcast on February 17, 2021. The game introduces multiple modes, such as Speed Golf and Battle Golf, in which golfers must physically run to the ball in-between swings under time pressure, often alongside other players. Additionally, the game has a story mode similar to Mario Golf on the Game Boy Color and Mario Golf: Advance Tour, involving leveling up the player Mii's stats while going through a variety of unique challenges. The game departs from the three-press system present in the previous games of the series, instead having each swing involve two button presses, with the club type and terrain determining the accuracy of the shot.
Gameplay
The core gameplay follows the rules of golf: to hit the ball into the hole in the fewest number of strokes. Both sand traps and water hazards appear as obstacles depending on the course. Any player who hits the ball out of bounds or into a hazard receives a penalty stroke. The hole can be seen from afar by a glowing, blue pillar of light.
While preparing for a swing, the player can switch between available golf clubs and can view both the entire course from a bird's-eye view or scan the terrain ahead. The player can press to see more information on their currently-selected club. The bird's-eye view allows the player to see their current location, the hole, and a circle surrounding the player indicating their current club's yardage. Scanning shows the elevation and distance to the hole, as well as a cross-section view of the terrain slope. Pressing allows the player to set their aim while pressing resets the camera view. An alternative scan, activated by pressing , allows the player to view the estimated landing zone from a higher point of view, showing the slope lines of the landing zone. Additional information such as the hole number, par number, total hole yardage, and wind speed and direction are all visible in the top-left corner. The hole is indicated by a tall blue pillar of light as well as a flag icon in the UI with arrows pointing to the hole. The player's current score and stroke number are also presented above their special shot gauge; normally yellow with a golf ball icon at the end, it is seen filling up in blue, with the ball becoming fiery, after sinking the ball into the hole. When the gauge is full, the player will be prompted to use their special shot as the icon will flash below the gauge. There is also a mini-map showing the entire hole.
The shot gauge is now vertical, and bends to indicate how the shot trajectory will be affected by slopes. The green and hole are indicated on the shot gauge by checkered tiling and the flag, respectively. The player can press to initiate a shot or for a special shot, when their special shot gauge is full. Pressing allows the player to set a shot type, including standard shot and half shot. While a standard shot is being set, the player can use to shape the shot, curving its trajectory, and they can also apply spin to the shot, including standard spin and super backspin. After a shot is taken, the side-view trajectory of the shot is displayed in yellow, with the air distance displayed in yellow and rolling distance displayed in blue. The hole can also be seen in this diagram, indicated by a flag icon. While the ball is moving, the player can hold to fast-forward its motion. Both button controls and motion controls may be used. For motion controls, the player will need to hold while swinging the Joy-Con. Characters can also be made lefties.
Speed Golf
In Speed Golf, players take shots at the same time and must race to their ball after each stroke, continuing this until it is sunk into the hole. Items along the way may help the player. Players also have access to character-specific skills such as dashes and special shots, and are seen dropping coins onto the course when being hit or when running into obstacles; losing coins decreases the player's special shot gauge, while collecting coins increases it. Both the player's stroke number and total time are recorded as their score, with 30 seconds to the total time added for each stroke taken. While running, players have a stamina gauge near their character that is normally green but turns red when low. The stamina gauge can be replenished by collecting hearts. Using a special dash immediately uses up a portion of the stamina gauge.
Battle Golf
In Battle Golf, four players compete in a stadium filled with nine holes and a number of obstacles to be the first player to sink three holes. In the stadium, players can collect coins and can even launch items such as Bananas and Bob-ombs with their golf club to damage their opponents.
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Golf Adventure
In Golf Adventure, the player plays as their Mii. Starting with a basic amount of experience, the player can earn experience points by participating in practices and matches. Doing so grants the player skill points that can be used to upgrade their stats, such as Power (how far the ball can be driven), Stamina (how long the player can dash), Speed (how fast the player can run), Control (how straight the player can hit the ball), and Spin (how much the player can spin/shape shots), while experience points upgrade their level and overall Lead Rank. In the overworld, the player can interact with several characters, such as Goomba and Hammer Bro, who may provide the player with challenges. There will also be matches against the playable characters and boss fights. The player will also be able to collect coins. By winning tournaments, players will be able to obtain new clubs and outfits.
