Sleepy Head: Difference between revisions

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The objective of the game is to tap an object repeatedly to wake the sleeping person up. If the player fails to wake them before time runs out, they lose. In ''WarioWare Gold'', there is a chance the item is an alarm clock or a cellphone, and tapping them will instead "snooze" the object, requiring the player to avoid the object to win.
The objective of the game is to tap an object repeatedly to wake the sleeping person up. If the player fails to wake them before time runs out, they lose. In ''WarioWare Gold'', there is a chance the item is an alarm clock or a cellphone, and tapping them will instead "snooze" the object, requiring the player to avoid the object to win.


*'''1st level difficulty:''' The person is a girl. The possible items can be a can, a gong (exclusive to ''Gold''), or a xylophone (exclusive to ''Gold'').
*'''1st level difficulty:''' The person is a girl. The player must hit a large object (which can be a can, a gong, or a xylophone, the last two being exclusive to ''Gold'') three times.
*'''2nd level difficulty:''' The person is a boy. The object is smaller than in level 1. The possible items can be a drum, a castanet (exclusive to ''Gold''), or a guitar (exclusive to ''Gold'').
*'''2nd level difficulty:''' The person is a boy. The player must hit a small object (a drum, a castanet, or a guitar, the last two being exclusive to ''Gold'') four times.
*'''3rd level difficulty:''' The person is a man. The object moves constantly. The possible items can be a swinging bell, a moving can known as Noisy Nuisance (exclusive to ''Gold''), or a hopping frog (exclusive to ''Gold'').
*'''3rd level difficulty:''' The person is a man. The player must hit a moving object (a swinging bell, a moving can known as Noisy Nuisance, or a hopping frog, the last two being exclusive to ''Gold'') five times.


==Names in other languages==
==Names in other languages==

Revision as of 22:45, October 24, 2021

Template:Minigame-infobox Sleepy Head is a microgame found in the Touch Training stage in WarioWare: Touched! and reappears in WarioWare Gold as one of Kat and Ana's microgames.

Gameplay

The objective of the game is to tap an object repeatedly to wake the sleeping person up. If the player fails to wake them before time runs out, they lose. In WarioWare Gold, there is a chance the item is an alarm clock or a cellphone, and tapping them will instead "snooze" the object, requiring the player to avoid the object to win.

  • 1st level difficulty: The person is a girl. The player must hit a large object (which can be a can, a gong, or a xylophone, the last two being exclusive to Gold) three times.
  • 2nd level difficulty: The person is a boy. The player must hit a small object (a drum, a castanet, or a guitar, the last two being exclusive to Gold) four times.
  • 3rd level difficulty: The person is a man. The player must hit a moving object (a swinging bell, a moving can known as Noisy Nuisance, or a hopping frog, the last two being exclusive to Gold) five times.

Names in other languages

Language Name Meaning Notes
Japanese めざまし[?]
Mezamashi
Alarm
Chinese 叫醒[?]
Jiàoxǐng
Wake up
German Schock-Wecker[?] Shock alarm clock
Italian Buon giorno![?] Good morning!
Korean 알람[?]
Allam
Alarm

Template:Wario's Microgames Template:Kat and Ana's Microgames Template:WarioWare: Touched! Microgames Template:WWG Microgames