Drawbridge Dilemma: Difference between revisions

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==Gameplay==
==Gameplay==
Set at the Tower Bridge in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall. This could lead to the double-decker bus and taxi cabs falling in the water, so the player must quickly defeat it beforehand. The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky.
Set at the {{wp|Tower Bridge}} in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall. This could lead to the double-decker bus and taxi cabs falling in the water, so the player must quickly defeat it beforehand. The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky.


*'''Level 1''': The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass.
*'''Level 1''': The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass.

Revision as of 01:15, November 11, 2021

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Drawbridge Dilemma is Orbulon's boss microgame in WarioWare: Get It Together!

Gameplay

Set at the Tower Bridge in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall. This could lead to the double-decker bus and taxi cabs falling in the water, so the player must quickly defeat it beforehand. The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky.

  • Level 1: The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass.
  • Level 2: The player must let cruise ships, double-decker buses, taxi cabs, cabs with flame patterns, and seaplanes (that sometimes fly over the bridge, so the player does not have to lower it) pass. Also, birds appear more frequently.
  • Level 3: Same as Level 2, but the seaplanes sometimes ascend or descend, so the player has to react accordingly; they also sometimes show up in a pair, sometimes with a cruise ship.

If two players are utilized for this microgame, both players must control both sides of the bridge and the ships and seaplanes go through the center of the bridge.

Suitability

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  • 18-Volt is always positioned under the grappling ring connected to the cabin so he can lower the bridge anytime.
  • Kat and Ana are unsuitable as their constant jumping can rapidly change the drawbridge's direction.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese タワーブリッジ[?]
Tawā Burijji
Tower Bridge

Template:Orbulon's Microgames Template:WWGIT Microgames