Story
Toadette, Boo, and Chargin' Chuck are watching the golf tournament on TV. After the TV is turned off, Birdo introduces the player's Mii character to the three, and explains that the Mii character is the fourth rookie in their class. After being introduced to the three and getting a night of sleep, the Mii is woken up by Birdo, who explains the Mii is late for their initiation ceremony.
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Controls
Menu
- / - Select option
- / - Confirm selection
- / - Cancel or go back
Character selection
- / - View selected character's stats
- / - Options
- / - Change club sets
- / - Change dominant hand
Golf
- / - Pause
Button controls
- ← and → - Aim shot
- / - Start setting shot power
- / - Set shot power (with standard spin)
- / - Set shot power (with topspin)
- / - Set shot power (with backspin)
- / - Set shot power (with super backspin)
- / - Tap putt in
- - Shape shot
- / ↑ - Change to the next club up
- / ↓ - Change to the next club down
- / - Change shot type
- / - Activate Special Shot
- / - View the map
- ↑ and ↓ / / / / - Zoom the map
- / - Use the rangefinder
- (tilt) / (tilt) / - Aim the rangefinder
Speed Golf and Battle Golf only
- - Move
- / - Dash
- / - Special Dash
- / - Jump
Motion controls
- ← and → - Aim shot
- Hold and swing / Hold and swing - Take practice shot
- Hold and swing / Hold and swing - Take shot
- ↑ - Change to the next club up
- ↓ - Change to the next club down
- / - Activate Special Shot
- - View the map
- / / / / ↑ and ↓ - Zoom the map
- - Use the rangefinder
- (tilt) / - Aim the rangefinder
Speed Golf and Battle Golf only
- - Move
- (shake) - Dash
- / - Special Dash
- - Jump
Golf Adventure
- - Move
- - Move camera
- - Jump / Interact
Characters
Playable
There are a total of 19 playable characters as of version 3.0.0; more characters are planned to be added post-launch.[1] Pauline, Chargin' Chuck, King Bob-omb, and Ninji are playable for the first time in the series, with Chargin' Chuck and Ninji also making their overall playable debuts. When selecting a character, players have the option to change their club set or dominant hand. Mii characters are also playable, with variable statistics. As of version 2.0.0, in August 2021, if the player achieved a rank of A- or higher in Ranked Match, they would unlock three alternate colors for Yoshi: red, blue, and yellow. In September 2021, the reward was changed to Boo wearing a visor,[2] in October 2021, it was changed to three alternate colors for Toad: blue, green, and yellow, and in November 2021, it was changed to three alternate colors for Koopa Troopa: red, blue, and yellow.
Much like Mario Tennis Aces and Mario & Sonic at the Olympic Games Tokyo 2020, most characters wear specific golfing outfits, with the exceptions being Yoshi, Boo, Donkey Kong, Chargin' Chuck, King Bob-omb, Toadette, Ninji, and Koopa Troopa. They also now carry their golf bag when moving on the course during Speed Golf.
All characters can unlock 2 additional Club Sets, Star and Super Star, at 1000 and 3000 Character Points respectivly. The Sets give characters additional power and spin at the cost of control.
In Speed Golf and Battle Golf, Star Characters are limited to the 3W as their strongest club and Super Star Characters are limited to the 5W as their strongest.
