Great Juice: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. Each jar has a time limit, so failing to fill a jar in time is a loss. Any grapes that missed the basket or the jar fills the "Spilled Juice Meter" where overflowing it results in a loss. There are four waves of jars and they either come in a standard jar, a wide jar, or a pair of standard jars each with their own timers | The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. Each jar has a time limit, so failing to fill a jar in time is a loss. Any grapes that missed the basket or the jar fills the "Spilled Juice Meter" where overflowing it results in a loss. There are four waves of jars and they either come in a standard jar, a wide jar, or a pair of standard jars each with their own timers. Not crushing any of the grapes before they leave at the beginning of the microgame also counts in a loss. | ||
*'''Level 1:''' This level takes place in the day. All the jars remain stationary. The Spilled Juice Meter is long. | *'''Level 1:''' This level takes place in the day. All the jars remain stationary. The Spilled Juice Meter is long. | ||
*'''Level 2:''' This level takes place during sunset. Some of the jars occasionally move and some of the jars remain stationary. The Spilled Juice Meter is medium length. | *'''Level 2:''' This level takes place during sunset. Some of the jars occasionally move and some of the jars remain stationary. The Spilled Juice Meter is medium length. | ||
*'''Level 3:''' This level takes place at night. All the jars occasionally move. The Spilled Juice Meter is short. Hornets fly alongside the grapes which can | *'''Level 3:''' This level takes place at night. All the jars occasionally move. The Spilled Juice Meter is short. Hornets fly alongside the grapes which can kill the character, resulting in a loss. | ||
If two players are utilized for this microgame, there are four baskets instead of three. | If two players are utilized for this microgame, there are four baskets instead of three. |
Revision as of 18:14, October 19, 2021
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Template:Minigame-infobox Great Juice is the boss microgame in Ashley's Food level in WarioWare: Get It Together! Its name is a pun on "grape juice".
Gameplay
The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. Each jar has a time limit, so failing to fill a jar in time is a loss. Any grapes that missed the basket or the jar fills the "Spilled Juice Meter" where overflowing it results in a loss. There are four waves of jars and they either come in a standard jar, a wide jar, or a pair of standard jars each with their own timers. Not crushing any of the grapes before they leave at the beginning of the microgame also counts in a loss.
- Level 1: This level takes place in the day. All the jars remain stationary. The Spilled Juice Meter is long.
- Level 2: This level takes place during sunset. Some of the jars occasionally move and some of the jars remain stationary. The Spilled Juice Meter is medium length.
- Level 3: This level takes place at night. All the jars occasionally move. The Spilled Juice Meter is short. Hornets fly alongside the grapes which can kill the character, resulting in a loss.
If two players are utilized for this microgame, there are four baskets instead of three.
Mission
- Waste Not, Want Not: The player must complete Level 3 without the Spilled Juice Meter rising above the second line.
Suitability
- 9-Volt's constant moving and Kat and Ana's constant jumping makes it hard for them to not spill any juice.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ぶどうジュース[?] Budō Jūsu |
Grape juice | |
Korean | 포도 주스[?] Podo Juseu |
Grape Juice |