white | white | black | white | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Speed | Type | Speed | Type | All-Around | Type | All-Around | ||||||||
Power | 220 yd | 250 yd | 280 yd | Power | 211 yd | 241 yd | 271 yd | Power | 223 yd | 253 yd | 283 yd | Power | 213 yd | 243 yd | 273 yd |
Stamina | 10 | Stamina | 10 | Stamina | 12 | Stamina | 10 | ||||||||
Speed | 9 | Speed | 9 | Speed | 6 | Speed | 8 | ||||||||
Control | 6 | 5 | 4 | Control | 7 | 6 | 5 | Control | 6 | 5 | 4 | Control | 7 | 6 | 5 |
Spin | 3 | 5 | 8 | Spin | 3 | 5 | 8 | Spin | 2 | 4 | 6 | Spin | 3 | 5 | 8 |
Special Shot | Super Star Strike | Special Shot | Ice Flower Freeze | Special Shot | Lightning Blast | Special Shot | Slim Stinger | ||||||||
Special Dash | Moonsault Dash | Special Dash | Speed-Skate Dash | Special Dash | Jet-Pack Dash | Special Dash | Dance-Off Dash | ||||||||
Peach | Daisy | white | white | ||||||||||||
Type | Control | Type | Speed | Type | Speed | Type | Power | ||||||||
Power | 209 yd | 239 yd | 269 yd | Power | 218 yd | 248 yd | 278 yd | Power | 213 yd | 243 yd | 273 yd | Power | 228 yd | 258 yd | 288 yd |
Stamina | 9 | Stamina | 12 | Stamina | 9 | Stamina | 12 | ||||||||
Speed | 8 | Speed | 9 | Speed | 10 | Speed | 6 | ||||||||
Control | 8 | 7 | 6 | Control | 7 | 6 | 5 | Control | 7 | 6 | 5 | Control | 6 | 5 | 4 |
Spin | 3 | 6 | 8 | Spin | 3 | 5 | 8 | Spin | 3 | 5 | 7 | Spin | 2 | 4 | 6 |
Special Shot | Spiral Stinger | Special Shot | Blossom Strike | Special Shot | Eggschanger | Special Shot | Meteor Strike | ||||||||
Special Dash | Ribbon Dash | Special Dash | Pinwheel Dash | Special Dash | Egg-Roll Dash | Special Dash | Volcano Dash | ||||||||
white | white | white | white | ||||||||||||
Type | Spin | Type | Spin | Type | Power | Type | All-Around | ||||||||
Power | 215 yd | 245 yd | 275 yd | Power | 210 yd | 240 yd | 270 yd | Power | 225 yd | 255 yd | 285 yd | Power | 223 yd | 253 yd | 283 yd |
Stamina | 9 | Stamina | 11 | Stamina | 12 | Stamina | 11 | ||||||||
Speed | 8 | Speed | 6 | Speed | 6 | Speed | 8 | ||||||||
Control | 7 | 6 | 5 | Control | 7 | 6 | 5 | Control | 6 | 5 | 4 | Control | 6 | 5 | 4 |
Spin | 3 | 6 | 9 | Spin | 3 | 7 | 10 | Spin | 2 | 3 | 4 | Spin | 2 | 4 | 6 |
Special Shot | Smokeball | Special Shot | Mischief Twister | Special Shot | Burly Strike | Special Shot | Shooting Star | ||||||||
Special Dash | Bullet Bill Dash | Special Dash | Carousel Dash | Special Dash | DK Dash | Special Dash | Luma Dash | ||||||||
white <span style="color:(new);background:none">white | white | white <span style="color:(new);background:none">white | white <span style="color:(new);background:none">white | ||||||||||||
Type | Control | Type | Control | Type | Power | Type | Power | ||||||||
Power | 210 yd | 240 yd | 270 yd | Power | 208 yd | 238 yd | 268 yd | Power | 224 yd | 254 yd | 284 yd | Power | 230 yd | 260 yd | 290 yd |
Stamina | 10 | Stamina | 9 | Stamina | 11 | Stamina | 12 | ||||||||
Speed | 8 | Speed | 9 | Speed | 6 | Speed | 3 | ||||||||
Control | 8 | 7 | 6 | Control | 8 | 7 | 6 | Control | 6 | 5 | 4 | Control | 5 | 4 | 3 |
Spin | 3 | 5 | 8 | Spin | 3 | 6 | 8 | Spin | 1 | 2 | 3 | Spin | 1 | 2 | 3 |
Special Shot | Songbird Stinger | Special Shot | Super Toad Strike | Special Shot | Scrimmage Stinger | Special Shot | Bob-ombs Away | ||||||||
Special Dash | Diva Dash | Special Dash | Tumble Dash | Special Dash | End-Zone Dash | Special Dash | Kaboom Dash | ||||||||
white white | white white | white <span style="color:(new) (version 3.0.0);background:none">white | |||||||||||||
Type | Control | Type | Spin | Type | Speed | ||||||||||
Power | 206 yd | 236 yd | 266 yd | Power | 212 yd | 242 yd | 272 yd | Power | 210 yd | 240 yd | 270 yd | ||||
Stamina | 9 | Stamina | 10 | Stamina | 9 | ||||||||||
Speed | 9 | Speed | 8 | Speed | 10 | ||||||||||
Control | 9 | 8 | 7 | Control | 7 | 6 | 5 | Control | 6 | 5 | 4 | ||||
Spin | 2 | 4 | 6 | Spin | 3 | 6 | 9 | Spin | 3 | 5 | 8 | ||||
Special Shot | Super Pickax Stinger | Special Shot | Shell Skipper | Special Shot | Hop Skipper | ||||||||||
Special Dash | Turnip-Toss Dash | Special Dash | Dizzy Dash | Special Dash | Glide Dash |
Non-playable
- Toads
- Pink Yoshi
- Goombas
- Paragoombas
- Koopa Troopas
- Koopa Paratroopas
- Hammer Bros
- Fire Bros
- Sledge Bros
- Spikes
- Shy Guys
- Monty Moles
- Pokeys
- Sandmaarghs
- Ty-foo
- Brolders
- Chain Chomp
- Thwomp
- Magmaargh
- Lava Bubbles
- Fire Bar
- Piranha Creepers
- Whomp
- Master Stinger
- Caddie Master
- Manager
- Head Coach
- Bullet Bill
- Parabombs
- Biddybuds
- Lumas
- Boomerang Bro
- Birdo
- Dry Bones
- Stone Spikes
- Sheep
- Buzzy Beetle
- Bony Beetle
- Mr. Blizzard
- Freezie
- Snow Pokey
- Spiny
- Penguin
- New Donkers (version 2.0.0)
- Band (version 2.0.0)
- Cooligan (version 3.0.0)
Bosses
Courses
Mario Golf: Super Rush has 10 courses as of version 3.0.0, with Super Golf Stadium and New Donk City containing 2 different layouts amounting to a total of 198 holes.
Standard courses
Name | Image | Holes | Par | Description | Unlock condition |
---|---|---|---|---|---|
Rookie Course | 18 | 72 | A basic course perfect for beginners. | Default | |
Bonny Greens | 18 | 72 | A classic course featuring rolling hills and beautiful scenery. | Default | |
Ridgerock Lake | 18 | 72 | A windy course featuring steep cliffs and a majestic lake. | Unlock in Golf Adventure, or complete 18 holes on Bonny Greens in Play Golf or Solo Challenge mode. | |
Balmy Dunes | 18 | 72 | A desert course featuring sandy dunes and rocky mountains. | Unlock in Golf Adventure, or complete 18 holes on Ridgerock Lake in Play Golf or Solo Challenge mode. | |
Wildweather Woods | 18 | 72 | A woodsy course prone to heavy rain and thunderstorms. | Unlock in Golf Adventure, or complete 18 holes on Balmy Dunes in Play Golf or Solo Challenge mode. | |
Bowser Highlands | 18 | 72 | A hazardous course designed by Bowser to challenge Mario. | Unlock in Golf Adventure, or complete 18 holes on Wildweather Woods in Play Golf or Solo Challenge mode. | |
New Donk City (version 2.0.0) | 18 (Amateur) |
54 | A ridonkulous course featuring all par 3 holes and two layouts: Amateur and Pro. | Update to version 2.0.0. | |
18 (Pro) | |||||
Blustery Basin (version 3.0.0) | 18 | 72 | A snowy, mountainous course prone to strong crosswinds from Ty-foos and blizzards that affect how the ball rolls. | Update to version 3.0.0 | |
Spiky Palms (version 3.0.0) | 18 | 72 | A desert course offering beautiful sunsets that is home to resident Spikes and many other pointy things. | Update to version 3.0.0 |
Battle courses
Name | Image | Holes | Description |
---|---|---|---|
Super Golf Stadium | Strategic |
9 | Simple terrain that puts the focus on strategy. |
Technical |
9 | Complex terrain that puts the focus on technique. |
Quotes
- Main article: List of Mario Golf: Super Rush quotes
Goomba
- "Oh! You're done with your lesson already?"
Hammer Bro
- "Do you want to take the Beginner Approach lesson?"
- "All right! We'll get started with a straightforward shot on flat ground using your approach wedge."
Staff
- Main article: List of Mario Golf: Super Rush staff
As with the previous games of the series, Mario Golf: Super Rush was developed by Camelot and composed by Motoi Sakuraba. Shugo Takahashi also returned as both director and one of the lead game designers as in Mario Golf: World Tour.
Update history
Mario Golf: Super Rush has received updates after launch, which add new content, balance adjustments, and bug fixes.[3]
Ver. 1.1.0 (released June 24, 2021)
- Battle Golf
- Added “Enable/Disable” for Rush Events. Selecting “Enable” will cause Rush Events to occur at fixed times during play.
- Golf Adventure (Adventure Mode)
- Added Challenges for Shots off tee, Approaches, and Putting. The new challenges can be accepted from the Fire Bros in each area’s practice area.
- Added lessons that teach spin use, and strategies for wind direction. The new challenges can be accepted from the Hammer Bros in each area’s practice area.
- Adjusted several scenes encountered during the Golf Adventure mode of the game.
- Motion Controls
- “Practice Swing” now displays on the screen when trying out practice swings.
- Adjusted the game balance around swing inputs.
- Online and Local Wireless Play
- Names of online opponents will now display.
- Connection errors occurring mid-game will now display.
- General Changes
- Adjusted the display position of text and other information displayed during play.
- Adjusted the results screen.
- In addition, adjustments have been made to the game balance, and issues have been fixed to make the game experience more enjoyable.
Ver. 2.0.0 (released August 5, 2021)
- Addition of Ranked Match
- We have added "Ranked Match" as an online play option.
- The goal is to improve your global ranking from "C-" to "S+" based on the number of monthly match points you accumulate from the results of your matches.
- In Ranked Matches, you will be automatically matched with opponents as close as possible in distance and rank.
- If there are only a few opponents available, you will be matched up even if there is some rank difference, but there is a handicap where higher ranked players will be behind you on the tee. If you can beat a higher ranked player, a bonus will be added to your monthly match points.
- Your monthly match points, rank, and global ranking will be reset every month, but you will still be able to review your past records.
- The game is divided into four categories: "Button Controls: Standard Golf", "Button Controls: Speed Golf", "Motion Controls: Standard Golf", and "Motion Controls: Speed Golf”.
- Achieve a rank of "A-" or higher each month, you will be able to use a character with a special appearance as a bonus.
- Achieve a rank of "A-" or higher in any one of the categories during August 2021, and you will be able to use "Red Yoshi”, “Blue Yoshi” and “Yellow Yoshi” as a bonus, effective immediately.
- Addition of "Toadette" as a playable character
- Toadette has been added as a playable character that can be used in matches.
- While she has the highest control rating of all the characters, she also has the lowest power. She is recommended for those who want to hit the ball exactly where they want it to go, one shot at a time.
- Golf Course "New Donk City" Added
- "New Donk City" from "Super Mario Odyssey" has been added as a playable golf course.
- This is a short course with 18 holes, all of which are rated Par 3, but it offers the possibility of unique strategies such as bouncing the ball off the walls of buildings.
- There are two difficulty levels to choose from, "Amateur" and "Pro", making the tees and greens of all 18 holes completely different.
- Adjusted Motion Controls
- It is now easier to generate power when swinging with a full swing in mind.
- Approach shots aiming at the cup position are now less likely to go wide.
- The angle of the club is now reflected on the screen when you get into a position to hit the ball.
- Additions to the "How to Play" section
- Added explanations of how to play, and tips for Motion Controls in the "Golf Guide".
- General Changes
- “Return to Character Select" and "Return to Course Select" have been added to the Pause Menu exit options.
- Character points required to obtain the next set of clubs are now displayed in Character Select.
- Course Select now displays the number of holes you need to play before you can play the next course.
- The number of holes played before the next course can be played is now displayed in Course Select.
- However, during online play, you may not be able to select it until you return to the main menu, even if you meet the conditions.
- The default number of players (including COM) has been changed to two when playing with the "Stroke Play " and "Take Turns" rules in the Standard Golf menu of “Play Golf”.
- Adjusted the search procedure for "Find a Room" in the online room menu of “Play Golf”.
- In online play, even if a network error occurs in another player’s room, the game will now continue after the player is replaced with a COM player. The room will be disbanded if the hosting console has a network error, because the hosting console manages the game settings.
- In Ranked Matches, if the hosting console has a communication error, it will be replaced by the COM and the game will continue.
- A warning and countdown will be displayed 30 seconds before the end of the game.
- Special Shots now pierce through tree foliage.
- When playing with two players in split-screen mode on a single Nintendo Switch console, the screen of the player who scores first will no longer follow the other player.
- Motion Controls has been changed so that the character will not automatically move when the pause menu is open during online play.
- Adjusted the difficulty level of the goal to clear XC Golf at Ridgerock Lake.
- Changes have been made to the game balance, and other issues, to make for a better play experience.
- Unlisted changes
- The shift mechanic has been adjusted to be random, and not determinant based on player position.
- The gusts of wind blown out by Ty-foos at Ridgerock Lake now affect the trajectory of the player's ball.
- Daisy's voice clips for her victory, par and defeat animations have been changed.
- The voice clip that plays when Daisy loses has been changed from her saying "Whatever!" to "Boo!"
Ver. 3.0.0 (released September 23, 2021)
- “Koopa Troopa” added to Playable Characters
- Koopa Troopa has been added as a playable character to choose from in Matches. He has very high Spin and Speed stats.
- His Special Dash has functions not seen in those of other characters.
- During the Special Dash, you can use the L stick to freely change the direction of movement. You can also use the A button to jump.
- During the Special Dash, you can also move across the surface of the water, but your Stamina consumption will increase.
- As long as Stamina remains, you can enter your shell, and continue Special Dashing
- Pressing the L button during a Special Dash will let you interrupt your Special Dash at any time.
- If your Special Dash hits other players, you will accelerate even more.
- This Special Shot has a new ability to bounce on the ground, and the number of times it bounces depends on the distance. While bouncing, it has the ability to blow other balls away.
- “Ninji” added to Playable Characters
- Ninji has been added as a playable character to choose from in Matches. He has the highest Speed stat of all characters.
- During his Special Dash, you can glide with your cloak. The first time you land from a glide, you can bounce ahead, even on the surface of the water.
- His Special Shot, like Koopa Troopa's, has a new ability to bounce on the ground, with the number of bounces depending on the distance traveled. While bouncing, it has the ability to blow away other balls.
- “Blustery Basin” added to Playable Courses
- Blustery Basin, a snow-themed course, has been added as a playable golf course.
- In addition to Ty-foos and Snow Pokeys, a new stage obstacle, “Cooligans”, have also been added.
- When the climate shift "Blizzards" occur, the wind will be stronger than usual and the ball won’t travel as easily. Take not of the placement of bunkers and icy ponds.
- “Spiky Palms” added to Playable Courses
- Spiky Palms, a desert-themed course at dusk, has been added as a playable golf course.
- In addition to Pokeys, and tornadoes, a new stage obstacle, “Spike”, has also been added.
- When the climate shift "rain" occurs, shot travel can decrease, and the run may suffer as well. The trick is to hit the ball a little harder than usual.
- Addition of “CPU Skill”
- The CPU Skill can now be selected from “Amateur”, “Pro”, and “Champ”.
- Adjustments to Ranked Matches
- Starting with the October 2021 Ranked Match, the rules for "Standard Golf" have been changed from "Special Shots On" to "Special Shots Off".
- Courses will now change every 30 minutes, as opposed to every 60 minutes.
- If you forfeit all three holes, the points you earn, including the participation bonus, will be zero.
- General Changes
- In Online Play, for the options “Standard Golf” and “All at Once”, if a player fails to hole-in within one minute after all other players have holed-in, they are treated as if they’ve given up—as is the case in Speed Golf.
- Fixed a bug in Golf Adventure's XC Standard Round that appeared to allow players to take a route other than crossing to the other side with a tornado when "Restart from First Hole" was selected.
- Fixed a bug in New Donk City’s Amateur placement on Hole 13, where if a player had gotten a hole-in-one after hitting the parasol, one stroke would be added to their score.
- Adjusted some collision detection for buildings and other objects placed in New Donk City.
- Adjusted CPU behavior for New Donk City.
- Fixed a bug where animation and voice weren’t matching-up during the ranking display for Ranked Matches.
- Fixed a bug where Daisy’s voice and animations weren’t matching up when she hit a bogey.
- Made several other fixes, and adjustments to game balance to improve enjoyment and playability.
Reception
Critical response
Mario Golf: Super Rush has received generally positive to mixed reviews from critics. The Speed Golf and Battle Golf modes have been generally praised, but the game received criticism for its adventure mode, lack of courses and single player content.
Reviews | |||
---|---|---|---|
Reviewer, Publication | Score | Comment | |
Michael Goroff, EGM |
3/5 | For the first home console game in the series in nearly two decades, Mario Golf: Super Rush is a bit underwhelming, at least in terms of what it has to offer. Speed Golf and Battle Golf are both great ideas, but they aren’t fleshed out enough to feel like main modes. Golf Adventure is a great way to add depth to what basically amounts to an extended tutorial, but it too suffers from pacing problems. Thankfully, the bulk of the game—the actual golfing—feels better than ever by being both technically challenging and more accessible. | |
Brian Shea, Game Informer |
8.25 | Despite the underwhelming nature of the story mode, Mario Golf: Super Rush delivers plenty of golfing greatness. With a strong foundation and multiple fun avenues of play, Mario Golf: Super Rush carries on the long-standing tradition of Nintendo sports games by being a good time regardless of your fandom of the actual sport. | |
Simon Cardy, IGN |
6/10 | Mario Golf: Super Rush is a comfort-food game that, to some (like me!), can take you to a happy place with a couple taps of the same button followed by an exclamation of “Nice Shot!” Its standout Speed Golf mode is a great twist on Mario Golf and a genuinely fun way to play that goes a fair way to spicing up an age-old formula by filling the space between swings with a madcap foot race to the next one. Though even if that mode is a tidy birdie, sadly there are just too many bogeys elsewhere in Super Rush in the form of a poor adventure mode, a slight selection of courses, low replayability, and just a general lack of things to do after you’ve burnt through its content once that make for an unsuccessful round. Arcade golf games like this are made to be played with friends for a long time, but there just doesn’t feel like enough variety on offer here to make me want to. Without that longevity I just can’t place Super Rush in the category of a top-tier Mario Golf game. | |
Steven Petite, GameSpot |
7/10 | With three radically different styles of play and some seriously inventive courses, Mario Golf: Super Rush is a compellingly original sports game. Speed Golf and Battle Golf actively make you adapt to wildly different conditions while balancing technique and speediness. The button swing system still feels great, though if you desire an accurate motion-controlled golf game, this isn’t it. Golf Adventure curiously lacks a conventional tournament structure or record-keeping, which actively dissuaded me from ever wanting to revisit it. Super Rush isn’t the best entry in the series, but it’s a worthy addition. | |
Thomas Whitehead, Nintendo Life |
7/10 | Mario Golf: Super Rush is a game that in many respects hits its marks. Golf Adventure has plenty of charm and offers a fun way to learn various mechanics and unlock courses. Away from that solo endeavour there are decent options and customisation for multiplayer games, local or online, button controls or motion-based swinging. It's not a premium effort, however, with a nagging feeling of corners cut and at times an absence of creativity. However, many players should get a good amount of fun out of this one, both solo and with friends. This ain't the Masters, but for Mario Golf fans it is a solid par. | |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 70 |
Sales
Mario Golf: Super Rush topped the game sales charts in both Japan and the United Kingdom in its debut week.[4][5]. As of September 30, 2021, the game has sold 1.94 million copies worldwide.[6]
Gallery
- For this subject's image gallery, see Gallery:Mario Golf: Super Rush.
Mario with his golf clubs
A Mii golfing with Chargin' Chuck, Toadette, and Boo watching
References to other games
- Super Mario 64: The sounds that Thwomps make are reused from this game. The theme of Bowser Highlands is based on the Bowser boss theme from this game.
- Mario Golf: Toadstool Tour: Some characters' voice clips are reused from this game.
- Mario Power Tennis: Many characters' voice clips are reused from this game.
- Super Mario Galaxy / Super Mario Galaxy 2: The sounds that Bob-ombs make are reused from these games.
- New Super Mario Bros. Wii: Bowser and Peach's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on their artwork from this game.
- Fortune Street: Mario's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on his artwork from this game.
- Mario Party 9: Some voice clips are reused from this game.
- New Super Mario Bros. U: When Mario grabs a Super Star during his Special Shot, the Super Star theme arrangement from this game plays. The stems heard when using Yoshi and Baby Yoshi in this game are both present.
- Super Mario 3D World: Dash Panels and Jump Panels appear using their design from this game. Additionally, Mario and Luigi's artwork, as seen on screens in Super Golf Stadium, is reused from this game.
- Mario Golf: World Tour: Several animations are reused from this game. The announcer's voice clips are reused from this game. The player's Mii is playable in a single-player campaign mode, like the Castle Club from this game.
- Mario Kart 8: Some characters' voice clips are reused from this game, including the Miis' voice clips.
- Captain Toad: Treasure Tracker: Toadette's Special Shot uses the Super Pickax from this game. Similarly, her Special Dash has her throwing vegetables which are based on this game's design.
- Mario Party 10: Waluigi's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on his artwork from this game.
- Mario Tennis: Ultra Smash: Various sound effects are reused from this game.
- Mario Party: Star Rush: King Bob-omb's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on his artwork from this game.
- Mario Sports Superstars: Super Star character upgrades return from this game.
- Super Mario Odyssey: For Pauline's Special Shot, "Jump Up, Super Star!" plays in the background as she uses her microphone from this game as a golf club. The 3-2-1 countdown heard when starting a race in this game is reused for when a player prepares for a swing. A course based on New Donk City appears in the game.
- Mario Tennis Aces: The Toad commentators from this game return, once again giving commentary during matches. Many playable characters now wear proper golf outfits, similarly to how various characters wear proper tennis outfits in this game. Peach's Special Dash and Special Shot use a ribbon similar to the one found in Peach's Trick Shots and Special Shot from this game.
- Super Mario Party: Wario and Daisy's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on their artwork from this game, albeit the latter's artwork being mirrored.
- Super Mario Maker 2: Toadette's voice clips are reused from this game.
- Mario Kart Tour: Pauline and King Bob-omb's voice clips are reused from this game.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオゴルフ スーパーラッシュ[7] Mario Gorufu Sūpā Rasshu |
Mario Golf Super Rush | |
Chinese (simplified) | 马力欧高尔夫 超级冲冲冲[8] Mǎlì'ōu Gāo'ěrfū Chāojí Chōngchōngchōng |
Mario Golf Super Rush Rush Rush | |
Chinese (traditional) | 瑪利歐高爾夫 超級衝衝衝[9] Mǎlì'ōu Gāo'ěrfū Chāojí Chōngchōngchōng |
Mario Golf Super Rush Rush Rush | |
Korean | 마리오 골프 슈퍼 러시[?] Malio Golpeu Syupeo Leosi |
Mario Golf Super Rush |
External links
- North American website
- North American game details page
- Mexican website
- UK game details page
- Japanese website
- Korean website
- Chinese (Hong Kong) website
References
- ^ Nintendo. (June 15, 2021). Mario Golf: Super Rush – Nintendo Direct | E3 2021. YouTube. Retrieved June 15, 2021.
- ^ @NE_Brian (September 2, 2021). Mario Golf: Super Rush giving out Boo visor as Ranked Match reward. Nintendo Everything. Retrieved September 2, 2021.
- ^ Nintendo Support: How to Update Mario Golf: Super Rush
- ^ Craddock, Ryan (June 28, 2021). UK Charts: Mario Golf: Super Rush Scores A Debut Hole In One. Nintendo Life. Retrieved July 2, 2021.
- ^ Whitehead, Thomas (July 1, 2021). Japanese Charts: Mario Golf: Super Rush Claims Top Spot In Its Launch Week. Nintendo Life. Retrieved July 2, 2021.
- ^ Nintendo (November 4, 2021). "Financial Results Explanatory Material". Retrieved November 8, 2021. Archived from the original on November 8, 2021.
- ^ Cite error: Invalid
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- ^ (February 18, 2021). Nintendo Switch专用游戏软件最新资讯公开! 多款支持中文作品预定发售! Nintendo HK. Retrieved February 18, 2021.
- ^ Cite error: Invalid
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